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[L4D2] Flare Gun (2.17) [21-Apr-2024]


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Voevoda
Senior Member
Join Date: Aug 2016
Old 04-07-2020 , 12:29   Re: [L4D2] Flare Gun (2.8) [01-Apr-2020]
Reply With Quote #61

@Silvers hi

add function please

when a player throws a grenade launcher, and then takes it again so that he has cartridges by default
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Black714
Junior Member
Join Date: Jun 2020
Old 06-06-2020 , 16:50   Re: [L4D2] Flare Gun (2.11) [15-May-2020]
Reply With Quote #62

Hi Silvers
Since The Remote Bomb and Other Have some "Push Force" to Other Survivor I Like it.
But I Realize A Default Bomb Not Have a Push Force.
I Suggest To Added it To Give More Realistic Experience In Gameplay.
Thanks For Your Great Mods.
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 09-21-2020 , 13:54   Re: [L4D2] Flare Gun (2.12) [05-Sep-2020]
Reply With Quote #63

Silvers. I have a damn good idea. Can you make the F18 airstrike trigger at the position we shoot flare ammo?

Last edited by mikaelangelis; 09-21-2020 at 13:55.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 10-11-2020 , 03:47   Re: [L4D2] Flare Gun (2.13) [01-Oct-2020]
Reply With Quote #64

zho + chi translation
Spoiler
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-24-2023 , 20:48   Re: [L4D2] Flare Gun (2.15) [25-May-2023]
Reply With Quote #65

Code:
2.15 (25-May-2023)
    - Fixed cvars "l4d2_flare_gun_prefs" and "l4d2_flare_gun_type_default" not being followed. Thanks to "Voevoda" for reporting.
    - Fixed rare invalid entity error. Thanks to "Voevoda" for reporting.
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Proaxel
Member
Join Date: Oct 2014
Old 08-31-2023 , 21:23   Re: [L4D2] Flare Gun (2.15) [25-May-2023]
Reply With Quote #66

I think there is an issue with the sensor bomb, it always staggers Tanks regardless of what the l4d2_flare_gun_hurt_stumble cvar is set to. I also tried installing "Stumble - Grenade Launcher" and set its cvar l4d2_si_stumble_special to "63" , but the Tanks still stagger from the sensor bomb. I imagine this is because Sensor Bombs aren't actually grenades but rather use the same type of explosion as the propane tanks, but given it's still a grenade launcher shooting it... it's kind of undermining the purpose of those two cvars.
I haven't tested other SIs but I imagine this would extend to them too.

While we’re on the topic would it be possible to implement a configurable arming delay on the sensor bomb? In its present state there isn’t really a reason to not use it over the normal grenades.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-05-2023 , 13:07   Re: [L4D2] Flare Gun (2.15) [25-May-2023]
Reply With Quote #67

Quote:
Originally Posted by Proaxel View Post
While we’re on the topic would it be possible to implement a configurable arming delay on the sensor bomb? In its present state there isn’t really a reason to not use it over the normal grenades.
Too much work, only supporting bug fixes.


Code:
2.16 (05-Sep-2023)
    - Fixed the plugin stumbling players when the stumble option is turned off. Thanks to "Proaxel" for reporting.
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Proaxel
Member
Join Date: Oct 2014
Old 09-06-2023 , 00:03   Re: [L4D2] Flare Gun (2.15) [25-May-2023]
Reply With Quote #68

I understand, thanks a lot for your hard work!
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