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VPhysics


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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 02-01-2011 , 18:40   Re: VPhysics
Reply With Quote #31

Would it be possible to add a forward for when a phys goes into sleep?

Would definitely increase efficiency in my plugin, where I'm looking for entities that just went into sleep, so that I can unstuck any potentially stuck players.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-15-2011 , 06:02   Re: VPhysics
Reply With Quote #32

Updated for todays' update. I think a few additions made it in as well.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 06-23-2011 , 22:07   Re: VPhysics
Reply With Quote #33

Would this extension allow me to attach one entity to another not using the SetParent system entity system? I got my freeze tag plugin to parent an ice block to the user, but as the view of the player turns, so does the iceblock. I don't want that entity to spin with the user, just be attached to it.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 06-24-2011 , 09:17   Re: VPhysics
Reply With Quote #34

Quote:
Originally Posted by Thraka View Post
Would this extension allow me to attach one entity to another not using the SetParent system entity system? I got my freeze tag plugin to parent an ice block to the user, but as the view of the player turns, so does the iceblock. I don't want that entity to spin with the user, just be attached to it.
if the player won't move, then there's no reason to parent the entity. Just spawn it with no collision where the player is.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 06-24-2011 , 10:53   Re: VPhysics
Reply With Quote #35

if the player is frozen in air they drop. I could do on game frame kind of thing or player think to move the thing with the player. They may be airblasted back or whatever etc. The gameframe thing is just so crappy looking.
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x3ro
Member
Join Date: Dec 2009
Old 10-15-2011 , 03:44   Re: VPhysics
Reply With Quote #36

hey,

After the recent update, my plugin broke and i was told that the v physics extension is also broken, making my plugin broken as well.

My plugin requires V physics so can you update the v physics extension please? ASAP

If someone else can just post an update for me until asherkin makes the original update. I really need this extension for my plugin atm.

Thanks.

Last edited by x3ro; 10-15-2011 at 11:10.
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FoxMulder
Senior Member
Join Date: Jan 2009
Location: Orlando, FL
Old 03-30-2012 , 22:23   Re: VPhysics
Reply With Quote #37

This extension has been working fine but TF2 must've updated something which has made it bug out. Demo projectiles are clipping through the map :<

Server is on Linux. Tested on windows and it was fine.

Edit: Nvm, seems as if a restart fixed the problem.
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Last edited by FoxMulder; 03-30-2012 at 22:47.
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ZzZombo
Member
Join Date: May 2012
Location: Ravenholm
Old 05-20-2012 , 21:11   Re: VPhysics
Reply With Quote #38

I didn't get the idea of this. That it's supposed to do?
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Mitchell
~lick~
Join Date: Mar 2010
Old 05-20-2012 , 22:43   Re: VPhysics
Reply With Quote #39

Quote:
Originally Posted by ZzZombo View Post
I didn't get the idea of this. That it's supposed to do?
Enables developers to have a more variety of plugins with the extence of the extension.
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ZzZombo
Member
Join Date: May 2012
Location: Ravenholm
Old 05-22-2012 , 05:16   Re: VPhysics
Reply With Quote #40

It's still unclear to me what can I do with it. Manipulate physics in-game?

Last edited by ZzZombo; 05-22-2012 at 05:17.
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