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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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gildevanaraujo
Senior Member
Join Date: Oct 2018
Location: Brazil
Old 01-07-2019 , 05:03   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #711

Hello! I have a problem and I would like someone to help me.
The game starts normally, everything is normal, but when the match ends the game is locked in the "warm-up". Preventing automatic map switching. Can anyone tell me what it can be?
Thank you.
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riquelme
Junior Member
Join Date: Jul 2018
Old 01-20-2019 , 02:21   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #712

Quote:
Originally Posted by gildevanaraujo View Post
I have a problem.
When I select the captains when choosing players for the team, players can enter manually. Is there any method to block this action? Only enter the team only if the captain chooses?

And when a game ends instead of the map starts again, it stays on the score screen, does not leave it. I have to fork the mapchange on the console. How do I solve this?
Quote:
Originally Posted by gildevanaraujo View Post
Hello! I have a problem and I would like someone to help me.
The game starts normally, everything is normal, but when the match ends the game is locked in the "warm-up". Preventing automatic map switching. Can anyone tell me what it can be?
Thank you.
On my server the same thing happens sometimes, I have noticed without being 100% sure, that when the game ends and it is showing the scoreboard, if someone leaves the game, the map change is bugged
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arieljrxd
Junior Member
Join Date: Feb 2019
Old 02-15-2019 , 18:07   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #713

Quote:
Originally Posted by splewis View Post
csgo-pug-setup

This is a plugin meant to help people run pug games with their friends. Its original use case was making setting up a 10man with my friends easier, and that is the primary use case.

It also contains some addon plugins that do various others things. Read about them here: https://github.com/splewis/csgo-pug-setup#addon-plugins

Here are some in-game screenshots of what the user menus look like: http://imgur.com/a/WvHHY

The overall experience is similar to CEVO or ESEA scrim servers, and significant work was done to make it easy to install and use without needing much technical knowledge.


Please see the README on github as the primary source for information.

----------> Latest release readme <----------
Current development readme


Changelog
https://github.com/splewis/csgo-pug-...r/CHANGELOG.md

FAQ
https://github.com/splewis/csgo-pug-...sked-Questions

Note: do not pm me for support. Post here so others can help and learn from the answers.
Hi, I copied all the required files on my server, sourcemod and etc. But still it doesn't work on my end. I tried reinstalling my server for clean installation as well but still wont work. Do I really just need to copy and paste the file from the zip files towards the designated folders? Or do I need to execute some commands for it to install?

<edit> got it, everything installed already! damagereport and chatmoney is working but team_names aren't working? Or it's just on my end or I didn't enable something?

Last edited by arieljrxd; 02-15-2019 at 23:42.
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arieljrxd
Junior Member
Join Date: Feb 2019
Old 02-15-2019 , 23:56   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #714

I found out that something is missing here or it's just really the way it is?
sm_pugsetup_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)"

supposed to be:
sm_pugsetup_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to $identifier here to whom take the damage from me ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)"
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 02-16-2019 , 01:12   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #715

Quote:
Originally Posted by arieljrxd View Post
I found out that something is missing here or it's just really the way it is?
sm_pugsetup_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)"

supposed to be:
sm_pugsetup_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to $identifier here to whom take the damage from me ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)"
You can set it to whatever you want. There's not much point in having the NAME in their twice, though. It's already at the end. The current setting is the same format ESEA uses.
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arieljrxd
Junior Member
Join Date: Feb 2019
Old 02-16-2019 , 16:07   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #716

Quote:
Originally Posted by splewis View Post
You can set it to whatever you want. There's not much point in having the NAME in their twice, though. It's already at the end. The current setting is the same format ESEA uses.
Right now, i'm trying to back read regarding the team lock on live match, is it still bug? Yesterday me and my friends trying it out and had 3 matches but it didn't work on me we're playing 5vs5 then someone joined the other team during a live match makes it 5vs6

Btw, i have 12-slot player server;
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Angeelor
Member
Join Date: Jan 2017
Old 02-25-2019 , 21:10   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #717

Can someone make this plugins compatible with CS:S?

It works until the knifebattle starts, then the plugin stops.


Errors log file:
Quote:
L 02/24/2019 - 14:40:26: [pugsetup.smx] Failed to find cvar ""
L 02/24/2019 - 14:42:04: [SM] Exception reported: Property "m_bWarmupPeriod" not found on the gamerules proxy
L 02/24/2019 - 14:42:04: [SM] Blaming: pugsetup.smx
L 02/24/2019 - 14:42:04: [SM] Call stack trace:
L 02/24/2019 - 14:42:04: [SM] [0] GameRules_GetProp
L 02/24/2019 - 14:42:04: [SM] [1] Line 240, ./scripting/pugsetup/generic.sp::InWarmup
L 02/24/2019 - 14:42:04: [SM] [2] Line 1910, ./scripting/pugsetup.sp::ExecGameConfigs
L 02/24/2019 - 14:42:04: [SM] [3] Line 1844, ./scripting/pugsetup.sp::StartGame
L 02/24/2019 - 14:42:04: [SM] [4] Line 1748, ./scripting/pugsetup.sp::Timer_CountDown
L 02/24/2019 - 14:42:05: [SM] Exception reported: Property "m_bWarmupPeriod" not found on the gamerules proxy
L 02/24/2019 - 14:42:05: [SM] Blaming: pugsetup.smx
L 02/24/2019 - 14:42:05: [SM] Call stack trace:
L 02/24/2019 - 14:42:05: [SM] [0] GameRules_GetProp
L 02/24/2019 - 14:42:05: [SM] [1] Line 240, ./scripting/pugsetup/generic.sp::InWarmup
L 02/24/2019 - 14:42:05: [SM] [2] Line 1910, ./scripting/pugsetup.sp::ExecGameConfigs
L 02/24/2019 - 14:42:05: [SM] [3] Line 1844, ./scripting/pugsetup.sp::StartGame
L 02/24/2019 - 14:42:05: [SM] [4] Line 1748, ./scripting/pugsetup.sp::Timer_CountDown
L 02/24/2019 - 14:42:06: [SM] Exception reported: Property "m_bWarmupPeriod" not found on the gamerules proxy
L 02/24/2019 - 14:42:06: [SM] Blaming: pugsetup.smx
L 02/24/2019 - 14:42:06: [SM] Call stack trace:
L 02/24/2019 - 14:42:06: [SM] [0] GameRules_GetProp
L 02/24/2019 - 14:42:06: [SM] [1] Line 240, ./scripting/pugsetup/generic.sp::InWarmup
L 02/24/2019 - 14:42:06: [SM] [2] Line 1910, ./scripting/pugsetup.sp::ExecGameConfigs
L 02/24/2019 - 14:42:06: [SM] [3] Line 1844, ./scripting/pugsetup.sp::StartGame
L 02/24/2019 - 14:42:06: [SM] [4] Line 1748, ./scripting/pugsetup.sp::Timer_CountDown
L 02/24/2019 - 14:43:41: [SM] Exception reported: Property "m_bWarmupPeriod" not found on the gamerules proxy
L 02/24/2019 - 14:43:41: [SM] Blaming: pugsetup.smx
L 02/24/2019 - 14:43:41: [SM] Call stack trace:
L 02/24/2019 - 14:43:41: [SM] [0] GameRules_GetProp
L 02/24/2019 - 14:43:41: [SM] [1] Line 240, ./scripting/pugsetup/generic.sp::InWarmup
L 02/24/2019 - 14:43:41: [SM] [2] Line 9, ./scripting/pugsetup/liveon3.sp::BeginLO3
L 02/24/2019 - 14:50:10: [SM] Exception reported: Property "m_bMatchWaitingForResume" not found on the gamerules proxy
L 02/24/2019 - 14:50:10: [SM] Blaming: pugsetup.smx
L 02/24/2019 - 14:50:10: [SM] Call stack trace:
L 02/24/2019 - 14:50:10: [SM] [0] GameRules_GetProp
L 02/24/2019 - 14:50:10: [SM] [1] Line 270, ./scripting/pugsetup/generic.sp::IsPaused
L 02/24/2019 - 14:50:10: [SM] [2] Line 1962, ./scripting/pugsetup.sp::EndMatch
L 02/24/2019 - 14:50:10: [SM] [3] Line 1194, ./scripting/pugsetup.sp::Command_ForceEnd
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 02-27-2019 , 02:36   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #718

Quote:
Originally Posted by arieljrxd View Post
Right now, i'm trying to back read regarding the team lock on live match, is it still bug? Yesterday me and my friends trying it out and had 3 matches but it didn't work on me we're playing 5vs5 then someone joined the other team during a live match makes it 5vs6

Btw, i have 12-slot player server;
You can try the pugsetup_teamlocker plugin to restrict team switches/joins beyond the max # of players, but it may not work: https://github.com/splewis/csgo-pug-...tup_teamlocker. This plugin is generally intended for private servers, not a pub server.

Quote:
Originally Posted by Angeelor View Post
Can someone make this plugins compatible with CS:S?

It works until the knifebattle starts, then the plugin stops.


Errors log file:

The plugin isn't meant to be compatible with CSS.
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riquelme
Junior Member
Join Date: Jul 2018
Old 04-22-2019 , 19:16   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #719

When I start the server,I will get this and nobody can searched my server or enter by console

exec: couldn't exec sourcemod/pugsetup/on_setup.cfg
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 04-22-2019 , 22:35   Re: [CS:GO] Pug Setup (v2.0.5, 2018-08-05)
Reply With Quote #720

Quote:
Originally Posted by riquelme View Post
When I start the server,I will get this and nobody can searched my server or enter by console

exec: couldn't exec sourcemod/pugsetup/on_setup.cfg
That error message is innocuous. It doesn't matter.

I can't tell you why nobody can enter your server. Typically you want to to check error logs (addons/sourcemod/logs) and/or try removing sourcemod to see if that lets people join. Updating metamod/sourcemod often helps as well.
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Last edited by splewis; 05-01-2019 at 22:02.
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