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[DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-17-2010 , 05:58   Re: [DeathRun] Triggers & Entities Fix v1.3 [UPDATE 14/09/10]
Reply With Quote #21

Please speak in english..
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AlexALX
Senior Member
Join Date: Apr 2009
Old 09-17-2010 , 07:25   Re: [DeathRun] Triggers & Entities Fix v1.3 [UPDATE 14/09/10]
Reply With Quote #22

he asked me about env_laser and when a terrorist shooting at a semiclip ct ... I told him that there is a traceline and it does not work on SOLID_NOT players. other ways I do not know. and fixed a can not.
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Old 09-19-2010, 11:05
AlexALX
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FiFiX
Senior Member
Join Date: May 2008
Location: Poland
Old 09-20-2010 , 09:18   Re: [DeathRun] Triggers & Entities Fix v1.3.1 [UPDATE 19/09/10]
Reply With Quote #23

There is some problem with semiclip_fix_rotating probably. On some maps like deathrun_arctic or deathrun_cartoon, things which
shoul'd be rotating stop rotating in some moment. You know what I mean?

This things are supposted to rotating whole the time.

Last edited by FiFiX; 09-20-2010 at 09:22.
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AlexALX
Senior Member
Join Date: Apr 2009
Old 09-20-2010 , 12:22   Re: [DeathRun] Triggers & Entities Fix v1.3.1 [UPDATE 19/09/10]
Reply With Quote #24

Quote:
Originally Posted by FiFiX View Post
There is some problem with semiclip_fix_rotating probably. On some maps like deathrun_arctic or deathrun_cartoon, things which
shoul'd be rotating stop rotating in some moment. You know what I mean?

This things are supposted to rotating whole the time.
You use linux server? If yes - may be you need this plugin? http://forums.alliedmods.net/showthread.php?t=45346 or I misunderstood?
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FiFiX
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Join Date: May 2008
Location: Poland
Old 09-20-2010 , 12:36   Re: [DeathRun] Triggers & Entities Fix v1.3.1 [UPDATE 19/09/10]
Reply With Quote #25

IT isn't included in your's?
With that it works fine.

And yes, I do use linux server.
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AlexALX
Senior Member
Join Date: Apr 2009
Old 09-20-2010 , 12:59   Re: [DeathRun] Triggers & Entities Fix v1.3.1 [UPDATE 19/09/10]
Reply With Quote #26

Quote:
Originally Posted by FiFiX View Post
IT isn't included in your's?
With that it works fine.

And yes, I do use linux server.
No,i do not include this plugin... This is bug in linux, not in semiclip)) but I can include... But such func_breakable render fix I include because when they are semiclip player they almost always did not disappear visually, so they need this plugin ... (c) Google translate xD
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FiFiX
Senior Member
Join Date: May 2008
Location: Poland
Old 09-20-2010 , 15:05   Re: [DeathRun] Triggers & Entities Fix v1.3.1 [UPDATE 19/09/10]
Reply With Quote #27

Okay, and I've got one issue more, I'm using the newest version of DRM by xPaw and on map deathrun_skills I've got issue with teleport. Your plugin doesn't fix that. When player will fall down, he should be teleported on resp there, but when 2 players will fall at the same time, they dig the heels in the sky.
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AlexALX
Senior Member
Join Date: Apr 2009
Old 09-20-2010 , 15:37   Re: [DeathRun] Triggers & Entities Fix v1.3.1 [UPDATE 19/09/10]
Reply With Quote #28

Quote:
Originally Posted by FiFiX View Post
Okay, and I've got one issue more, I'm using the newest version of DRM by xPaw and on map deathrun_skills I've got issue with teleport. Your plugin doesn't fix that. When player will fall down, he should be teleported on resp there, but when 2 players will fall at the same time, they dig the heels in the sky.
I know this bug... Disable func_teleport fix on this map (read tip)... Or contact with author and ask fix... I have modified version of this map (deathrun_skills_edited) but it is not public (not yet completed) and in the beta6 version.
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nsb
Member
Join Date: Jul 2010
Old 09-23-2010 , 16:05   Re: [DeathRun] Triggers & Entities Fix v1.3.1 [UPDATE 19/09/10]
Reply With Quote #29

deathrun_cxx-inc

This map has a big problem to open the doors when there are several people together.

semiclip_fix_rotating

It seems that is not working. I'm using linux.

Last edited by nsb; 09-23-2010 at 16:30.
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Old 09-23-2010, 16:19
zczczc
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AlexALX
Senior Member
Join Date: Apr 2009
Old 09-23-2010 , 19:02   Re: [DeathRun] Triggers & Entities Fix v1.3.1 [UPDATE 19/09/10]
Reply With Quote #30

Quote:
Originally Posted by nsb View Post
deathrun_cxx-inc

This map has a big problem to open the doors when there are several people together.

semiclip_fix_rotating

It seems that is not working. I'm using linux.
With open doors i can help... (but can be thought of something - but hardly something to happen.) semiclip_fix_rotating - fix only kill player when him blocked this. do not fix rendrer problems in linux. use linux func rotating fix. but I probably still build in my plugin. all did not all know about a this plugin.
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Old 09-23-2010, 21:27
AlexALX
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Old 09-24-2010, 05:45
AlexALX
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Old 09-26-2010, 19:00
AlexALX
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Old 09-26-2010, 20:58
AlexALX
This message has been deleted by AlexALX. Reason: Released v1.4.
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