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[L4D2] Precache model after round start?


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edwinvega86
Senior Member
Join Date: Feb 2016
Old 07-08-2019 , 00:42   [L4D2] Precache model after round start?
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I have many models added to ammunition boxes like this one.

https://forums.alliedmods.net/showthread.php?p=2468851

but the precache of several models gives me errors of model in the map c1m3 or some extensions. my question is can you just precache on OnMapStart? because I wanted to precachear the model, when I have to open the box of ammunition, to avoid precachear most models that maybe you do not need on the map. sorry for the English.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 07-08-2019 , 01:43   Re: [L4D2] Precache model after round start?
Reply With Quote #2

Short story why that happens.

https://forums.alliedmods.net/showpo...&postcount=189

A workaround i did for LMC, no fix currently exists and would likely need a patch on clients from valve
https://forums.alliedmods.net/showpo...&postcount=192
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edwinvega86
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Join Date: Feb 2016
Old 07-19-2019 , 23:37   Re: [L4D2] Precache model after round start?
Reply With Quote #3

thanks LUX for the information, although maybe I will ramdomizar the precache of the models and block the boxes of the models not precache. this would be in some maps that give me error, sorry English.
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