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[L4D2] Anti-Runner System


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rava
Senior Member
Join Date: Aug 2009
Old 06-23-2011 , 09:07   Re: [L4D2] Anti-Runner System
Reply With Quote #81

Quote:
L 06/22/2011 - 17:10:11: SourceMod error session started
L 06/22/2011 - 17:10:11: Info (map "c1m1_hotel") (file "errors_20110622.log")
L 06/22/2011 - 17:10:11: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 06/22/2011 - 17:10:11: [SM] Displaying call stack trace for plugin "Keyman.smx":
L 06/22/2011 - 17:10:11: [SM] [0] Line 239, /home/groups/alliedmodders/forums/files/5/5/9/4/7/72810.attach::Event_Player_Use()
L 06/22/2011 - 17:10:11: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 06/22/2011 - 17:10:11: [SM] Displaying call stack trace for plugin "Keyman.smx":
L 06/22/2011 - 17:10:11: [SM] [0] Line 239, /home/groups/alliedmodders/forums/files/5/5/9/4/7/72810.attach::Event_Player_Use()
Hello,
Is there someone who might try to see it back into operation, it's so convenient.

The plugin I use scorpion1976

Whatever version you refer to... try this one. I use it ever since and it works fine. I replaced the non-english phrases with english ones.
Attached Files Get Plugin or Get Source (Keyman.sp - 128 views - 11.0 KB)

thank you

Sorry for my bad english
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Last edited by rava; 06-23-2011 at 09:15. Reason: modif texte
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rava
Senior Member
Join Date: Aug 2009
Old 07-05-2011 , 07:54   Re: [L4D2] Anti-Runner System
Reply With Quote #82

Hello,
Is it someone who can take the plugin to work properly again, it's not right that the author is dead! I wonder why he created when he does not follow the evolution of this one!

Sorry for my bad english
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morpha
Junior Member
Join Date: Sep 2011
Old 09-24-2011 , 19:43   Re: [L4D2] Anti-Runner System
Reply With Quote #83

i have the same problem, the safe door does close but the round does not end, not progress
i will try the version in the post 70
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 09-26-2011 , 11:33   Re: [L4D2] Anti-Runner System
Reply With Quote #84

What if the Keyman rushes?
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 09-27-2011 , 10:37   Re: [L4D2] Anti-Runner System
Reply With Quote #85

Quote:
Originally Posted by Marcus101RR View Post
What if the Keyman rushes?
The keyman open the door.
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 10-15-2011 , 09:44   Re: [L4D2] Anti-Runner System
Reply With Quote #86

Anti-Runner System - REMAKE
version - 2.6 - UPDATED ON 10/15/2011 !!!

What's new?

- Support L4D2 & L4D games.
- fixed round end bug (versus)

Known issues
L4D - door does not open in Death Toll map 4
If anyone can help, please do it

Supported Languages:
  • en English
  • pt Portuguese
  • ru Russian

Credits:
Оriginal idea - ztar
Modification - Pescoxa
Ru translation - mikhdenis
Fixed and support l4d - raziEiL[disawar]
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_sm_anti-runner_fix.sp - 682 views - 26.7 KB)
File Type: txt l4d2_sm_anti-runner.phrases.txt (6.3 KB, 477 views)

Last edited by disawar1; 10-21-2011 at 16:17. Reason: issues
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djflorfila
New Member
Join Date: Oct 2011
Old 10-21-2011 , 04:36   Re: [L4D2] Anti-Runner System
Reply With Quote #87

Don't work in L4D 1 on the map "4d_smalltown04_mainstreet" =(((
The door is locked and can not be opened. Help someone else! Love this plugin!
p.s.: sorry 4 my bad english...
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 10-21-2011 , 16:24   Re: [L4D2] Anti-Runner System
Reply With Quote #88

I checked it and it's so If anyone knows why you can always edit the .sp code
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Understarify
Junior Member
Join Date: Nov 2011
Old 11-22-2011 , 02:10   Re: [L4D2] Anti-Runner System
Reply With Quote #89

Sorry, my English is not very well. I was used the plugin about "Anti-Runner System Remake", and I found a problem: In L4D2 versus mode chapter 10-4, when survivors arrived to goal saferoom, the keyman can not open the door. So, can someone tell me how to solve this problem?

Last edited by Understarify; 11-22-2011 at 02:12.
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TheSuggestioner
Member
Join Date: Aug 2011
Location: USA, Connecticut
Old 11-27-2011 , 10:37   Re: [L4D2] Anti-Runner System
Reply With Quote #90

Add a command to force someone to be keyman.
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