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[TF2Items] Randomizer (v1.591, 08/11/2013)


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ummja
Senior Member
Join Date: Sep 2010
Old 09-27-2010 , 19:05   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #11

Testing your voting script now. Will report back to you any problems / issues. Anyone getting that error most likely installed the plugin wrong because I've done it and it's working gorgeously on my server.

You did good.

Only problem is you can't taunt with any of your "randomized" items, which in turn disables using Dalohkas Bar, Sandvich, Bonk... ETC.

Also, for the dude who wants to DL the new version here they are...

Linux

Windows

Please do not think that since you're running a windows computer means you need to DL the Windows version, I'm using Linux and it works just fine. ;)

Last edited by ummja; 09-27-2010 at 19:08.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-27-2010 , 19:33   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #12

@failhorse, yeah, this requires 1.3.4, sorry I didn't mention that in my OP.
@ummja, 0.9 is not out yet but I just tested it, it seems to work great. Will upload when I can get on a computer (on a phone right now)
@regis I have not implemented some form of attachables extension, so the items are mostly invisible (sometimes a class will have visible weapons, e.g. spy with visible bat). I can look into it but it seems unnecessary (opinion!)

@ummja's post right above, you can right click to drop a sandvich (it eventually regenerates too!) But I mainly included those for completeness as well as a "lol u got useless roll" weapon. I said that in the OP I think.

Again, will upload 0.9 asap, which will be in a couple hours

Last edited by FlaminSarge; 09-27-2010 at 19:37.
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ummja
Senior Member
Join Date: Sep 2010
Old 09-27-2010 , 21:00   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #13

Okay, the moment you post it I'll DL and report any problems.

I agree, this way it's not OP.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-27-2010 , 21:23   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #14

lol by OP I meant "original post", but yes, useless rolls have a balancing effect too.
Posting 0.9 pretty soon, gotta test one more thing.
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ummja
Senior Member
Join Date: Sep 2010
Old 09-27-2010 , 21:35   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #15

Hey man, I tried your voting thing, but it in the right place and everything.

Apparently the vote is in the menu with no title and the vote is cancelled immediately after being called.

If you can code it for me I'd be eternally grateful seeing as I'm a noob coder.
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failhorse
Junior Member
Join Date: Mar 2010
Location: Chicago IL
Old 09-27-2010 , 21:47   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #16

After 3 hours of testing. Lots of fun.
There are a couple issues with the attachments on players blocking their view.
(krits on engie and scout completely block view for instance.)
The blutsauger (sp?) will cause a player to lose health.
For some classes the ambassador shoots at needlegun speed.

I may have installed the item extensions wrong for all I know. Let me know if this is my error. Also, can the invisible weapons thing be fixed?

Also, didn't notice in the code. Did you enable cheats to prevent peoples stats from being messed up?
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Last edited by failhorse; 09-27-2010 at 21:53.
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ummja
Senior Member
Join Date: Sep 2010
Old 09-27-2010 , 22:07   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #17

I'm pretty sure the sight blocking + models have to do with the TF2Items extension and he cannot change them. If I'm wrong please yell at me, but I'm pretty sure this just generated them into an rtd like system and gives possible attributes...

Also, if you can't make the the code (please God do it for me and I'll be insanely grateful) for the voting script, please send me the guide for me to do so...

Once again, I have customvotes installed, so if you can write the script for me on your own I'd be extatic...

You'd make my miserable day bareable. Hehe.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-27-2010 , 22:24   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #18

@failhorse, the blocking view of the kritz (It's a big black square in the middle of the screen, isn't it?) is due in part to the fact that TF2Items attempts to replace the weapon in the viewmodel of whatever the player is holding with whatever weapon you receive (the demoman holds a golden wrench like a bottle, even in first person view!)
Tell your players that if they switch to... a wrench, then to the kritzkrieg, or another weapon then to the kritz, it should go away. Sorry, can't do much about that at the moment.
Good news, I am compiling what I believe is a less buggy v0.9.
Changes include: Ubers and kritz's should be fixed
Removed Engy Shotgun and Bottle, which had Null bug
Added an (UNTESTED) tf2items_rnd_reroll <target> command to reroll and then respawn someone.
Spy Fix cvar now defaults to 2 since I tried to fix sapper undisguising, as well as disguise kit, the two drink items, and the two food items. May add medigun to this spy fix 2 whitelist in the future.
Oh, right, tf2items_rnd_enable and _disable commands change the cvar value to enable and disable.
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ummja
Senior Member
Join Date: Sep 2010
Old 09-27-2010 , 22:32   Re: [TF2Items] Randomizer (v0.8, 09/25/2010)
Reply With Quote #19

What about voting command sir?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-27-2010 , 22:36   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #20

Still looking at it
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