Description:
A gamemode where 1 random person is selected as the Hitman and rest are known as 'Targets'
The Hitman will get 1 random target to kill, and after he killed that target, he will get a new one.
Hitman
Objective: Eliminate all his targets
Shooting any nonsilenced weapons will reveal the Hitman to every player through walls (Excluding knife and tripmines)
If the Hitman is seen without a disguise, it will also reveal him to every player through walls
Killing/Hurting targets will backfire depending on the convar hitmancsgo_penalty_type
Hitman features:
Hold WALK (Shift) to slow down gametime (Focus)
Able to disguise from a assassinated players ragdoll by pressing USE (E)
Able to move props/ragdolls by holding SECONDARY ATTACK (Rightclick)
The Hitmans decoy grenade repositions his glow
The Hitmans C4 acts as tripmines, placed by pressing PRIMARY ATTACK (Leftclick), Shooting them or walking past will trigger them, mine will not get triggered by hitman
The Hitman has no spread on all of his weapons that he is spawned with
Able to see his target through walls
Targets
Objective: Find and kill the Hitman before he kills you
Targets features:
Able to move props by holding SECONDARY ATTACK (Rightclick)
The targets decoy grenades removes any disguises wherever its thrown
MySQL Setup:
hitmancsgo-mysql.smx is required for stats to work, not needed for base plugin to work though
Insert in addons/sourcemod/configs/databases.cfg
hitmancsgo_time_until_hitman_chosen - 5 - Time in seconds until a hitman is chosen on round start
hitmancsgo_max_slowmode_time - 5 - Maximum time in seconds hitman can use slowmode
hitmancsgo_round_end_timer - 3 - Time in seconds until next round starts after round ends when hitman is killed or targets killed
hitmancsgo_focus_per_kill - 0.20 - Amount of focus to gain in % (percentage) (0.0 - 1.0)
hitmancsgo_focus_activate_cost - 0.10 - Amount of focus to use when walk buttin is first pressed (To prevent from focus spamming)
hitmancsgo_damage_penalty - 25 - Amount of damage to hurt hitman if wrong target was killed
hitmancsgo_penalty_type - 1 - 0 = No punishment, 1 = Punish hitman on wrong target kill using hitmancsgo_damage_penalty, 2 = Reflect the damage onto hitman if wrong target was shot
hitmancsgo_ragdoll_limit - 10 - Amount of server side ragdolls there can be (Lower this if server starts lagging)
Sorry I From RussiaDD
1 PROBLEMS. When the player comes,but it's not in the team,sometimes it happens that it selects a Hitman.
Only Google Translit
And Yes.. in some cases the skin of the Hitman works? Because other players can't see skin,even if I start to shoot and so on.