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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-26-2010 , 09:46   Re: SteamTools - SteamWorks for SourceMod
#21

I'm moving servers, It'll be up again soonish.
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 07-26-2010 , 14:04   Re: SteamTools - SteamWorks for SourceMod
#22

OSW and some other things are being moved over to a new server. It should be up soon.

Edit:
Should have checked the next page.

Last edited by VoiDeD; 07-27-2010 at 19:42. Reason: *giggles* Don't tickle me!
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 08-05-2010 , 19:16   Re: SteamTools - SteamWorks for SourceMod
#23

Any chance of the converter coming back online?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-05-2010 , 19:33   Re: SteamTools - SteamWorks for SourceMod
#24

It's back, just something I missed when restoring the backup.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 08-17-2010 , 06:24   Re: SteamTools - SteamWorks for SourceMod
#25

I get this error when loading the extension. Windows/CS:S server.
Code:
[STEAMTOOLS] One or more SteamWorks interfaces failed to be acquired.
I noticed the message that says it's only guaranteed to work for TF2, is that the reason for this error?
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 08-17-2010 , 09:46   Re: SteamTools - SteamWorks for SourceMod
#26

Quote:
Originally Posted by GoD-Tony View Post
I noticed the message that says it's only guaranteed to work for TF2, is that the reason for this error?
Yes. CS:S does not use the same interfaces used in this extension iirc
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-17-2010 , 10:11   Re: SteamTools - SteamWorks for SourceMod
#27

It's not the actual cause, the issue is with the Steam library loading the wrong copy of itself. The code in the repository has this fixed but not the build yet, I'm working on cleaning it up and adding the missing tests for the new functions at the moment.

Afronanny does have a point though, if the interface versions don't match, some of the forwards/natives wont work/be reliable. Steam_RestartRequested is the most obvious one that comes to mind.
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Last edited by asherkin; 08-17-2010 at 10:28.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-17-2010 , 14:29   Re: SteamTools - SteamWorks for SourceMod
#28

I've updated the version to 0.4.

This will fix the issue raised above and adds a set of new natives.
Code:
native Steam_SetRule(String:key[], String:value[]);
native Steam_ClearRules();

native bool:Steam_AddMasterServer(String:serverAddress[]);
native bool:Steam_RemoveMasterServer(String:serverAddress[]);
native Steam_GetNumMasterServers();
native Steam_GetMasterServerAddress(server, String:serverAddress[], maxlength);
The Windows build is tested but Linux hasn't been yet.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 08-18-2010 , 02:25   Re: SteamTools - SteamWorks for SourceMod
#29

For now I'm only using Steam_RequestGroupStatus and it's callback, so I'm hoping that works fine regardless of the mod.

Quote:
Originally Posted by asherkin View Post
I've updated the version to 0.4.
Perfect, can't wait to try it! Thanks

Last edited by GoD-Tony; 08-18-2010 at 03:09.
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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 08-18-2010 , 08:32   Re: SteamTools - SteamWorks for SourceMod
#30

Just to inform you, SteamTools crashes an Alien Swarm server as soon as it's loaded.
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