Quote:
Originally Posted by n0limit
Cool plugin man. We've had a lot of fun on the server, but here's some of the observations I gathered while player vanilla versus:
-Too many upgrades are given out (this is configurable)
-Certain upgrades make players RAGE. "Gayest plugin ever" was used more than once. Basically, any plugin that alters an infected attack people hated. Knife/Raincoat/Second Wind were big problem causers (also now configurable w/ 1.1 and/or cvar)
-More achievement-based upgrades would be great. Like, highest damage given to tank gets an upgrade.
-A round announcement about turning laser on/off might be cool. Almost everyone loves it, but there's always someone who complains.
-Explanations on how to use knife/second wind might help others (left click)
-People get 2x upgrades on double-team switches
-People get upgrades when dead
-Tank spawn upgrades seem to happen twice (tank_spawn event firing twice?)
-You may want to remove the config dependency, it causes problems if people want to persist a cvar change across rounds. Also, is there a reason vs_max_team_switches is 9999?
I really like it though. It makes survivor interesting again.
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On a simple versus server , i think this mod/plugin certainly ruined the game , BUT on a modded versus (increased hordes zombies , hunter attack leapfrog etc etc etc .....) this plugin extremly appréciate !
Last night playing with v1.0 all night , and all people return good sensation and feeling , but my hordes composed with 60 zombies faster and harder , 8 infecteds playing (evil smokers and hunters) with a badly santa boomer +super Tank .
And with 1 or 2 upgrades no change considerably the conditions , just a little help .
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