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Biohazard v2.00 Beta 3b (Zombie Mod)


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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-06-2008 , 08:00   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #341

Hmm ok, but what to edit in that lines to get more than one zombie???
I want 2:1 (4 CT and 2 zombie or 8CT and 4 Zombies)
what to add there???
Next prob:
  1. How to turn off the abillity to infect someone?
  2. How just give Full ammo (no unlimited ammo :exmaple: Dealge 7/35 and not 7/200(unlimited) shots

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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 04-06-2008 , 18:38   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #342

Congrats on being approved! Wuhoo!
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matiaslp
Senior Member
Join Date: Apr 2007
Old 04-06-2008 , 21:00   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #343

is there any way of silence the footsteps of zombies?
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Killer12201
Senior Member
Join Date: Dec 2007
Old 04-07-2008 , 00:31   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #344

Can you make bots work with this? When they are on different teams they just shoot at each other even when they get transfered to same team. Then when they get turned into a zombie they still try to kill each other.
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Jay-izi
Senior Member
Join Date: Mar 2008
Location: Estonia Tallinn
Old 04-07-2008 , 01:22   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #345

Killer12201
Quote:
Originally Posted by bombey View Post
Of course it would make fun with bots but they don't play with tactic and would run behind the enemies...
If a bot becomes a zombie then he ought to make sometimes bunnyhops, fast duck-maneuver, etc ^^ to avoid the bullets of the enemy.
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earnest
Junior Member
Join Date: Apr 2008
Old 04-07-2008 , 07:32   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #346

it is possible to make this:
when you are infected the sounds hear only who near from you, not all players. it will be better
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-07-2008 , 08:24   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #347

it even kicks now in Middle of round...
or when someone Kill someone else and make him zombie..
it will kick half of the server
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DA
Veteran Member
Join Date: Nov 2005
Location: Germany/Münster
Old 04-07-2008 , 08:52   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #348

Quote:
Originally Posted by dekken View Post
it even kicks now in Middle of round...
or when someone Kill someone else and make him zombie..
it will kick half of the server
Well, have sometimes the same. The CPU usage sometimes go from 40-50% to 100% and the server get a mega lagg.
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-07-2008 , 09:27   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #349

The cpu gone higher...I DONT KNOW WHY
it was around 50-60 for 28/28
Now its 80-90 28/28Players....
LIKE WOTF?
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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-07-2008 , 10:04   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #350

Hmm may anyone tell me what to add where to get more than one zombie on start??? or what to edit to turn the abillity to infect someone off???
or what to edit to set full ammo, i dont like unlimited ammo...???

I'm a Newb @ amxx scripting... sry
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