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Help / Support ZP Golden Items Issue (Fix)


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NTARIS
Member
Join Date: Dec 2020
Location: Greece
Old 01-27-2021 , 08:08   ZP Golden Items Issue (Fix)
Reply With Quote #1

GOT THIS ISSUE WITH GOLDEN AWP AS EXPLAINED BELOW:


THE PROBLEM IS THAT THE BP AMMO OF GOLDEN AWP ARE 10/0,SHOULD BE (10/30).
So what happens in game is that the awp gots 0 spare bullets to reload.(10/0).

Also i discovered that if i buy first the normal awp from zp extra items menu that exists by default
and then after that as second purchase i buy the golden awp from zp extra items menu the goldens's awp magazine's works fine as (10/30).

SOMTHING IS NOT ADDED TO ORIGINAL CODE CAN ANYONE FIX THAT SO WE CAN PUBLISH A FIXED VERSION PLEASE?


Code:
/*
[ZP] Extra Item: Golden AWP
Team: Humans 
*/



#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

new awp_V_MODEL[64] = "models/zombie_plague/v_goldenawp.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_Hasawp[33]

new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_awp = ((1<<CSW_AWP))

public plugin_init()
{
	
	/* CVARS */
	cvar_dmgmultiplier = register_cvar("zp_awp_dmg_multiplier", "7")
	cvar_custommodel = register_cvar("zp_awp_custom_model", "1")
	cvar_goldbullets = register_cvar("zp_awp_gold_bullets", "1")
	cvar_uclip = register_cvar("zp_awp_unlimited_clip", "0")	
	// Register The Plugin
	register_plugin("[ZP] Extra: Golden AWP", "1.0", "alejandrox")
	// Register Zombie Plague extra item
	g_itemid = zp_register_extra_item("Golden AWP (High Damage)", 1, ZP_TEAM_HUMAN)
	// Death Msg
	register_event("DeathMsg", "Death", "a")
	// Weapon Pick Up
	register_event("WeapPickup","checkModel","b","1=18")
	// Current Weapon Event
	register_event("CurWeapon","checkWeapon","be","1=1")
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	// Ham TakeDamage
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward( FM_CmdStart, "fw_CmdStart" )
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	
}

public client_connect(id)
{
	g_Hasawp[id] = false
}

public client_disconnect(id)
{
	g_Hasawp[id] = false
}

public Death()
{
	g_Hasawp[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
	g_Hasawp[id] = false
}

public plugin_precache()
{
	precache_model(awp_V_MODEL)
	m_spriteTexture = precache_model("sprites/dot.spr")
	precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_Hasawp[id] = false
	}
}

public checkModel(id)
{
	if ( zp_get_user_zombie(id) )
		return PLUGIN_HANDLED
	
	new szWeapID = read_data(2)
	
	if ( szWeapID == CSW_AWP && g_Hasawp[id] == true && get_pcvar_num(cvar_custommodel) )
	{
		set_pev(id, pev_viewmodel2, awp_V_MODEL)
	}
	return PLUGIN_HANDLED
}

public checkWeapon(id)
{
	new plrClip, plrAmmo, plrWeap[32]
	new plrWeapId
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
	
	if (plrWeapId == CSW_AWP && g_Hasawp[id])
	{
		checkModel(id)
	}
	else 
	{
		return PLUGIN_CONTINUE
	}
	
	if (plrClip == 0 && get_pcvar_num(cvar_uclip))
	{
		// If the user is out of ammo..
		get_weaponname(plrWeapId, plrWeap, 31)
		// Get the name of their weapon
		give_item(id, plrWeap)
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap)
		engclient_cmd(id, plrWeap)
	}
	return PLUGIN_HANDLED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AWP && g_Hasawp[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public make_tracer(id)
{
	if (get_pcvar_num(cvar_goldbullets))
	{
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_AWP) && g_Hasawp[id]) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
	
		bullets[id] = clip
	}
	
}

public zp_extra_item_selected(player, itemid)
{
	if ( itemid == g_itemid )
	{
		if ( user_has_weapon(player, CSW_AWP) )
		{
			drop_prim(player)
		}
		
		give_item(player, "weapon_awp")
		client_print(player, print_chat, "[ZP] You bought Golden AWP")
		g_Hasawp[player] = true;
	}
}

stock drop_prim(id) 
{
	new weapons[32], num
	get_user_weapons(id, weapons, num)
	for (new i = 0; i < num; i++) {
		if (Wep_awp & (1<<weapons[i])) 
		{
			static wname[32]
			get_weaponname(weapons[i], wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1034\\ f0\\ fs16 \n\\ par }
*/

Last edited by NTARIS; 01-28-2021 at 16:05. Reason: Less words more efficiency
NTARIS is offline
NTARIS
Member
Join Date: Dec 2020
Location: Greece
Old 01-28-2021 , 15:53   Re: ZP Golden Items Issue (Fix)
Reply With Quote #2

I donate money to whom fix this since nobody reply here for free.im kind person and i will share the fix for free.

Last edited by NTARIS; 01-28-2021 at 15:59.
NTARIS is offline
Celena Luna
Veteran Member
Join Date: Aug 2013
Location: Nagazora
Old 01-28-2021 , 21:59   Re: ZP Golden Items Issue (Fix)
Reply With Quote #3

Nothing wrong with the code, you didn't give the player bpammo in the first place.

PHP Code:
public zp_extra_item_selected(playeritemid)
{
    if ( 
itemid == g_itemid )
    {
        if ( 
user_has_weapon(playerCSW_AWP) )
        {
            
drop_prim(player)
        }
        
        
give_item(player"weapon_awp")
        
client_print(playerprint_chat"[ZP] You bought Golden AWP")
        
g_Hasawp[player] = true;
    }

you give them weapon only
Fix it to this
PHP Code:
public zp_extra_item_selected(playeritemid)
{
    if ( 
itemid == g_itemid )
    {
        if ( 
user_has_weapon(playerCSW_AWP) )
        {
            
drop_prim(player)
        }
        
        
give_item(player"weapon_awp")
        
cs_set_user_bpammo(playerCSW_AWP30//Give them 30 BPAmmo
        
client_print(playerprint_chat"[ZP] You bought Golden AWP")
        
g_Hasawp[player] = true;
    }

and it will give you 30 bpammo
__________________
My plugin:

Last edited by Celena Luna; 01-28-2021 at 22:02.
Celena Luna is offline
NTARIS
Member
Join Date: Dec 2020
Location: Greece
Old 01-29-2021 , 05:24   Re: ZP Golden Items Issue (Fix)
Reply With Quote #4

Celena Luna! Contact me for donation.

This what i was looking for.Now actually we must take the credits from the original coder alejandrox because in his golden ak plugin he forgot also to do the same in the first place.And all golden items dealing with the same issue.Contact me in pm luna i want to donate you.

IT WORKS FINE/I published this to the original thread to help people and also update the .sma attachement for everybody.I will not upload the .sma file here since i cant change the title of thread and this is going to make a lot confusion.

Last edited by NTARIS; 01-29-2021 at 16:17.
NTARIS is offline
Celena Luna
Veteran Member
Join Date: Aug 2013
Location: Nagazora
Old 02-02-2021 , 03:35   Re: ZP Golden Items Issue (Fix)
Reply With Quote #5

Quote:
Originally Posted by NTARIS View Post
Celena Luna! Contact me for donation.

This what i was looking for.Now actually we must take the credits from the original coder alejandrox because in his golden ak plugin he forgot also to do the same in the first place.And all golden items dealing with the same issue.Contact me in pm luna i want to donate you.

IT WORKS FINE/I published this to the original thread to help people and also update the .sma attachement for everybody.I will not upload the .sma file here since i cant change the title of thread and this is going to make a lot confusion.
I am fine, you could just donate to the forum to keep alive instead
I just wandering around and saw the post so I just want to help out. It is quite simple too
__________________
My plugin:

Last edited by Celena Luna; 02-02-2021 at 03:36.
Celena Luna is offline
NTARIS
Member
Join Date: Dec 2020
Location: Greece
Old 02-03-2021 , 16:53   Re: ZP Golden Items Issue (Fix)
Reply With Quote #6

O RIGHT!,
Celena Luna you seem kind heart girl.I will donate to forum then.
NTARIS is offline
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