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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 11-24-2016 , 12:52   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #11

Quote:
Originally Posted by Mikado View Post
why don't you change it, instead of before infection to after infection so people can use a scary ambiance sound *-*
and please add a cvar to enable and control nemesis knockback

Edit: if you use a lower infection time ( countdown ) than 20s start sound won't work and help messages won't be displayed
Nemesis can't have knockback, because it will be a not nemesis) just normal zombie without skills

I wont fix anything now, it not a bugs, sounds need to have time to play, so if you have 10 sec due to infection it your problem, so also can change values in the code by yourselft, it won't be difficult, just open gamemodes.cpp
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Last edited by gubka; 11-24-2016 at 12:55.
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veli
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Join Date: Apr 2012
Location: Netherlands
Old 11-24-2016 , 14:59   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #12

how to make knife visible Gubka?
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gubka
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Old 11-24-2016 , 15:33   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #13

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Originally Posted by veli View Post
how to make knife visible Gubka?
Knife always visible, lol
Probably you have problem with uploading model to client side
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Last edited by gubka; 11-24-2016 at 15:34.
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Mikado
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Join Date: Nov 2012
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Old 11-24-2016 , 15:58   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #14

Quote:
Originally Posted by gubka View Post
I wont fix anything now, it not a bugs, sounds need to have time to play, so if you have 10 sec due to infection it your problem, so also can change values in the code by yourselft, it won't be difficult, just open gamemodes.cpp
Thank's i edited it by myself it's working now as i wanted
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veli
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Join Date: Apr 2012
Location: Netherlands
Old 11-26-2016 , 02:51   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #15

a) and which flag is needed for vip class?

b) First zombie have more than 40000 hp.

In zombieplague.cfg is 5000
in zombieclass.smx 5000 to

How can i reduce it?
c) How to disable nemesis for Escape maps?

Last edited by veli; 11-26-2016 at 11:41.
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gubka
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Old 11-26-2016 , 12:56   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #16

Quote:
Originally Posted by veli View Post
a) and which flag is needed for vip class?

b) First zombie have more than 40000 hp.

In zombieplague.cfg is 5000
in zombieclass.smx 5000 to

How can i reduce it?
c) How to disable nemesis for Escape maps?

a)
Quote:
custom1 o Access to VIP group in Zombie Plague
b)
Quote:
zp_zombie_additional_health "10000" // Additional health to first zombie
c)
Quote:
Read in the topic, check Main settings and see create custom map configs, ..cfg/sourcemod/zombieplague/mapname.cfg, like de_dust2.cfg
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Last edited by gubka; 11-26-2016 at 12:57.
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Terix
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Join Date: Nov 2016
Location: Czech Republic
Old 11-26-2016 , 13:54   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #17

Hi,
at first thank you for your job, awesome mod !
Is it a way how to make game with bots more playable ? I mean When you play with bots, they arent moving much(often just staying at same place), sometimes they are only trying hitting each other (both are zombies) and their AI is very bad. I tried bot_difficulty 1000 but it didnt help. Any tips ?
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gubka
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Old 11-26-2016 , 14:43   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #18

Quote:
Originally Posted by Terix View Post
Hi,
at first thank you for your job, awesome mod !
Is it a way how to make game with bots more playable ? I mean When you play with bots, they arent moving much(often just staying at same place), sometimes they are only trying hitting each other (both are zombies) and their AI is very bad. I tried bot_difficulty 1000 but it didnt help. Any tips ?
Bots made by valve, i dont know how to make them more smarter
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Terix
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Join Date: Nov 2016
Location: Czech Republic
Old 11-26-2016 , 15:01   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #19

Thanks for reply, I thought it :/, I hoped someone created a plugin for it or something :/
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Mikado
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Join Date: Nov 2012
Location: don't know where :/
Old 11-26-2016 , 16:41   Re: [CS:GO] Release: Zombie Plague 6.5
Reply With Quote #20

Quote:
Originally Posted by Terix View Post
Hi,
at first thank you for your job, awesome mod !
Is it a way how to make game with bots more playable ? I mean When you play with bots, they arent moving much(often just staying at same place), sometimes they are only trying hitting each other (both are zombies) and their AI is very bad. I tried bot_difficulty 1000 but it didnt help. Any tips ?
it depend on the map not the mod, some maps like deko2 bots are stuck there when they are infected, but on other maps like foda, dust... they are like real players
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