So, I modified the code to meet my needs for paintball server that im running and I came up with great idea but unfortunately I do not know how to actually implement it, I was wondering could I and how would I implement paintball pool for my mod that would store paintballs, after they are used and reuse them without calling again entity create or remove ent, I think recycle paintballs would grately improve the performance of the server instead of calling functions of entity create every time i shoot, I know this is old mode but I tho renewing it a bit.
So bassicaly if paintballs are in paintball pool = 0 use entity create if there are some reuse the paintball that was already created from pool, any ideas guys?