I love speed demon. It may mess up hunter accuracy in jumping.. But once you have the hang of it, it's REALLY great ^^ Besides. I kind of love darting around survivors clawing them to death. They actually have to have reflexes there like in Hidden:source (game where there 1 invisible hunter kinda and you have to instantly turn AND shoot to oneshot him or you're hopeless at seeing it
)
Anyway.
You could even put an direct Uncap into the grasshopper perk? Not sure if it works to just uncap it for "GH-Hunters", but maybe it can be possible? Even though I doubt it, just would be fun to see I guess that Grasshoppers are advantaged on range and "SP-Hunters" on short range but with massive "Impact" so to say.
And yeah <.< You could probably change barf bagged to "Acidic Belcher" or so, so that the boomer belches at them and they take X total damage dealt out equivalenty over 5 seconds for example. Lets say its 5 damage so 1 damage per second <.< So, if he barfbags, it hurts, if not, doesnt really hurt.
And I think the "Dead Wreckening" is OP as its too easy to just barfbag once and literally kill them with it as its horrible damage if you are positioned wrong as survivor <.< Could probably go about and remove Dead wreckening to give the boomer a speed boost + 1HP/Sec regenration to TRY give him some survivability (I can escape.. But am catched mostly because I am slow)
Now, to The metabolic boost.
I M O horribly overpowered bullshit.
Faster than survivors at 80HP or at 30HP + pills. So its no fun, no chance unless he burns or has already eaten lots of damage
Solving solution IMO: Change from 50% to 25% + X% faster tank punches (not same as adrenal glands, definatly not! <-- NOT! x.x; )
And yeah so, lets see bodyslam. Nice but I think its kind of useless. Could be removed to make up a slot for speed-demon again?
NOW to the overall plugin structure
I have installed it on my server and it only saved my EVER first used plugin choices and always goes back to those, even if I choose different ones in a second game after the first game with Perks.
So there could be a solution to this, which could either be tricky or just using up too much space, I dont know.
Since you already made a table with Customize and Choose auto and play.
Auto and play by the way doesnt seem to work always.
And once chosen custom, always custom
But back to maintopic. You could give Customize something between done and Confirm/cancel
The save ability. Maybe make up a tiny cache or something saying playername and refer to number combinations
e.g
E.s|Chuck|Ger or STEAMID of player *shrug* SteamID would be more efficient me thinks
Then number combinations
1
2:1
3
4
5:4
6:1
ect.. So they plugin refers to number 1 => primary survivors Perk => and then refers to the number of the Perk.
2 => Secondary Survivor perk => Perk 1
Could look like this..
1: P3
2: P1
3: P3
4: P3
5: P4
6: P1
Taking P in front of the number so the values do not cross eachother
Also, make choices over the Perk section ability number restricted E.G. If someone was to choose something that the perk doesnt have!
Aka. I dont have it in mind. Hunter has 5 perks and someone clicks 9 and the plugin none the less saves 9 if confirmed to save and choose but that cant be possible because there is no P9 ^^
Anyway, enough written *fingers hurt*
Outta ideas atm. Might give more feedback soon.