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Solved Spawning entities in specific location.


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thEsp
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Join Date: Aug 2017
Old 01-01-2019 , 15:56   Spawning entities in specific location.
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Hello peeps, I need help spawning entities in a specific (X Y Z) location.
for example:
Code:
entity_add(x,y,z)
So how should I do that?
Thanks in advance

Last edited by thEsp; 01-02-2019 at 05:31. Reason: Solved
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 01-01-2019 , 16:36   Re: Spawning entities in specific location.
Reply With Quote #2

Quote:
set_pev(entity, pev_origin, Float:{0.0, 0.0, 0.0})
Replace 0.0 with your (hardcoded)-values.
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Last edited by Xalus; 01-01-2019 at 16:37.
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thEsp
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Old 01-02-2019 , 05:30   Re: Spawning entities in specific location.
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Quote:
Originally Posted by Xalus View Post
Replace 0.0 with your (hardcoded)-values.
Thank you .
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Ghosted
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Old 01-02-2019 , 06:29   Re: Spawning entities in specific location.
Reply With Quote #4

for some reasons its better to use entity_set_origin and not just set variable origin to your value.
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thEsp
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Old 01-02-2019 , 13:51   Re: Spawning entities in specific location.
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Quote:
Originally Posted by Ghosted View Post
for some reasons its better to use entity_set_origin and not just set variable origin to your value.
Ahm, okay thanks for that. But can I use these (https://developer.valvesoftware.com/...st_of_entities) or only pev_* and where should I?
I'm so far away for learning fakemeta/engine/hamsandwich.
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 01-02-2019 , 10:29   Re: Spawning entities in specific location.
Reply With Quote #6

yes, because it calls *g_engfuncs.pfnSetOrigin (something related to game engine). [pev|EV_VEC]_origin will just update variable.

Quote:
#define SET_ORIGIN (*g_engfuncs.pfnSetOrigin)
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Last edited by CrazY.; 01-02-2019 at 10:29.
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