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[CS:GO] Weapons, Sound and Damage (Molotov) Fixes


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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 11-27-2012 , 20:21   Re: [CS:GO] Weapons and Sound Fixes
Reply With Quote #11

Yup it's a new CVAR so it wouldn't have added itself in there. And no problems, thanks for asking too as it helps everyone else who might need to know
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 12-07-2012 , 06:11   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #12

Welp, I've just added a new cvar and feature to block fire damage for humans only from other humans.

Players still take damage from map fires, and zombies still take damage from human fires, but annoying team damage from molotovs and incendiary grenades is blocked. No more teamkilling!

I'll post the source and re-compiled fixes shortly.

Edit: Updated the OP with the new version.

Last edited by Jargon; 12-07-2012 at 06:37.
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Jargon
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Join Date: Jun 2012
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Old 01-18-2013 , 18:22   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #13

Bump for Z:R 3.1 Update in the main post.
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vadik24
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Join Date: Aug 2009
Location: Bothell,Wa
Old 01-21-2013 , 01:51   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #14

Hello, I installed Zr 3.1 version from main topic(not yours) then installs your sound and 3.1 version and my server crash when a person become a zombie!! any clue why? All i get from consol is this
Bad pstudiohdr in GetSequenceLinearMotion()!
Bad pstudiohdr in GetSequenceLinearMotion()!
Bad pstudiohdr in GetSequenceLinearMotion()!

I'm running CSGO server

Last edited by vadik24; 01-21-2013 at 01:51. Reason: csgo
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-21-2013 , 02:32   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #15

You need to replace the stock models with CSGO models. Look in the stickied thread for instructions and let me know if you need help.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-22-2013 , 01:59   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #16

Hi jargon

I am using your fixes since November and never updated the files again. Now I see rhelgeby released 3.1 version but I didn't update my server yet.

What should I do? Just grab your pack and everything will be fine?

PS: In your latest pack did you fix the round winner bug? Because I didn't understand the roundend.inc stuff

Thanks

Last edited by SilentBr; 01-22-2013 at 02:09.
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-22-2013 , 03:59   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #17

No need for the roundtimer fix, Richard added that into the official codebase in 3.1 so just grab the zip file that's for 3.1 and you should be right to go as below:

I would advise you to:
  1. Do a full backup of all your zombie related files first, especially all of your configs in addons/sourcemod/configs/zr and cfg/sourcemod/zombiereloaded
  2. Update to Z:R 3.1 using the files Richard provided
  3. Update to my fixes using the Z:R 3.1 zip in the first post
  4. Update your playerclasses.txt to include the new immunity values (Z:R will crash if you don't) and reupload it to your server
  5. Use the same downloads.txt you backed up
  6. Update the new config files from 3.1 with the backed up configuration files, always better to use the new config files IMO.

If you run into any problems let me know
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-22-2013 , 10:55   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #18

Quote:
Originally Posted by Jargon View Post
No need for the roundtimer fix, Richard added that into the official codebase in 3.1 so just grab the zip file that's for 3.1 and you should be right to go as below:

I would advise you to:
  1. Do a full backup of all your zombie related files first, especially all of your configs in addons/sourcemod/configs/zr and cfg/sourcemod/zombiereloaded
  2. Update to Z:R 3.1 using the files Richard provided
  3. Update to my fixes using the Z:R 3.1 zip in the first post
  4. Update your playerclasses.txt to include the new immunity values (Z:R will crash if you don't) and reupload it to your server
  5. Use the same downloads.txt you backed up
  6. Update the new config files from 3.1 with the backed up configuration files, always better to use the new config files IMO.
If you run into any problems let me know
Thank you! I will update today!
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 17:43   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #19

Updated to include the latest CS:GO update fix. Please update your SM, MM and restart your server a couple of times to make sure you receive the latest gamedata for CS:GO otherwise Z:R won't work!
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-23-2013 , 18:01   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #20

Quote:
Originally Posted by Jargon View Post
Updated to include the latest CS:GO update fix. Please update your SM, MM and restart your server a couple of times to make sure you receive the latest gamedata for CS:GO otherwise Z:R won't work!
Jargon thanks for your quickly help with the dev. team

I have a question: Right now I finished setting 3.1 version and I didn't get your 3.1 v1 fix. Can I just get the v2?
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