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Solved [L4D2] Remove bile effect if Vomit jar out of map (NAV) 2023


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BHaType
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Join Date: Jun 2018
Old 02-21-2022 , 04:03   Re: [L4D2] Remove bile effect if Vomit jar out of map (NAV)
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Quote:
Originally Posted by HarryPotter View Post
but still doesn't work
Added additional hook. Now it should properly detect invalid path

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Last edited by BHaType; 02-21-2022 at 04:04.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-21-2022 , 07:37   Re: [L4D2] Remove bile effect if Vomit jar out of map (NAV)
Reply With Quote #12

Quote:
Originally Posted by BHaType View Post
Added additional hook. Now it should properly detect invalid path

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WORKS Pefect, Thanks
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larrybrains
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Join Date: May 2017
Old 02-04-2023 , 15:36   Re: [L4D2] Remove bile effect if Vomit jar out of map (NAV)
Reply With Quote #13

Quote:
Originally Posted by BHaType View Post
Added additional hook. Now it should properly detect invalid path

Code
GameData
I am getting some errors when I try to compile this:


PHP Code:
l4d2_infected_navigation_out_of_map.sp(33) : error 100: function prototypes do not match
l4d2_infected_navigation_out_of_map
.sp(34) : error 100: function prototypes do not match 
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49459317
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Join Date: May 2021
Location: Sichuan
Old 02-23-2023 , 10:43   Re: [L4D2] Remove bile effect if Vomit jar out of map (NAV)
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public Action OnUpdate( BehaviorAction chaseVictim, int actor, float interval, ActionResult result )
public Action OnUpdatePost( BehaviorAction chaseVictim, int actor, float interval, ActionResult result )
The modified sp and added extension are also invalid. How does zombie dance reappear?
Sorry, English is poor
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