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[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]


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FishDude
Member
Join Date: Jul 2014
Old 12-01-2014 , 00:55   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #111

sometimes after sm_forceboss plugin spawn 2 bosses same time, then stucks, game continue, but command sm_forceboss not answers
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raphamonte
New Member
Join Date: Dec 2014
Old 12-05-2014 , 08:31   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #112

Quote:
Originally Posted by FishDude View Post
sometimes after sm_forceboss plugin spawn 2 bosses same time, then stucks, game continue, but command sm_forceboss not answers
I'm with this same problem. And the command "sm_reloadbossconfig" does not work .
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 02-18-2015 , 08:34   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #113

besides the bugs I already posted about and errors popping up I think this completely stopped working recently. The timer just isn't rotating or spawning anything now.
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WarriorDan007
Senior Member
Join Date: Apr 2014
Location: United States
Old 05-06-2015 , 20:15   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #114

Are there any plans to potentially see more, custom bosses added? I for one would find it funny to see someone like Saxton Hale added as a boss in the rotation. It gets a bit old when it's just the stock TF2 bosses, no offense meant. I love "Automatic Halloween Boss Spawner", it's just that it would be cool to see more bosses added to the game!
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 05-07-2015 , 09:05   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #115

Hammer HHH when?
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 07-05-2015 , 19:33   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #116

Sorry been on hiatus and sorta lost interest in TF2. I'm gonna take a look into the timer issue once i reinstall TF2.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-14-2015 , 10:21   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #117

Quote:
Originally Posted by Chaosxk View Post
Sorry been on hiatus and sorta lost interest in TF2. I'm gonna take a look into the timer issue once i reinstall TF2.
You back in action...great to hear. I hate to say this but the Gun Mettle Update has me somewhat interested in TF2 again, at least for a few weeks. Damn those tricky valve employees and their "scams"

But yeah this does badly need some looking at....
UPDATE: Would be nice to have a "cooldown" cvar for sm_forceboss.
UPDATE: Just looking at this plugin again and am I on crack cause I cannot find sm_boss_enabled?


Last edited by MaloModo; 07-16-2015 at 12:56.
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 07-25-2015 , 17:02   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #118

I'll add a cooldown, also adding custom bosses.

Look at the boss_map config, you set enable on default/specific maps. It isn't a convar anymore.


Edit:
You can check out its progress here:
https://github.com/xcalvinsz/bossspawner

You can try out the stable test release. Fixes a bunch of errors people mentioned before.

v.4.0.1
- Combined and rewritten the hud countdown timer and spawn timers
- Removed a bunch of useless code
- Fixed a bunch of timer errors
- Fixed issue with timer not counting down by 1 interval seconds
- Fixed issue with 2+ bosses spawning the same time
- Fixed issue with plugin not spawning anything at all
- Fixed min players not working properly and causing to break the plugin
- Fixed issue with cvar changing commands

Most of the major bugs are fixed, if there are any issues, feel free to tell me.
v4.0.1 is just a test fix version from 3.0. The official one isn't done yet.
Attached Files
File Type: smx bossspawner.smx (20.7 KB, 130 views)
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Last edited by Chaosxk; 07-25-2015 at 21:35.
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Pala4
Senior Member
Join Date: Dec 2007
Old 07-26-2015 , 17:28   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #119

Quote:
Originally Posted by Chaosxk View Post
I'll add a cooldown, also adding custom bosses.

Look at the boss_map config, you set enable on default/specific maps. It isn't a convar anymore.


Edit:
You can check out its progress here:
https://github.com/xcalvinsz/bossspawner

You can try out the stable test release. Fixes a bunch of errors people mentioned before.

v.4.0.1
- Combined and rewritten the hud countdown timer and spawn timers
- Removed a bunch of useless code
- Fixed a bunch of timer errors
- Fixed issue with timer not counting down by 1 interval seconds
- Fixed issue with 2+ bosses spawning the same time
- Fixed issue with plugin not spawning anything at all
- Fixed min players not working properly and causing to break the plugin
- Fixed issue with cvar changing commands

Most of the major bugs are fixed, if there are any issues, feel free to tell me.
v4.0.1 is just a test fix version from 3.0. The official one isn't done yet.
Where's the version v.4.0.1 on github version 4.0.0
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 07-26-2015 , 22:14   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #120

What's on github is current, i just forgot to change the numbers.
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