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general wh exploit - details in pm


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Ade
I love purple
Join Date: May 2010
Old 04-27-2013 , 10:33   general wh exploit - details in pm
Reply With Quote #1

I sent God-Tony a pm about it because I don't want to put it on bitbucket with the details for every1 to see and reproduce..
I hope he replies soon and that it's fixed/checked in the module already, but in case it isn't, do you guys know how I should contact Valve cus again I don't wanna post details on github..
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Nafrayu
Junior Member
Join Date: Nov 2006
Old 04-28-2013 , 00:42   Re: general wh exploit - details in pm
Reply With Quote #2

It's going to end up in the publicy available smac source code anyways, so why bother?

Edit:
If it's something more serious you could just try contacting one of the valve employees via e-mail directly
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Last edited by Nafrayu; 04-28-2013 at 00:44.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 04-28-2013 , 03:58   Re: general wh exploit - details in pm
Reply With Quote #3

Regarding the PM: Material wallhacks have been a thing for a long time now. Proper sv_pure settings and/or the wallhack module should block them.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 04-28-2013 , 07:59   Re: general wh exploit - details in pm
Reply With Quote #4

The CSS sv_pure system can't detect who use the materials wallhack sh*t. And ofc. full with bugs.
Just not let using that. No way to detect, which client use that mathack and ban him?
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 04-28-2013 , 08:55   Re: general wh exploit - details in pm
Reply With Quote #5

Quote:
Originally Posted by pubhero View Post
No way to detect, which client use that mathack and ban him?
Nope. You can either disable mathacks with sv_pure 1/2 or limit the usefulness of them with smac_wallhack.

Quote:
Originally Posted by pubhero View Post
The CSS sv_pure system ... And ofc. full with bugs.
Indeed... Hopefully they fix these bugs soon. Not being able to load the same map repeatedly is a serious limitation.
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Ade
I love purple
Join Date: May 2010
Old 04-29-2013 , 03:52   Re: general wh exploit - details in pm
Reply With Quote #6

Quote:
Originally Posted by Nafrayu View Post
It's going to end up in the publicy available smac source code anyways, so why bother?

Edit:
If it's something more serious you could just try contacting one of the valve employees via e-mail directly
somehow i don't think they reply to all their emails..
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 05-02-2013 , 16:11   Re: general wh exploit - details in pm
Reply With Quote #7

Before the latest (04.16) CSS update, our sv_pure_whitelist works well, with sv_pure 1. After this update works well too, but we have one bug. The floor in the dark B side, like the glass. Anyone know, why?
Here is our sv_pure_whitelist.txt

Last edited by pubhero; 05-02-2013 at 16:14.
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Ade
I love purple
Join Date: May 2010
Old 05-02-2013 , 16:40   Re: general wh exploit - details in pm
Reply With Quote #8

if it happens after changin to same map, this will be fixed soon, but im surprised u only noticed now, it's been like a month filled with missing walls after steampipe
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