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[TF2] Building God Mode


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WumpWump
New Member
Join Date: Jun 2013
Old 06-29-2013 , 18:54   Re: [TF2] Building God Mode
Reply With Quote #31

I have uploaded this addon to my server, and all of the sm commands are unknown. I can not get it to work.
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dbmiller5
Senior Member
Join Date: Jun 2011
Old 07-11-2013 , 04:14   Re: [TF2] Building God Mode
Reply With Quote #32

I have found only only one thing that get's past this and destroys buildings. Merasmus destroys all buildings almost instantly when I spawn him. Here is the mod I am using to spawn Merasmus:https://forums.alliedmods.net/showthread.php?t=199332.
I don't imagine its worth anyone's time looking into fixing this, but I thought I would mention it anyway.
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eminemxw88
Senior Member
Join Date: Dec 2009
Old 07-17-2013 , 10:43   Re: [TF2] Building God Mode
Reply With Quote #33

"sm_bgod_autoflag" is unknow command???


exp:

PHP Code:
sm_bgod_auto "1"
sm_bgod_autoflag "a" 


that's all clients is enable,maybe overrides is invalid.
help plz!
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 07-17-2013 , 10:55   Re: [TF2] Building God Mode
Reply With Quote #34

http://wiki.alliedmods.net/Overridin...28SourceMod%29
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alencore
Senior Member
Join Date: Oct 2011
Old 02-03-2015 , 23:54   Re: [TF2] Building God Mode
Reply With Quote #35

Nice still works perfect!

Now how about adding a timer that self destruct the sentries or turn off god mode?
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Argos
Member
Join Date: Apr 2015
Old 03-19-2016 , 10:28   Re: [TF2] Building God Mode
Reply With Quote #36

this plugin need add this cvar's

sm_bgod_enable = 0/1
sm_bgod_blue = 0/1
sm_bgod_red = 0/1

I will explain why:

I have a server with multiple maps achievement, one of them is set to play players vs players. on this map it is necessary to disable sm_bgod in namemap.cfg. in a second map, playing players vs robots, all robots are in the blue team, and all players on the red team. when bgod is active blue robot engineers put indestructible sentry's, and I need to disable this from console with sm_bgod @blue 0. To do this automatically it could be used sm_bgod_blue = 0 in namemap2.cfg, since in this map I want the red players can use bgod, but do not want the bots can use it.
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