Raised This Month: $32 Target: $400
 8% 

[CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Plugin ID:
5560
Plugin Version:
1.2
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Creates a zeus tracer effect on bullets fired
    Old 03-07-2017 , 17:06   [CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)
    Reply With Quote #1

    [CS:GO] Zeus Tracer Bullets v.1.2


    Don't mine my terrible AWP skills

    Description:
    Quote:
    Zap your way to victory. (Visual effects only!)
    This plugin will create a zeus tracer projectile effect when you fire a shot.
    Dependency:
    Quote:
    • Sourcemod 1.8+
    • Metamod 1.10+
    Installation:
    Quote:
    • Place zeustracers.smx to addons/sourcemod/plugins/
    • Place zeustracers_guns.cfg to addons/sourcemod/configs/ and edit your configuration to fit your needs
    • Place zeustracers.cfg to cfg/sourcemod/ and edit your convars to fit your needs
    ConVars:
    Quote:
    • sm_zeustracers_enabled - (Default: 1) - Enables/Disables plugin
    Commands:
    Quote:
    • sm_zeustracers <client> <1:ON | 0:OFF> - Turns on/off zeus tracers, this will make ALL weapons have zeus tracers regardless if it is disabled in configuration
    Configs:
    Quote:
    Under sourcemod/configs/zeustracers_guns.cfg

    You can enable/disable, set impact glow, impact volume, muzzle volume, and admin flags for each weapon.
    https://wiki.alliedmods.net/Adding_A...rceMod)#Levels for the flags.

    Here is an example for the AK47:
    Code:
    "weapon_ak47"					//Classname of weapon
    {
    	"Enable"			"1"	//Enable or disable for this weapon (0 to disable, 1 to enable) (sm_zeustracers can override this setting if it is set to disable)
    	"Impact Glow"			"1"	//Creates a particle glow at bullet impact (0 to disable, 1 to enable)
    	"Impact Sound"			"0.5"	//Sound volume of taser impact sound (Set to 0.0 to disable)
    	"Muzzle Sound"			"0.3"	//Sound volume of taser shot when shooting (Set to 0.0 to disable)
    	"Flag"				"b"	//Only players with this flag can have zeus tracers for this weapon (sm_zeustracers will override this), check https://wiki.alliedmods.net/Adding_Admins_(SourceMod)#Levels for more flags
    }
    Quote:
    In this example, anyone with an AK47 who has an admin flag of generic will automatically be given zeus tracers.
    There are more for each weapon already included in zeustracers_guns.cfg file.
    Version Log:
    Quote:
    v.1.2
    • Fixed small memory leak with KV files
    • Fixed admin flags not working correctly
    v.1.1
    • Fixed (Exception reported: No TempEntity call is in progress) stack trace error.
    v.1.0
    • Release
    Credit:

    Download
    Source
    __________________

    Last edited by Chaosxk; 04-23-2017 at 17:15.
    Chaosxk is offline
    Divin12
    Senior Member
    Join Date: Nov 2011
    Old 03-08-2017 , 15:28   Re: [CS:GO] Zeus Tracer Bullets v.1.0 (Updated: March 7, 2017)
    Reply With Quote #2

    PHP Code:
    /08/2017 22:27:48: [SMBlamingadvanced_zeustracers.smx
    03
    /08/2017 22:27:48: [SMCall stack trace:
    03/08/2017 22:27:48: [SM][0TE_Send
    03
    /08/2017 22:27:48: [SM][1Line 214C:\Users\andre_000\Desktop\scripting\include\sdktools_tempents.inc::TE_SendToClient
    03
    /08/2017 22:27:48: [SM][2Line 221C:\Users\andre_000\Desktop\scripting\advanced_zeustracers.sp::Event_BulletImpact
    03
    /08/2017 22:27:48: [SMException reportedNo TempEntity call is in progress
    03
    /08/2017 22:27:48: [SMBlamingadvanced_zeustracers.smx
    03
    /08/2017 22:27:48: [SMCall stack trace:
    03/08/2017 22:27:48: [SM][0TE_Send
    03
    /08/2017 22:27:48: [SM][1Line 214C:\Users\andre_000\Desktop\scripting\include\sdktools_tempents.inc::TE_SendToClient
    03
    /08/2017 22:27:48: [SM][2Line 221C:\Users\andre_000\Desktop\scripting\advanced_zeustracers.sp::Event_BulletImpact
    03
    /08/2017 22:27:49: [SMException reportedNo TempEntity call is in progress
    03
    /08/2017 22:27:49: [SMBlamingadvanced_zeustracers.smx
    03
    /08/2017 22:27:49: [SMCall stack trace:
    03/08/2017 22:27:49: [SM][0TE_Send
    03
    /08/2017 22:27:49: [SM][1Line 214C:\Users\andre_000\Desktop\scripting\include\sdktools_tempents.inc::TE_SendToClient
    03
    /08/2017 22:27:49: [SM][2Line 221C:\Users\andre_000\Desktop\scripting\advanced_zeustracers.sp::Event_BulletImpact
    03
    /08/2017 22:27:49: [SMException reportedNo TempEntity call is in progress
    03
    /08/2017 22:27:49: [SMBlamingadvanced_zeustracers.smx
    03
    /08/2017 22:27:49: [SMCall stack trace:
    03/08/2017 22:27:49: [SM][0TE_Send
    03
    /08/2017 22:27:49: [SM][1Line 214C:\Users\andre_000\Desktop\scripting\include\sdktools_tempents.inc::TE_SendToClient
    03
    /08/2017 22:27:49: [SM][2Line 221C:\Users\andre_000\Desktop\scripting\advanced_zeustracers.sp::Event_BulletImpact
    03
    /08/2017 22:27:49: [SMException reportedNo TempEntity call is in progress
    03
    /08/2017 22:27:49: [SMBlamingadvanced_zeustracers.smx
    03
    /08/2017 22:27:49: [SMCall stack trace:
    03/08/2017 22:27:49: [SM][0TE_Send
    03
    /08/2017 22:27:49: [SM][1Line 214C:\Users\andre_000\Desktop\scripting\include\sdktools_tempents.inc::TE_SendToClient
    03
    /08/2017 22:27:49: [SM][2Line 221C:\Users\andre_000\Desktop\scripting\advanced_zeustracers.sp::Event_BulletImpact
    03
    /08/2017 22:27:49: [SMException reportedNo TempEntity call is in progress
    03
    /08/2017 22:27:49: [SMBlamingadvanced_zeustracers.smx 
    __________________
    Divin12 is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 03-08-2017 , 21:29   Re: [CS:GO] Zeus Tracer Bullets v.1.0 (Updated: March 7, 2017)
    Reply With Quote #3

    Updated to 1.1 to fix (Exception reported: No TempEntity call is in progress) stack trace error.
    __________________
    Chaosxk is offline
    Randomise
    Junior Member
    Join Date: Mar 2017
    Old 03-12-2017 , 11:41   Re: [CS:GO] Zeus Tracer Bullets v.1.1 (Updated: March 8, 2017)
    Reply With Quote #4

    Hello !
    I love this plugin
    Sorry for my bad english:
    I got an issue, the laser works every time when I hit a target (a teammates or ennemy), but if I don't it doesn't work, and sometimes it works, like, before 0:50 seconds after the round start it doesn't work if you don't hit a target, and after it work during 1 min, after it doesn't work etc.. (its random time) and the flag doesn't seem to work
    Thanks !

    Last edited by Randomise; 03-12-2017 at 14:12.
    Randomise is offline
    Sw33T3R
    AlliedModders Donor
    Join Date: Mar 2014
    Old 03-12-2017 , 12:52   Re: [CS:GO] Zeus Tracer Bullets v.1.1 (Updated: March 8, 2017)
    Reply With Quote #5

    Can you add flag support?
    Sw33T3R is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 03-12-2017 , 14:32   Re: [CS:GO] Zeus Tracer Bullets v.1.1 (Updated: March 8, 2017)
    Reply With Quote #6

    Quote:
    Originally Posted by Randomise View Post
    Hello !
    I love this plugin
    Sorry for my bad english:
    I got an issue, the laser works every time when I hit a target (a teammates or ennemy), but if I don't it doesn't work, and sometimes it works, like, before 0:50 seconds after the round start it doesn't work if you don't hit a target, and after it work during 1 min, after it doesn't work etc.. (its random time) and the flag doesn't seem to work
    Thanks !
    Check error logs, sourcemod/logs

    Quote:
    Originally Posted by Sw33T3R View Post
    Can you add flag support?
    Already supported,

    https://github.com/xcalvinsz/zeustra...acers_guns.cfg

    Look at the "Flag" key.
    __________________

    Last edited by Chaosxk; 03-12-2017 at 14:33.
    Chaosxk is offline
    Randomise
    Junior Member
    Join Date: Mar 2017
    Old 03-12-2017 , 14:37   Re: [CS:GO] Zeus Tracer Bullets v.1.1 (Updated: March 8, 2017)
    Reply With Quote #7

    Quote:
    Originally Posted by Chaosxk View Post
    Check error logs, sourcemod/logs



    Already supported,

    https://github.com/xcalvinsz/zeustra...acers_guns.cfg

    Look at the "Flag" key.
    I don't have any error from this plugin .
    I have a problem with the Flag key, some players have the custom1 flag "o" (I verified it with sm_who) and with the "o" flag in the weapons they still can't do zeus laser .
    Randomise is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 03-12-2017 , 15:39   Re: [CS:GO] Zeus Tracer Bullets v.1.1 (Updated: March 8, 2017)
    Reply With Quote #8

    Quote:
    Originally Posted by Randomise View Post
    I don't have any error from this plugin .
    I have a problem with the Flag key, some players have the custom1 flag "o" (I verified it with sm_who) and with the "o" flag in the weapons they still can't do zeus laser .
    I will take a look at the flags.

    I don't have the problem of it not creating the projectile, make sure your running Sourcemod 1.8+ or try 1.9.

    Post your weapons configs and what weapons does your problem occur?
    __________________
    Chaosxk is offline
    Randomise
    Junior Member
    Join Date: Mar 2017
    Old 03-12-2017 , 16:15   Re: [CS:GO] Zeus Tracer Bullets v.1.1 (Updated: March 8, 2017)
    Reply With Quote #9

    Code:
    sm version
    SourceMod 1.8.0.5967, by AlliedModders LLC
    Should I update to latest stable build version? build 5975?

    Code:
    "Zeus Tracers"
    {
    	"weapon_ak47"					//Classname of weapon
    	{
    		"Enable"			"0"		//Enable or disable for this weapon (0 to disable, 1 to enable) (sm_zeustracers can override this setting if it is set to disable)
    		"Impact Glow"		"1"		//Creates a particle glow at bullet impact (0 to disable, 1 to enable)
    		"Impact Sound"		"0.5"	//Sound volume of taser impact sound (Set to 0.0 to disable)
    		"Muzzle Sound"		"0.3"	//Sound volume of taser shot when shooting (Set to 0.0 to disable)
    		"Flag"				"b"		//Only players with this flag can have zeus tracers for this weapon (sm_zeustracers will override this), check https://wiki.alliedmods.net/Adding_Admins_(SourceMod)#Levels for more flags
    	}
    	"weapon_m4a1"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_sg556"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_aug"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_ssg08"
    	{
    		"Enable"			"1"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0"
    		"Muzzle Sound"		"0"
    		"Flag"				"o"
    	}
    	"weapon_scar20"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"1.0"
    		"Muzzle Sound"		"1.0"
    		"Flag"				"b"
    	}
    	"weapon_g3sg1"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"1.0"
    		"Muzzle Sound"		"1.0"
    		"Flag"				"b"
    	}
    	"weapon_awp"
    	{
    		"Enable"			"1"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0"
    		"Muzzle Sound"		"0"
    		"Flag"				"o"
    	}
    	"weapon_galilar"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_famas"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_m249"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.6"
    		"Muzzle Sound"		"0.5"
    		"Flag"				"b"
    	}
    	"weapon_negev"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.6"
    		"Muzzle Sound"		"0.5"
    		"Flag"				"b"
    	}
    	"weapon_mac10"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_mp9"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_ump45"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_bibon"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_mp7"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_p90"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    	"weapon_nova"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"1.5"
    		"Muzzle Sound"		"1.5"
    		"Flag"				"b"
    	}
    	"weapon_sawedoff"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"1.5"
    		"Muzzle Sound"		"1.5"
    		"Flag"				"b"
    	}
    	"weapon_mag7"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"1.5"
    		"Muzzle Sound"		"1.5"
    		"Flag"				"b"
    	}
    	"weapon_xm1014"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"1.5"
    		"Muzzle Sound"		"1.5"
    		"Flag"				"b"
    	}
    	"weapon_glock"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.1"
    		"Muzzle Sound"		"0.1"
    		"Flag"				"a"
    	}
    	"weapon_hkp2000"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.1"
    		"Muzzle Sound"		"0.1"
    		"Flag"				"a"
    	}
    	"weapon_p250"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.1"
    		"Muzzle Sound"		"0.1"
    		"Flag"				"a"
    	}
    	"weapon_deagle"
    	{
    		"Enable"			"1"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0"
    		"Muzzle Sound"		"0"
    		"Flag"				"o"
    	}
    	"weapon_revolver"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.1"
    		"Muzzle Sound"		"0.1"
    		"Flag"				"a"
    	}
    	"weapon_fiveseven"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.1"
    		"Muzzle Sound"		"0.1"
    		"Flag"				"a"
    	}
    	"weapon_elite"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.1"
    		"Muzzle Sound"		"0.1"
    		"Flag"				"a"
    	}
    	"weapon_tec9"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.1"
    		"Muzzle Sound"		"0.1"
    		"Flag"				"a"
    	}
    	"weapon_cb75a"
    	{
    		"Enable"			"0"
    		"Impact Glow"		"1"
    		"Impact Sound"		"0.5"
    		"Muzzle Sound"		"0.3"
    		"Flag"				"b"
    	}
    }
    Only the deagle/Awp/scout are enabled with flag o
    I think the problem is with all weapon because I tested it with all guns first and it does the same problem, it works 100% of times when you hit a target (teammates or ennemy) otherwise it works like 30%

    Thanks

    Last edited by Randomise; 03-12-2017 at 16:41.
    Randomise is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 03-13-2017 , 00:28   Re: [CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)
    Reply With Quote #10

    Update to 1.2 ~
    - Fixed small memory leak with KV files
    - Fixed admin flags not working correctly

    Quote:
    Originally Posted by Randomise View Post
    Code:
    sm version
    SourceMod 1.8.0.5967, by AlliedModders LLC
    Should I update to latest stable build version? build 5975?

    Only the deagle/Awp/scout are enabled with flag o
    I think the problem is with all weapon because I tested it with all guns first and it does the same problem, it works 100% of times when you hit a target (teammates or ennemy) otherwise it works like 30%

    Thanks
    I doubt updating SourceMod will fix it but it doesn't hurt to try, i can't seem to replicate your problems so i'm unable to fix it.
    Perhaps you have another plugin conflicting with this one? Try disabling your other custom plugins and just try this plugin alone.
    __________________

    Last edited by Chaosxk; 03-13-2017 at 00:29.
    Chaosxk is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 19:43.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode