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Hooking SV_ConnectClient on Reapi (rehlds)


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^SmileY
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Old 07-11-2018 , 15:43   Re: Hooking SV_ConnectClient on Reapi (rehlds)
Reply With Quote #11

Did you tried client_connect instead of SV_ConnectClient??
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Old.School
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Old 07-11-2018 , 17:23   Re: Hooking SV_ConnectClient on Reapi (rehlds)
Reply With Quote #12

already tested
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Last edited by Old.School; 07-11-2018 at 17:24.
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lazarev
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Old 07-12-2018 , 10:09   Re: Hooking SV_ConnectClient on Reapi (rehlds)
Reply With Quote #13

Ask the dev to update reapi or do the update yourself. Use orpheu/okapi/whatever for now.
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Old.School
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Old 07-13-2018 , 10:48   Re: Hooking SV_ConnectClient on Reapi (rehlds)
Reply With Quote #14

as i know its already exist..
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CrazY.
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Old 07-13-2018 , 11:09   Re: Hooking SV_ConnectClient on Reapi (rehlds)
Reply With Quote #15

Ask in dev-cs.ru. Alliedmods doesn't support ReHLDS, ReGameDLL and ReAPI.
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lazarev
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Old 07-13-2018 , 12:00   Re: Hooking SV_ConnectClient on Reapi (rehlds)
Reply With Quote #16

Quote:
Originally Posted by Old.School View Post
as i know its already exist..
Actually, there's no hook for SV_ConnectClient in reapi https://github.com/s1lentq/reapi/blo..._const.inc#L25
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Old.School
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Old Yesterday , 03:46   Re: Hooking SV_ConnectClient on Reapi (rehlds)
Reply With Quote #17

https://github.com/FWGS/regamedll/bl...e/rehlds_api.h
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Old Yesterday , 09:22   Re: Hooking SV_ConnectClient on Reapi (rehlds)
Reply With Quote #18

Quote:
Originally Posted by Old.School View Post
In ReHLDS, yes, but you cannot access that through ReAPI because was not added. ReAPI it's not the same of ReHLDS, as an ReGameDLL is not the same of ReAPI.
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