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[EXTENSION] NPC in CS:S - Updated 2012-7-4


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Starbish
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Join Date: Oct 2011
Location: South Korea
Old 10-14-2011 , 07:19   Re: [EXTENSION] NPC in CS:S
Reply With Quote #61

but raydan uses Windows... not a linux build..
he was used windows but not now.
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Blowst
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Join Date: Feb 2011
Location: Korea, Republic of
Old 10-14-2011 , 07:28   Re: [EXTENSION] NPC in CS:S
Reply With Quote #62

Quote:
Originally Posted by Starbish View Post
but raydan uses Windows... not a linux build..
he was used windows but not now.
'NPC in CS:S' is originally not support Linux

you need Linux version source(or extention) of NPC in CS:S

but maybe raydan will not share that
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Last edited by Blowst; 01-05-2012 at 23:37.
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a754060604
SourceMod Donor
Join Date: Sep 2011
Old 10-16-2011 , 02:21   Re: [EXTENSION] NPC in CS:S
Reply With Quote #63

Change how I installed on my server.
Has been unable to load plug-ins.
MM: 1.8.7 SM: 1.4.0
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a754060604
SourceMod Donor
Join Date: Sep 2011
Old 10-16-2011 , 06:44   Re: [EXTENSION] NPC in CS:S
Reply With Quote #64

[MONSTER DEBUG] FireOutput - FAIL
[MONSTER DEBUG] SetNextThink - FAIL
[MONSTER DEBUG] SimThink_EntityChanged - FAIL
[MONSTER DEBUG] SetSolid - FAIL
[MONSTER DEBUG] SetSolidFlags - FAIL
[MONSTER DEBUG] SetLocalOrigin - FAIL
[MONSTER DEBUG] SetAbsVelocity - FAIL
[MONSTER DEBUG] AutoMovement - FAIL
[MONSTER DEBUG] EndTaskOverlay - FAIL
[MONSTER DEBUG] SetAbsAngles - FAIL
[MONSTER DEBUG] Dissolve - FAIL
[MONSTER DEBUG] SetAbsOrigin - FAIL
[MONSTER DEBUG] SetLocalAngles - FAIL
[MONSTER DEBUG] EmitSound_char_float_pfloat - FAIL
[MONSTER DEBUG] EmitSound_filter_int_char_vector_float_pfloat - FAIL
[MONSTER DEBUG] EmitSoundByHandle - FAIL
[MONSTER DEBUG] MoveLimit - FAIL
[MONSTER DEBUG] SetupVPhysicsHull - FAIL
[MONSTER DEBUG] PhysicsImpactSound - FAIL
[MONSTER DEBUG] AddStepDiscontinuity - FAIL
[MONSTER DEBUG] PhysicsMarkEntitiesAsTouching - FAIL
[MONSTER DEBUG] MarkPartitionHandleDirty - FAIL
[MONSTER DEBUG] CreateServerRagdoll - FAIL
[MONSTER DEBUG] CAI_TacticalServices_FindLosNode - FAIL
[MONSTER DEBUG] CheckHasGamePhysicsSimulation - FAIL
[MONSTER DEBUG] g_SoundController - FAIL
[MONSTER DEBUG] g_TouchTrace - FAIL
[MONSTER DEBUG] AI_Waypoint_t_s_Allocator - FAIL
L 10/16/2011 - 188:41: [MONSTER] Some Signature counld not found.


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mikehawk1339
Member
Join Date: May 2011
Old 10-16-2011 , 10:20   Re: [EXTENSION] NPC in CS:S
Reply With Quote #65

I think the monster.gamedata needs to be updated at least.
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sejin513
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Join Date: Dec 2008
Location: ._.
Old 10-21-2011 , 23:01   Re: [EXTENSION] NPC in CS:S
Reply With Quote #66

anybody doing update?
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Stinkyfax
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Join Date: Aug 2007
Old 11-09-2011 , 10:01   Re: [EXTENSION] NPC in CS:S
Reply With Quote #67

Would love to see it on linux.
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donrevan
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Join Date: Jul 2010
Old 11-11-2011 , 06:45   Re: [EXTENSION] NPC in CS:S
Reply With Quote #68

As Stinky said.. it would be awesome to see a linux build.. signatures for linux should be no a hard problem since you can use objdump
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 12-24-2011 , 23:05   Re: [EXTENSION] NPC in CS:S
Reply With Quote #69

wish there was a update for this
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raydan
Senior Member
Join Date: Aug 2006
Old 01-03-2012 , 11:00   Re: [EXTENSION] NPC in CS:S
Reply With Quote #70

still looking someone to help me compile a linux version

the source code in google are old and all offsets & signatures are changed.

i updated alot of things on last source code release. few days ago i successful make a npc_combine_s work in cs:s.

want to see how it work? join my cs:s coop server
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