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Stripper:Source (Updated 2011-04-15)


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TheAvengers2
BANNED
Join Date: Jul 2011
Old 08-23-2012 , 12:08   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #951

Quote:
Originally Posted by Dr!fter View Post
This will not work as is on the latest snaps of mm:s 1.9 and SM 1.5 on CS:S you must use MM:S 1.8 and SM Stable (1.4.4).
That's sad to hear.

Quote:
Originally Posted by Dr!fter View Post
I am working on a patch to make it work on 1.9 and 1.5 for when they are released.
I look forward to it.
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Mirandor
Senior Member
Join Date: Jun 2006
Location: Ile de France
Old 08-23-2012 , 13:55   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #952

Quote:
Originally Posted by Dr!fter View Post
That means the file wasn't uploaded make sure you upload the files correctly.



What version of SM/MM:S are you using? This will not work as is on the latest snaps of mm:s 1.9 and SM 1.5 on CS:S you must use MM:S 1.8 and SM Stable (1.4.4). I am working on a patch to make it work on 1.9 and 1.5 for when they are released.
I'm running the last snapshots: metamod 1.9.0 hg797, sourcemod 1.5.0 hg3625 and sdkhooks 2.2.0 hg203...

So i have to wait for your patch
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painkiller
Senior Member
Join Date: Jun 2011
Old 09-02-2012 , 11:42   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #953

Hello people

who knows codes

burning corpse, suicide overlay,
blue smoke when combine ball on human

meets fire and smoke grenades to take when human


for Stripper: Source (Half Life 2 Deathmatch)

Thanks for your time



(Sry for my English)

Last edited by painkiller; 09-02-2012 at 11:43.
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Austin
Senior Member
Join Date: Oct 2005
Old 09-02-2012 , 21:47   CSGO exploding oil drums how?
Reply With Quote #954

For CSS I used this to add exploding oil drums.
It doesn't work for CSGO.
Anyone know how to add these for CSGO?

Also I noticed CSGO no longer has mdl files but vtx files.
Do I use these just like I would a mdl file?
Thanks!
{
"model" "models/props_c17/oildrum001_explosive.mdl"
"classname" "prop_physics_multiplayer"
"Damagetype" "8"
"minhealthdmg" "0"
"ExplodeDamage" "0"
"dmg" "0"
"physdamagescale" "0"
}
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painkiller
Senior Member
Join Date: Jun 2011
Old 09-03-2012 , 03:16   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #955

Sry mate this not work on half life 2 deathmatch
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 09-03-2012 , 04:49  
Reply With Quote #956

Quote:
Originally Posted by painkiller View Post
Sry mate this not work on half life 2 deathmatch
He was asking a question not answering yours.
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painkiller
Senior Member
Join Date: Jun 2011
Old 09-03-2012 , 14:51   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #957

ok excuse I'm not so good in english
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 09-03-2012 , 23:25   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #958

This plugin dead after the last CSS update. R.I.P.

Last edited by pubhero; 09-03-2012 at 23:26.
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painkiller
Senior Member
Join Date: Jun 2011
Old 09-04-2012 , 03:35   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #959

The plug-in running on half life 2 deathmatch

who knows codes

burning corpse, suicide overlay,
blue smoke when combine ball on human

meets fire and smoke grenades to take when human


for Stripper: Source (Half Life 2 Deathmatch)

Thanks for your time



(Sry for my English)
painkiller is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 09-04-2012 , 08:01   Re: CSGO exploding oil drums how?
Reply With Quote #960

Quote:
Originally Posted by Austin View Post
For CSS I used this to add exploding oil drums.
It doesn't work for CSGO.
Anyone know how to add these for CSGO?

Also I noticed CSGO no longer has mdl files but vtx files.
Do I use these just like I would a mdl file?
Thanks!
{
"model" "models/props_c17/oildrum001_explosive.mdl"
"classname" "prop_physics_multiplayer"
"Damagetype" "8"
"minhealthdmg" "0"
"ExplodeDamage" "0"
"dmg" "0"
"physdamagescale" "0"
}
This explosive drum comes from source models.gcf what OB games can use.
CS:GO not use these files afraid.

If you know map what have any explosive barrel, you can use stripper cmd to dump list entities.

*edit
cs:go models are inside *.vpk files. You can look inside with GCFScape, open pak01_dir.vpk

*edit
VTX files are something else...

Last edited by Bacardi; 09-04-2012 at 08:22.
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