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[CS:GO] Weapons, Sound and Damage (Molotov) Fixes


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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 18:24   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #21

Yup! All my changes are incremental, v2 is just v1 + the CS:GO fixes
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SilentBr
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Join Date: Jan 2009
Old 01-23-2013 , 18:39   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #22

Quote:
Originally Posted by Jargon View Post
Yup! All my changes are incremental, v2 is just v1 + the CS:GO fixes
The zombie in my server doesn't appear. If we do kill or slay, appear CT wins. Just works if I force zombie by !zadmin before the maxtime to become the first zombie.

I hate this bug :S
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Jargon
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Location: Sydney, Australia
Old 01-23-2013 , 18:42   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #23

Error logs?
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SilentBr
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Join Date: Jan 2009
Old 01-23-2013 , 18:49   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #24

Quote:
Originally Posted by Jargon View Post
Error logs?
Nothing related with ZR
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 18:58   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #25

Doesn't matter, when one plugin causes a usermessages fault, all plugins using usermessages will fail:

http://forums.alliedmods.net/showpos...41&postcount=4

Last edited by Jargon; 01-23-2013 at 18:59.
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SilentBr
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Join Date: Jan 2009
Old 01-23-2013 , 18:58   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #26

It takes 20 seconds to become the first zombie, when reach this time, everyone pass to CT, no one stay at T team as zombie.

If I do slay on a player CT wins.
If I do slay all start new round and same problem.
If a player do retry or connect joining T, automatically goes to CT
If I force a player to become zombie after 20 seconds, the round simply restart

The only way is I force a zombie every round before 20 seconds. Impossible I do this.

I don't know why, then start new map we get 3 rr, I mean we spawn 3 times as restarting the round. Bug old...
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 19:06   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #27

I just told you why, Z:R is faulting on UserMessages so it isn't working. I've been doing this for 4 hours this morning so if you won't help me help you, you're on your own.
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SilentBr
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Join Date: Jan 2009
Old 01-23-2013 , 19:07   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #28

Quote:
Originally Posted by Jargon View Post
Doesn't matter, when one plugin causes a usermessages fault, all plugins using usermessages will fail:

http://forums.alliedmods.net/showpos...41&postcount=4
I did turn off all plugins with erros. No errors anymore, but the first zombie doesn't spawn

EDIT: Sorry I just saw your message after posting.

Last edited by SilentBr; 01-23-2013 at 19:07.
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 19:09   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #29

So what are the error messages in your error logs now that you've disabled all the failed plugins?
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SilentBr
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Join Date: Jan 2009
Old 01-23-2013 , 19:16   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #30

Quote:
Originally Posted by Jargon View Post
So what are the error messages in your error logs now that you've disabled all the failed plugins?
Here is the error files, no errors since 14 minutes ago

http://pastebin.com/H1qFYKJr
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