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[L4D/L4D2]Left 4 100 (1.7)


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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-13-2009 , 00:48   Re: [L4D & L4D2]Left 4 100 (1.3)
Reply With Quote #21

Can you attach the .SP files instead of the ZIP? The web compiler will take care of automatically compiling it.
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Denka
New Member
Join Date: Feb 2010
Old 02-02-2010 , 07:42   Re: [L4D & L4D2]Left 4 100 (1.3)
Reply With Quote #22

GREAT PLUGIn we have only one problem,we canīt disable Left4100 with l4d2_100_enable 0
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crazytina
Member
Join Date: Jan 2010
Old 02-11-2010 , 10:27   Re: [L4D & L4D2]Left 4 100 (1.3)
Reply With Quote #23

I love this every one love it on my server .. But one problem they want the other zoobies like smoker and tank witch ... maybe set it up were we can do little less zoobies and add smoker and stuff.. just idea .. My guys love it but they miss jump out action to it ... that provides it... cause they jump out at ya ... maybe do 50 / and with tanks and stuff just idea .. please let me know thanks ..
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-13-2010 , 21:51   Re: [L4D/L4D2]Left 4 100 (1.4)
Reply With Quote #24

1.4 uploaded after a long vacation and a nuclear winter.
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wutsup
Junior Member
Join Date: Apr 2010
Old 04-16-2010 , 07:50   Re: [L4D/L4D2]Left 4 100 (1.4)
Reply With Quote #25

I tested this in versus mode, but when I was infected, spawning was disabled for the SI.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-16-2010 , 14:31   Re: [L4D/L4D2]Left 4 100 (1.4)
Reply With Quote #26

Quote:
Originally Posted by wutsup View Post
I tested this in versus mode, but when I was infected, spawning was disabled for the SI.
There isn't supposed to be SI spawning in versus, otherwise it would imbalance gameplay.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-25-2010 , 20:38   Re: [L4D/L4D2]Left 4 100 (1.5)
Reply With Quote #27

1.5 released, now compatible with new mutations.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 05-24-2010 , 06:43   Re: [L4D/L4D2]Left 4 100 (1.5)
Reply With Quote #28

Huh....two things.

1. In The Passing final stage, there's a problem with the zombies. Everytime a horde calls out, about 20 zombies come, kill them all. Wait 5 seconds, another 20 zombies come, easily killed again. There are wayy too few zombies in the last stage. The same situation for that dark tunnel map.

2. Zombies always goes for the first ones ahead? I discovered this when I was playing The Parish on the bridge scene. 2 of my team mates were far ahead of me and some other guy. They were getting rushes of zombies but..we weren't? There wasn't a single zombie coming after the 2 people getting left behind.

What is this..

SURVIVORBOT (Coach, [2551.473633 284.872620 130.103348]) will not help incap (Black,[1316.515991 -3215.109131 65.943459]): UNREACHABLE via NAV

Last edited by Searcher64; 05-25-2010 at 07:19.
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Bongholio
Senior Member
Join Date: Sep 2009
Old 05-25-2010 , 18:19   Re: [L4D/L4D2]Left 4 100 (1.5)
Reply With Quote #29

Looks like someone got knocked or fell to somewhere on the map that the coach bot can't make his way to un-incap someone.
No big deal
Bongholio is offline
mi123645
Veteran Member
Join Date: Feb 2009
Old 05-25-2010 , 18:22   Re: [L4D/L4D2]Left 4 100 (1.5)
Reply With Quote #30

Quote:
Originally Posted by Searcher64 View Post
Huh....two things.

1. In The Passing final stage, there's a problem with the zombies. Everytime a horde calls out, about 20 zombies come, kill them all. Wait 5 seconds, another 20 zombies come, easily killed again. There are wayy too few zombies in the last stage. The same situation for that dark tunnel map.

2. Zombies always goes for the first ones ahead? I discovered this when I was playing The Parish on the bridge scene. 2 of my team mates were far ahead of me and some other guy. They were getting rushes of zombies but..we weren't? There wasn't a single zombie coming after the 2 people getting left behind.

What is this..

SURVIVORBOT (Coach, [2551.473633 284.872620 130.103348]) will not help incap (Black,[1316.515991 -3215.109131 65.943459]): UNREACHABLE via NAV
The cvars that are changed by this plugin do not work correctly as they did in L4D 1. I might rectify the problem later.
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