Originally Posted by SHUFEN.jp
Clients are won't downloading it if compressed to .bz2 from over than 149.9~ MB .bsp files.
You have to put them on FastDL Server as raw of .bsp files if it has bigger than 150MB (if CS:GO)
e.g. these 4 files, compress 2 files to .bsp and keep 2 files as .bsp. based on file size.
Are you sure that this is correct? I tried this by putting a 200MB .bsp map in my FastDL, but when I switch the map to that server I get the missing map error. In console I see it first tries to download the map as a .bz2 (which doens't exist in the FastDL), then it tries for the regular .bsp of the map name (which does exist), and gives "Error downloading..." in console.
I even tried -maxdownloadfilesizemb in my launch options which is the normal work around for larger .bz2 files and it didn't change anything.