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[L4D & L4D2] Survivor Bot Takeover v0.8


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edu.1962
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Join Date: Mar 2010
Old 11-27-2010 , 04:48   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #81

Well, when there are 3 or less players, the plugin works fine; when there are 4 or more players, even if 1 or more give up leaving behind 1 or more bots, the plugin dont work on these bots, u are unable to takeover them. "takeover failed"
PS: So sorry my terrible english
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muukis
Veteran Member
Join Date: Apr 2009
Old 11-29-2010 , 05:33   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #82

Quote:
Originally Posted by edu.1962 View Post
Well, when there are 3 or less players, the plugin works fine; when there are 4 or more players, even if 1 or more give up leaving behind 1 or more bots, the plugin dont work on these bots, u are unable to takeover them. "takeover failed"
PS: So sorry my terrible english
What kind of modification are you using to achieve bigger teams.
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edu.1962
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Join Date: Mar 2010
Old 12-01-2010 , 02:50   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #83

I'm using l4dtoolz with bebop
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sn0wsh00
Junior Member
Join Date: Dec 2010
Location: somewhere
Old 12-22-2010 , 17:44   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #84

Quote:
Originally Posted by muukis View Post
Oh... The plugin is disabled before a survivor leaves the starting zone (opens the saferoom door or leaves the start area). If the plugin is loaded after such event has occured in a round, the plugin is disabled until next round the event occurs again. I remember trying to fix this problem, but it seems I failed. Maybe I remember this incorrectly? Anyhow, if this is the case, it isn't a very huge issue IMHO, but it can result people to jump in to conclusions.

I can take a look, however.
I'm getting a "Takeover is CURRENTLY DISABLED" message when I type "!takeover" in the chat box after dying. This happens in both singleplayer and campaign mode with 3 bots and a human (i.e. me) and it even happens after I open the saferoom door and leave the starting area.

The !admintakeover command works though, but the game still restarts. Any solutions here?

Last edited by sn0wsh00; 12-22-2010 at 17:53.
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muukis
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Join Date: Apr 2009
Old 12-23-2010 , 11:38   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #85

Quote:
Originally Posted by edu.1962 View Post
I'm using l4dtoolz with bebop
I'm sorry but I don't have a system that I could verify this at. If someone else could do this for me, I would appreciate it a lot.

Quote:
Originally Posted by sn0wsh00 View Post
I'm getting a "Takeover is CURRENTLY DISABLED" message when I type "!takeover" in the chat box after dying. This happens in both singleplayer and campaign mode with 3 bots and a human (i.e. me) and it even happens after I open the saferoom door and leave the starting area.

The !admintakeover command works though, but the game still restarts. Any solutions here?
I'll test this tonight. I will run a campaign game alone and allow takeover when incapacitated.

The game restarts? So you mean, you were dead before you executed a takeover? The game restarts once there is no human players alive. I have not found a way to run the takeover before the game restarts or sets campaign over to true.
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 02-14-2011 , 21:24   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #86

Great plugin, been a hit with clients on the server and i haven't had any conflicts either,
runnin this on a 4vs4 server and it really makes a difference in the amount of ppl who would otherwise rage quit because they cant take over a bot once they are dead or incapped.
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 02-23-2011 , 05:27   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #87

I am currently testing this plugin on a 12 man server when there are 5 players and no bots left for anyone to take over but I have 7 spare slots free what whould I need to auto create that bot for someone to take over?
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muukis
Veteran Member
Join Date: Apr 2009
Old 02-23-2011 , 09:49   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #88

Quote:
Originally Posted by RasterMan View Post
I am currently testing this plugin on a 12 man server when there are 5 players and no bots left for anyone to take over but I have 7 spare slots free what whould I need to auto create that bot for someone to take over?
I think there are other plugins that can add survivor bots to play with you? Using that in addition to this could solve your problem. Also, there is a plugin that can revive dead players, if that is what you want?
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 02-23-2011 , 18:07   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #89

I'm only after a plugin that would auto create 1 bot to accompany your plugin say server starts with 3 players and 1 bots then when the forth slot gets taken by a real player the plugin would then auto create another bot so there would always be a bot left to take over if you see what I'm getting at? Most of the plugins I see creatr max bots according to the servers max players.
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siangc
Senior Member
Join Date: Mar 2010
Old 02-24-2011 , 01:19   Re: [L4D & L4D2] Survivor Bot Takeover v0.8
Reply With Quote #90

I think this is what you are looking for
http://forums.alliedmods.net/showthread.php?p=1239544
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