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[CSGO] RealBhop: HL1-like Bhopping! (v1.1.0)


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Author
SeriTools
Junior Member
Join Date: Jul 2014
Plugin ID:
4282
Plugin Version:
1.1.1
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Plugin that aims to recreate HL1/Quake-like bunnyhopping.
    Old 07-17-2014 , 14:25   [CSGO] RealBhop: HL1-like Bhopping! (v1.1.0)
    Reply With Quote #1

    RealBhop is a SourceMod plugin that aims to recreate HL1/Quake-like bunnyhopping.

    Note that this plugin was created and tested for CS:GO only.

    This plugin works around the way CS:GO resets your speed while bhopping by implementing own velocity calculations.

    Documentation of CVars and the mod itself:
    All CVars and the documentation as well as the latest source of this mod can be found in my GitHub repo

    Installation:
    Just put the mod in your plugins folder and you are good to go!
    (Further recommended server configration can be found on GitHub, in the README.md file.)

    Changelog:
    Code:
    v1.1.1: Prevent velocity calculations for specators.
    v1.1.0: Fixed trigger_pushes not working correctly.
    v1.0.0: Initial release
    External dependencies: none

    How the movement looks like (easy settings): https://www.youtube.com/watch?v=3NegGrIJdgQ

    If you have any questions, or feature ideas and bug reports, please feel free to ask here, create an issue over at GitHub, or add me on Steam (seritools)!


    - SeriTools
    Attached Files
    File Type: sp Get Plugin or Get Source (sm_realbhop.sp - 20086 views - 7.0 KB)

    Last edited by SeriTools; 09-26-2014 at 14:53. Reason: new version
    SeriTools is offline
    7106
    Senior Member
    Join Date: Jun 2013
    Old 07-18-2014 , 02:52   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #2

    what is stamina system?
    7106 is offline
    JoB2C
    AlliedModders Donor
    Join Date: Jan 2014
    Location: France
    Old 07-18-2014 , 05:53   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #3

    Quote:
    This plugin works around the way CS:GO resets your speed while bhopping by implementing own velocity calculations.
    You can do that with some cvars.

    Last edited by JoB2C; 07-18-2014 at 05:53.
    JoB2C is offline
    SeriTools
    Junior Member
    Join Date: Jul 2014
    Old 07-18-2014 , 07:37   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #4

    @7106: The stamina system in CS:GO alters the jump height while repeatedly jumping, for example. You can disable it by setting sv_staminalandcost and sv_staminajumpcost to 0.

    @JoB2C: If this is true, I'd love to know about the cvars. ;)
    SeriTools is offline
    JoB2C
    AlliedModders Donor
    Join Date: Jan 2014
    Location: France
    Old 07-18-2014 , 07:48   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #5

    Here it is:
    sv_enablebunnyhopping 1 (most important, use sm_cvar as it's locked)
    sv_airaccelerate 150 (strafing)
    sv_maxvelocity 1000 (max reachable speed, adjust to your needs)

    + the stamina part:
    sv_staminajumpcost 0
    sv_staminalandcost 0

    Perfect bunny hopping will still be hard, but you will be able to gain speed with that config.
    JoB2C is offline
    SeriTools
    Junior Member
    Join Date: Jul 2014
    Old 07-18-2014 , 08:11   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #6

    Just tried it... and nope, this is not even close to proper bunnyhopping... not hitting the exact frame still drops you back to <250ups...

    The default value of sv_maxvelocity is 3500 even, so that can't be the problem.

    Just gonna ask: Did you even try the mod before saying it can be done using cvars?
    If not, I'm just gonna leave my testing server online for a few hours:
    Offline now.

    EDIT: By the way, the settings on the server are:
    sv_staminamax "0"
    sv_staminajumpcost "0.0"
    sv_staminalandcost "0.0"
    sv_airaccelerate "2000"
    sm_cvar sv_enablebunnyhopping 1

    - SeriTools

    Last edited by SeriTools; 07-18-2014 at 11:28.
    SeriTools is offline
    JoB2C
    AlliedModders Donor
    Join Date: Jan 2014
    Location: France
    Old 07-18-2014 , 08:33   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #7

    I have a server with these cvars and it doesn't reset your speed BUT your jumps need to be PERFECT.

    And yes, bunny hopping is still way harder than on HL1.
    JoB2C is offline
    SeriTools
    Junior Member
    Join Date: Jul 2014
    Old 07-18-2014 , 08:37   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #8

    That's the thing: In my mod, you don't have to jump perfectly. Let's say you jump two frames later than you're supposed to while having the knife equipped. In my mod's default settings, you would have (perfectjumpspeed - 250) * 0,975^2 up/s after the jump --> ~95% of the speed of a perfect hop.

    As you say, with your cvars it's still not possible to bhop consistently like in HL1. With the mod it is!

    Last edited by SeriTools; 07-18-2014 at 08:42.
    SeriTools is offline
    Spyres
    Member
    Join Date: Nov 2013
    Old 07-18-2014 , 09:43   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #9

    Hello,

    I am currently on your server. And your mod is great but the only thing that (in my opinion) affects it is the land jump, Because when I land on the ground I jump forward quite abit. If you could fix that, that would be awesome. so that you get a feel of how i was experiencing it, i had 200-250ms.

    If you have alook at this timer mod (https://forums.alliedmods.net/showthread.php?t=231866). I know its quite hectic but the bunny hopping when using this mod is amazing - only with auto on. Its smooth, its like css and you dont jump far ahead.

    SPYRES

    Last edited by Spyres; 07-18-2014 at 09:44.
    Spyres is offline
    SeriTools
    Junior Member
    Join Date: Jul 2014
    Old 07-18-2014 , 10:11   Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
    Reply With Quote #10

    For everyone else:

    It was most probably the lag that caused that. It's similar to the problems with Autobhopping while having a high ping. Since the server alters your movement, it always looks a bit off the higher your ping is. The same applies to this mod, sadly!
    SeriTools is offline
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