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[L4D] HideHUDOnVomit (Blind Luck)


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eyeonus
Member
Join Date: Jul 2009
Old 08-09-2009 , 06:01   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #71

Is it possible to edit what parts of the HUD are hidden? My friend has this plugin on his server, and while I like it, mostly, I still would like to be able to see *MY* health. After all, a person should be able to tell how hurt he is even when blinded.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-12-2009 , 08:06   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #72

Quote:
Originally Posted by eyeonus View Post
Is it possible to edit what parts of the HUD are hidden? My friend has this plugin on his server, and while I like it, mostly, I still would like to be able to see *MY* health. After all, a person should be able to tell how hurt he is even when blinded.
Play around with hidehud (or hide_hud or cl_hidehud, dont remember exactly). Different values will give different result. 0 to return hud to normal state. 65 remove all. 64 should only remove tags. Edit source code then and you re done (you will need to change only one number there).
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eyeonus
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Join Date: Jul 2009
Old 08-16-2009 , 03:25   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #73

So, I tried that. No luck. I can hide everyone's health or no one's with that, but not just everyone else's.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-18-2009 , 15:23   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #74

Ummm, i think i you should play around with this inside plugin code. Sorry for mistake. Changing ingame value wont fix anything. You need to send property to each client. Change this in plugin code.
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eyeonus
Member
Join Date: Jul 2009
Old 08-19-2009 , 23:33   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #75

Yeah, that wouldn't work either, as your code just changes the cvar I was messing with.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-20-2009 , 06:12   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #76

You changed value inside
PHP Code:
SetEntProp(clientProp_Send"m_iHideHUD"64
function, inside player_now_it event callback? And no results? Try every values from 1 to 65, it should change parts of hud hiding, really.
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voiderest
Junior Member
Join Date: Jan 2009
Old 08-20-2009 , 23:35   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #77

I was trying to do something like that with another value however the network property its not what it seems.

'm_iHideHUD' is inside 'DT_LocalPlayerExclusive' which isn't really networked at all.

In the game code all it does it "network" the info locally.
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eyeonus
Member
Join Date: Jul 2009
Old 08-21-2009 , 01:45   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #78

The only value that will hide anyone's health is 64, and that value hides everyone's health on you HUD. The reason is because the health bars on the HUD for each player is in the same category.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 09-24-2009 , 23:50   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #79

Blindluck has now been updated so it no longer needs to spoof sv_cheats. It now works exactly as I hoped it would when I first starting coding it months ago.

If someone could try this on an online server just to make sure it works I would be grateful.
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olj
Veteran Member
Join Date: Jun 2009
Old 09-25-2009 , 09:31   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #80

Umm, i suggest you better give credits to doku for the idea for this fix =) Though I made my best to advertise the plugin to ppl.
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