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TF2Items - Items with custom attributes.


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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 01-10-2010 , 10:14   Re: [EXTENSION] TF2Items
#11

Quote:
Originally Posted by Cerise View Post
Concerning the attribute "134" ( Attach Particle effect ),
where should i find which number corresponds to which effect ?
So far, I think there are only 2:

4.0: Community Sparkle Effect
2.0: Valve Flame Effect

There may be more, but those are the ones I've found.
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Last edited by Jindo; 01-10-2010 at 11:50. Reason: corrected
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-10-2010 , 10:23   Re: [EXTENSION] TF2Items
#12

Quote:
Originally Posted by Cerise View Post
where should i find which number corresponds to which effect ?
No one knows exactly,
Code:
5 = Halo Glow
4 = Community Sparkles
2 = Valve Fire
1 or 3, cant remember, is a much larger fire. Those are the only known ones atm.

Quote:
Originally Posted by TheSpyHunter View Post
I copied everything to my server, changed the default id to mine and added another admin (lets call him admin(2)), leaving everything else as default.

I rebooted the server then ran the command, waited for admin(2) to join.

I killed them and no weapon showed, they killed me and no weapon showed.

Running mm1.8 sm 1.3, windows.
Did you actually have the weapons out though, the example is a Community Pyro Shotgun with added atributes, VALVe Rocket Launcher with the old overpowered attributes and a Community Knife with only level and quality edited. You can disable weapon quick switch to see the names in the list, but the particles on the shotgun and rocket launcher are pretty noticeable.
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Last edited by asherkin; 01-13-2010 at 12:27.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 01-10-2010 , 10:31   Re: [EXTENSION] TF2Items
#13

a tar ball?... hmmm... so i suppose this isnt ready for a windows host yet?...
too bad if not, i was all ready to deploy this to all five tf2 servers im currently running... if it isnt, do you plan on making it for windows?... please?... lol

i hope so, but if not ill live... maybe it will be the straw that breaks the camels back on my OS choice... Its getting near time to rebuild my host from the ground up[, and i have been considering linux... just to stay sharp with both...
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 01-10-2010 , 10:32   Re: [EXTENSION] TF2Items
#14

Yes I had the weapons out, I killed my foe with them!
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-10-2010 , 10:36   Re: [EXTENSION] TF2Items
#15

Quote:
Originally Posted by cybersquare420 View Post
a tar ball?... hmmm... so i suppose this isnt ready for a windows host yet?...
It contains both the Linux and Windows versions.

Quote:
Originally Posted by TheSpyHunter View Post
Yes I had the weapons out, I killed my foe with them!
This is an intermittent glitch, I have had it happen while testing, it's cause is unknown and may be unrelated to the extension.
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 01-10-2010 , 10:43   Re: [EXTENSION] TF2Items
#16

Do you have dukehacks installed and if so, what resupply sig do you have?

Could this glitch the weapon not appearing?
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 01-10-2010 , 10:48   Re: [EXTENSION] TF2Items
#17

What makes you think that this extension has something to do with DukeHacks?

Last edited by Matthias Vance; 01-10-2010 at 11:27.
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 01-10-2010 , 11:20   Re: [EXTENSION] TF2Items
#18

I dunno, I'm making a wild guess to why the Weapon Killed by is not showing.

I know that the respply effects quite a few things and was not sure if this was one of those occasions.

So ROLF at me all you want.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-10-2010 , 11:33   Re: [EXTENSION] TF2Items
#19

Quote:
Originally Posted by TheSpyHunter View Post
I dunno, I'm making a wild guess to why the Weapon Killed by is not showing.

I know that the respply effects quite a few things and was not sure if this was one of those occasions.

So ROLF at me all you want.
This was developed on both a clean Windows server and with SDKHooks + Sockets + KAC, and then tested on my live Linux sever, with the same plugins/extensions. As I said, this happens intermittently, and I have seen it happen with the default unlockables without the extension, I believe this started when the option to disable the panel in spec was added.
Also, as you can see, my example picture was taken in spectator, since he had the same problem, whereas for the guy I was playing with a few minutes before, it worked fine.
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Last edited by asherkin; 01-10-2010 at 13:09.
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 01-10-2010 , 12:31   Re: [EXTENSION] TF2Items
#20

Quote:
Originally Posted by Matthias Vance View Post
What makes you think that this extension has something to do with DukeHacks?
Smooooooth.
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