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left 4 dead crashes dedicated server when changing map


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luigixD
Junior Member
Join Date: May 2016
Old 01-12-2021 , 17:16   left 4 dead crashes dedicated server when changing map
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hello I am installing a server of left 4 dead 1 in linux exactly Ubuntu 16.04 x64, detected a problem after installing the sourcemod files was when changing the map the server restarts and does not connect the players. I thought it was a SOURCEMOD problem so I tested a clean server (vanilla) and the same problem persists. It crashes when I change the map.
please help
reinstall the game several times, do you know any solution?

this appears in console

Quote:
L 01/12/2021 - 21:08:52: "mp_footsteps" = "1"
L 01/12/2021 - 21:08:52: "sv_noclipaccelerate" = "5"
L 01/12/2021 - 21:08:52: "sv_wateraccelerate" = "10"
L 01/12/2021 - 21:08:52: "mp_autocrosshair" = "1"
L 01/12/2021 - 21:08:52: "mp_stalemate_enable" = "0"
L 01/12/2021 - 21:08:52: "sv_rollspeed" = "200"
L 01/12/2021 - 21:08:52: "sv_airaccelerate" = "10"
L 01/12/2021 - 21:08:52: "mp_teams_unbalance_limit" = "1"
L 01/12/2021 - 21:08:52: "mp_timelimit" = "0"
L 01/12/2021 - 21:08:52: "sv_noclipfriction" = "4"
L 01/12/2021 - 21:08:52: "sv_waterfriction" = "1"
L 01/12/2021 - 21:08:52: "sv_steamgroup" = ""
L 01/12/2021 - 21:08:52: "coop" = "0"
L 01/12/2021 - 21:08:52: "nextlevel" = ""
L 01/12/2021 - 21:08:52: "sv_stopspeed" = "75"
L 01/12/2021 - 21:08:52: "sv_specaccelerate" = "5"
L 01/12/2021 - 21:08:52: "deathmatch" = "1"
L 01/12/2021 - 21:08:52: "mp_falldamage" = "0"
L 01/12/2021 - 21:08:52: "mp_freezetime" = "6"
L 01/12/2021 - 21:08:52: "sv_voiceenable" = "1"
L 01/12/2021 - 21:08:52: "sv_bounce" = "0"
L 01/12/2021 - 21:08:52: "r_AirboatViewDampenFreq" = "7.0"
L 01/12/2021 - 21:08:52: "mp_weaponstay" = "0"
L 01/12/2021 - 21:08:52: "mp_friendlyfire" = "1"
L 01/12/2021 - 21:08:52: "sv_noclipspeed" = "5"
L 01/12/2021 - 21:08:52: "r_JeepViewDampenDamp" = "1.0"
L 01/12/2021 - 21:08:52: "mp_c4timer" = "45"
L 01/12/2021 - 21:08:52: "r_AirboatViewDampenDamp" = "1.0"
L 01/12/2021 - 21:08:52: "sv_footsteps" = "1"
L 01/12/2021 - 21:08:52: "mp_limitteams" = "2"
L 01/12/2021 - 21:08:52: "tv_relaypassword" = ""
L 01/12/2021 - 21:08:52: "mp_teamplay" = "0"
L 01/12/2021 - 21:08:52: "r_JeepViewDampenFreq" = "7.0"
L 01/12/2021 - 21:08:52: "sv_specnoclip" = "1"
L 01/12/2021 - 21:08:52: "sv_friction" = "4"
L 01/12/2021 - 21:08:52: "mp_autoteambalance" = "1"
L 01/12/2021 - 21:08:52: "sv_contact" = ""
L 01/12/2021 - 21:08:52: "director_afk_timeout" = "45"
L 01/12/2021 - 21:08:52: "mp_roundtime" = "5"
L 01/12/2021 - 21:08:52: "mp_fraglimit" = "0"
L 01/12/2021 - 21:08:52: "mp_forcerespawn" = "1"
L 01/12/2021 - 21:08:52: "decalfrequency" = "10"
L 01/12/2021 - 21:08:52: "sv_accelerate" = "5"
L 01/12/2021 - 21:08:52: "sv_gravity" = "800"
L 01/12/2021 - 21:08:52: "sv_password" = ""
L 01/12/2021 - 21:08:52: "r_JeepViewZHeight" = "10.0"
L 01/12/2021 - 21:08:52: "tv_password" = ""
L 01/12/2021 - 21:08:52: "sv_specspeed" = "3"
L 01/12/2021 - 21:08:52: server cvars end
L 01/12/2021 - 21:08:52: Started map "l4d_river01_docks" (CRC "1157422613")
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Loading commentary data from maps/l4d_river01_docks_commentary.txt.
Killed
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Jan 12 21:08:52 UTC 2021: Server restart in 10 seconds

Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3695.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
Unable to remove /root/.steam/steamcmd/l4d/left4dead/addonlist.txt!
#Unable to remove /root/.steam/steamcmd/l4d/left4dead/addonlist.txt!
#Game.dll loaded for "L4D - Co-op - Normal"
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CryWolf
Senior Member
Join Date: Jul 2008
Location: Germany, Ulm
Old 01-18-2021 , 09:41   Re: left 4 dead crashes dedicated server when changing map
Reply With Quote #2

Same here, debian 10 crash on map change
Accelerator log: https://crash.limetech.org/pgflopnnga5a
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Last edited by CryWolf; 01-18-2021 at 12:02.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-18-2021 , 14:42   Re: left 4 dead crashes dedicated server when changing map
Reply With Quote #3

Any map or specific map?
If you run a lot of plugins try removing then and if it works, do by trial and error, adding them back.
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luigixD
Junior Member
Join Date: May 2016
Old 01-18-2021 , 14:48   Re: left 4 dead crashes dedicated server when changing map
Reply With Quote #4

Quote:
Originally Posted by Marttt View Post
Any map or specific map?
If you run a lot of plugins try removing then and if it works, do by trial and error, adding them back.
in all the maps when changing it or passing the level, I have tested it without sourcemod and with plugins
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-18-2021 , 15:54   Re: left 4 dead crashes dedicated server when changing map
Reply With Quote #5

Hmm, I don't have any tip to solve this, sorry.

Searching in the forum I found this post:

https://forums.alliedmods.net/showthread.php?t=263792

Although, the "solution" link is broken, but seem missing some third party software install.

Also, find this at GitHub

https://github.com/GameServerManager...GSM/issues/108

And this one in SRCDS forum:

http://forums.srcds.com/viewpost/19131/115054
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CryWolf
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Join Date: Jul 2008
Location: Germany, Ulm
Old 01-19-2021 , 09:53   Re: left 4 dead crashes dedicated server when changing map
Reply With Quote #6

https://developer.valvesoftware.com/...m_repositories
and
https://forums.alliedmods.net/showth...31#post2182431

But only if you have a x64bit Sistem
For me at the moment removing L4DToolz seem like it stopped from yesterday, but im not sure, because the specified stop on engine is from something elese entirely
Code:
sourcemod.2.l4d.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func [sourcemod.cpp:54 + 0xd]
I dont fully understand yet the specified function
Code:
SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
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