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[L4D & L4D2] Anti Rush (1.23) [16-May-2024]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 12-09-2023 , 07:40   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #61

Quote:
Originally Posted by S.A.S View Post
Is it possible to disable the plugin for some add-on maps?
For example, it does not need to work on this map.
Use a Map configs with prefix support to disable this plugin on specific maps.
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S.A.S
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Old 12-13-2023 , 08:51   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #62

Quote:
Originally Posted by Silvers View Post
Use a Map configs with prefix support to disable this plugin on specific maps.
Is it possible to do something simpler? For example, on this map, increase the radius of action of anti-rush, and leave it standard on others, is this possible?
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Silvers
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Old 12-13-2023 , 15:16   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #63

Quote:
Originally Posted by S.A.S View Post
Is it possible to do something simpler? For example, on this map, increase the radius of action of anti-rush, and leave it standard on others, is this possible?
You could do what is described in the "Gauntlet Crescendo Events" part of the 1st post. But that is not as easy at just changing the cvar using a maps config plugin as I mentioned above. You could change the cvar range on that map only.
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Last edited by Silvers; 12-13-2023 at 15:16.
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S.A.S
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Old 12-13-2023 , 23:36   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #64

Quote:
Originally Posted by Silvers View Post
You could do what is described in the "Gauntlet Crescendo Events" part of the 1st post. But that is not as easy at just changing the cvar using a maps config plugin as I mentioned above. You could change the cvar range on that map only.
OK, I got you.
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49459317
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Join Date: May 2021
Location: Sichuan
Old 02-26-2024 , 13:36   Re: [L4D & L4D2] Anti Rush (1.21) [28-Jan-2024]
Reply With Quote #65

913 line variable g_fCvarRangeLead written incorrectly. It should be changed to g_fCvarRangeLast. Additionally, can you write a function in left4dhooks that triggers survivors to press the elevator button? Thank you,My English proficiency is not good, I used Baidu Translate。
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 03-05-2024 , 11:48   Re: [L4D & L4D2] Anti Rush (1.21) [28-Jan-2024]
Reply With Quote #66

Quote:
Originally Posted by 49459317 View Post
913 line variable g_fCvarRangeLead written incorrectly. It should be changed to g_fCvarRangeLast. Additionally, can you write a function in left4dhooks that triggers survivors to press the elevator button? Thank you,My English proficiency is not good, I used Baidu Translate。
Thanks, fixed.

Code:
1.22 (05-Mar-2024)
    - Fixed using the lead range instead of last range when teleporting the slacker. Thanks to "49459317" for reporting.
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Silvers
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Old 05-16-2024 , 04:30   Re: [L4D & L4D2] Anti Rush (1.23) [16-May-2024]
Reply With Quote #67

Code:
1.23 (16-May-2024)
    - Added cvar "l4d_anti_rush_flash" to display a flash when health is being taken away.
    - Added cvar "l4d_anti_rush_sound" to play a sound when health is being taken away.
    - Added cvars "l4d_anti_rush_type2" and "l4d_anti_rush_health2" to hurt players who are rushing.
    - Changed cvars "l4d_anti_rush_range_last" and "l4d_anti_rush_time" description to include health drain.
    - Changes requested by "Voevoda".
    - All translations updated.
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CaRmilla
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Join Date: Jan 2021
Old 06-03-2024 , 13:10   Re: [L4D & L4D2] Anti Rush (1.23) [16-May-2024]
Reply With Quote #68

Can you add freezing to the possible rushing consequences?

Quote:
Originally Posted by Silvers View Post
Code:
1.23 (16-May-2024)
    - Added cvar "l4d_anti_rush_flash" to display a flash when health is being taken away.
    - Added cvar "l4d_anti_rush_sound" to play a sound when health is being taken away.
    - Added cvars "l4d_anti_rush_type2" and "l4d_anti_rush_health2" to hurt players who are rushing.
    - Changed cvars "l4d_anti_rush_range_last" and "l4d_anti_rush_time" description to include health drain.
    - Changes requested by "Voevoda".
    - All translations updated.
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CyberZoio
Junior Member
Join Date: Aug 2024
Old 04-24-2025 , 23:54   Re: [L4D & L4D2] Anti Rush (1.9) [22-Mar-2021]
Reply With Quote #69

Quote:
Originally Posted by jeremyvillanueva View Post
Hi Silvers so much thanks for this, and SilverBR for asking it,

I have updated the file for c1m3_mall
and added c1m2_streets
PHP Code:
    "c1m2_streets"
    
{
        
"add"                "2000"
        "1"                    "func_button:gunshop_door_button:OnPressed"
        "0"                    "logic_relay:tanker_destroy_relay:OnTrigger"
    
}
    
"c1m3_mall"
    
{
        
"add"                "2000"
        "1"                    "logic_relay:relay_breakglass:OnTrigger"
        "1"                    "logic_relay:relay_door_minifinale:OnTrigger"
        "0"                    "func_button:320879:OnPressed"
    

I have a case when I got like 8 people I think
the triggers doesnt get detected I dunno why, Im debugging
sorry it's a conflict with the vscripts that I've replaced, I think there is something I miss
Hello friend

Just so I can better understand this step since I don't speak English very well.

Should I create the .cfg file with these lines of code inside the Dumps folder in left4dead2\addons\stripper\dumps?

Another question:

Should I activate this sm_stripper_dump command in some .cfg file or does it already work by default?

Thanks.

Last edited by CyberZoio; 04-25-2025 at 00:16.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 04-25-2025 , 15:56   Re: [L4D & L4D2] Anti Rush (1.9) [22-Mar-2021]
Reply With Quote #70

Quote:
Originally Posted by CyberZoio View Post
Hello friend

Just so I can better understand this step since I don't speak English very well.

Should I create the .cfg file with these lines of code inside the Dumps folder in left4dead2\addons\stripper\dumps?

Another question:

Should I activate this sm_stripper_dump command in some .cfg file or does it already work by default?

Thanks.
See the Gauntlet Crescendo Events part of the first post.

Just clarified the config location:
This config is saved to l4d_anti_rush.cfg in your servers \sourcemod\data\ folder.
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Last edited by Silvers; 04-25-2025 at 15:58.
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