Quote:
Originally Posted by Backstabnoob
@joaquimandrade:
Does your method take into account simply holding forward and right at the same time without actually looking the way you're moving? Because the view angle shouldn't really matter in this case, rather than the real direction the player has moved at, which would probably be best checked in a think function with some origin substraction.
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I didnt understand you completely but the view angle I talk about is the view angle of the viewer, not of the "mover".
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