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[L4D(2)] SuperVersus [1.5.4]


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sxulocktor
Member
Join Date: Jul 2009
Old 10-20-2009 , 13:53   Re: [L4D] Super Versus
Reply With Quote #481

i have the same problem than Exhumed, and yes, its happening since update 1.0.1.5 and sourcemod 1.2.4 !

my server is based on WINDOWS.
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microbious
Junior Member
Join Date: Aug 2009
Old 10-31-2009 , 04:01   Re: [L4D] Super Versus
Reply With Quote #482

this plugin causing problem
music when witch/tank/boomer vomit keeps playing even if the event is over.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 10-31-2009 , 17:07   Re: [L4D] Super Versus
Reply With Quote #483

Quote:
Originally Posted by microbious View Post
this plugin causing problem
music when witch/tank/boomer vomit keeps playing even if the event is over.
This does nothing to audio ques at all so it cannot be that. I certainly have not heard of this issue before.

Quote:
Originally Posted by sxulocktor View Post
i have the same problem than Exhumed, and yes, its happening since update 1.0.1.5 and sourcemod 1.2.4 !

my server is based on WINDOWS.
If you contact me sometime on steam we can sit together with some access to your server and try nail these issues.
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-07-2009 , 18:52   Re: [L4D] Super Versus
Reply With Quote #484

Hey i like this plugin but a few things to say:
When i make 16 survivors and infected limmits with this plugin it crashes and i don't have server internet Is there anyway i can get it so i can hsot a 16 survior and infected limmit survivor?
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uriel18
Senior Member
Join Date: Apr 2009
Old 11-08-2009 , 04:57   Re: [L4D] Super Versus
Reply With Quote #485

I have tried the plugin and works fine, but, same as ALL the plugins that allow more than 4 survivors, at the map change the extra survivors dissapears and itīs impossible adding them back.

ALL the plugins of the world have the same problem? Whatīs happen? itīs frustrating.
Thre is no way to the survivors stay at the map change?
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-08-2009 , 13:49   Re: [L4D] Super Versus
Reply With Quote #486

Quote:
Originally Posted by microbious View Post
this plugin causing problem
music when witch/tank/boomer vomit keeps playing even if the event is over.
HAve that problem too. How do you fix it it is unstop music when you egt pounced on by a hunter and smoker and all the other ifnected.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 11-09-2009 , 17:09   Re: [L4D] Super Versus
Reply With Quote #487

BUG!

I still keep getting my Tank in versus with 13500 HP, thats 6000 *1.5 * 2

Something is wrong with the skill level Normal, and Versus put into play here. It caculates it twice in versus. Everything else is fine. In addition, if I spawn a tank with z_spawn his HP is correct. But if Versus spawns it, its incorrect.

Someone tell me what I am doing wrong or if it is the plugin, or another?
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Blu3star
Member
Join Date: Jul 2009
Old 11-09-2009 , 20:09   Re: [L4D] Super Versus
Reply With Quote #488

Just put supertank at 0 and use this in server
sm_cvar z_tank_health
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 11-12-2009 , 16:43   Re: [L4D] Super Versus
Reply With Quote #489

Quote:
Originally Posted by uriel18 View Post
I have tried the plugin and works fine, but, same as ALL the plugins that allow more than 4 survivors, at the map change the extra survivors dissapears and itīs impossible adding them back.

ALL the plugins of the world have the same problem? Whatīs happen? itīs frustrating.
Thre is no way to the survivors stay at the map change?
Sounds like you didn't modify the config file in cfg/sourcemod/l4d_superversus.cfg

Quote:
Originally Posted by Marcus101RR View Post
BUG!

I still keep getting my Tank in versus with 13500 HP, thats 6000 *1.5 * 2

Something is wrong with the skill level Normal, and Versus put into play here. It caculates it twice in versus. Everything else is fine. In addition, if I spawn a tank with z_spawn his HP is correct. But if Versus spawns it, its incorrect.

Someone tell me what I am doing wrong or if it is the plugin, or another?
There is another plugin affecting tank spawning.
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uriel18
Senior Member
Join Date: Apr 2009
Old 11-17-2009 , 15:45   Re: [L4D] Super Versus
Reply With Quote #490

Quote:
Originally Posted by DDR Khat View Post
Sounds like you didn't modify the config file in cfg/sourcemod/l4d_superversus.cfg
I have this: And at the map change, the extra survivors dissapears.

// This file was auto-generated by SourceMod (v1.2.5-dev)
// ConVars for plugin "l4d_superversus.smx"


// Give extra survivors HP packs? (1 for extra medpacks)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_XtraHP "1"

// Max amount of infected (will not affect bots)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_infected_limit "4"

// Should we clear Lobby reservaton? (For use with Left4DownTown extension ONLY)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_killreservation "0"

// Set tanks HP based on Survivor Count
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_supertank "1"

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "6"

// Tanks HP Multiplier (multi*(survivors-4))
// -
// Default: "0.25"
// Minimum: "0.010000"
// Maximum: "1.000000"
l4d_tank_hpmulti "0.25"
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