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[CS:S/CS:GO] GunGame


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Bittersweet
Veteran Member
Join Date: May 2012
Old 05-01-2013 , 07:18   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4121

Quote:
Originally Posted by seb le chieur 01 View Post
Hi,
Sorry for my English, but I'm french. All specific gungame sounds are concerned. They are all present in the records as mentioned above, but they are downloaded to the start of each map, but never played. The sv_pure is zero.
Since the update css, is the appearance of the custom folder, it does not work, even copying the files in all folders.
Custom sounds need to be cached, so Sourcemod adds them to the download table for each user. The files are only actually downloaded if they don't exist. It sounds like what is going on is the files aren't on your client computer. If you are using a fast download HTTP server for your custom files, you need to make sure that all of the gungame files are on that server as well as your game server. Finally, the files need to get to client computers to be heard. Check your in-game options, multiplayer tab, and make sure you are allowing all custom files to be downloaded from the server. If all is working correctly, you should have all of the gungame sounds in the new client side file structure.

My custom sounds are in:
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\download\sound

If the files aren't on your client computer, they will never play for you.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
seb le chieur 01
Junior Member
Join Date: Oct 2011
Location: France
Old 05-01-2013 , 13:19   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4122

This is the case, tested for two different pc, same thing.
The server is hosted in verygames is a version of linux. The custom maps are downloaded .... but not the sounds that are in custom and also in sounds ...
server 77.111.192.83:27015
1.10.0 metamod and sourcemod gungame 1.6.0.3900 1.2.11.2

merci d'avance de votre aide :-)
seb le chieur 01 is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 05-01-2013 , 15:07   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4123

Quote:
Originally Posted by seb le chieur 01 View Post
This is the case, tested for two different pc, same thing.
The server is hosted in verygames is a version of linux. The custom maps are downloaded .... but not the sounds that are in custom and also in sounds ...
server 77.111.192.83:27015
1.10.0 metamod and sourcemod gungame 1.6.0.3900 1.2.11.2

merci d'avance de votre aide :-)
I was just on your server. The gungame sounds are working for me. I'm thinking the issue is with your client, not your server.

Tell me exactly what you mean by this, in detail:

Quote:
but not the sounds that are in custom and also in sounds
Give me exact file and folder names, if it's the client or the server, etc.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera

Last edited by Bittersweet; 05-01-2013 at 15:26. Reason: Addition
Bittersweet is offline
seb le chieur 01
Junior Member
Join Date: Oct 2011
Location: France
Old 05-03-2013 , 02:02   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4124

Thank you for testing. You were sound, because the files were already present on your computer.
I tested on other servers I have sound with them.
I turned the way mirror server.cfg file, rebooted the server and tried to get it connected. Miracle and I sound.
It seems that the mioir not load sounds, I'll check with my hosting provider. Thank you for the time spent.
Thank you.
seb le chieur 01 is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 05-03-2013 , 07:09   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4125

Quote:
Originally Posted by seb le chieur 01 View Post
Thank you for testing. You were sound, because the files were already present on your computer.
I tested on other servers I have sound with them.
I turned the way mirror server.cfg file, rebooted the server and tried to get it connected. Miracle and I sound.
It seems that the mioir not load sounds, I'll check with my hosting provider. Thank you for the time spent.
Thank you.
Yes sir, if you have sv_downloadurl set to some website in your server.cfg, all custom files need to be there or they won't get downloaded to clients. This has happened to me. In a way it's good because it reminds you that the files aren't on the redirect server and you should put them there, but if it's something like a map, the client won't even be able to join the game if they don't already have the map. They should have designed it to check the redirect first, and if the files aren't there to just go ahead and download them from the game server, instead of denying the client the download.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
P4tr1ck
New Member
Join Date: May 2013
Old 05-04-2013 , 19:38   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4126

Hey, first of all sry for my bad english, I'm from Denmark.

I just got my new server, and installed this GunGame plugin, but it seems that it don't does anything the config says it have to. Example: I set Turbomode to 1, it is still 0. I followed the Q/A section, but no help was found. So I took som information about my server:
Quote:
[Version]
Protocol version 24
Exe version 1718178 (cstrike)
Exe build: 17:24:29 - Marts/March 25 2013 (5252) (240)

[Metamod:Source]: version 1.10.0-dev
Build ID: 811:defa542a3fb6-dev
Loaded As: Valve Server Plugin
Compiled on: Oct 28 2012
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

[SourceMod Version Information]:
SourceMod Version: 1.5.0-dev+3830
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3830)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Apr 10 2013 21:11:59
Build ID: 38309d661bf2e7e
http://www.sourcemod.net/

["Plugins"]
Loaded plugins:
---------------------
0: "Metamod:Source 1.10.0-dev"
---------------------

[Meta List]
Listing 5 plugins:
[01] SourceMod (1.5.0-dev+3830) by AlliedModders LLC
[02] SMRCon (1.2.1) by psychonic
[03] CS Tools (1.5.0-dev+3830) by AlliedModders LLC
[04] SDK Tools (1.5.0-dev+3830) by AlliedModders LLC
[05] SDK Hooks (1.5.0-dev+3830) by AlliedModders LLC

[Extensions]
[SM] Displaying 13 extensions:
[01] Automatic Updater (1.5.0-dev+3830): Updates SourceMod gamedata files
[02] Webternet (1.5.0-dev+3830): Extension for interacting with URLs
[03] Equinox Console Cleaner (): Bite me alien boi
[04] SMRCon (1.2.1): Tools for SM plugins to interact with rcon auth and requests
[05] BinTools (1.5.0-dev+3830): Low-level C/C++ Calling API
[06] CS Tools (1.5.0-dev+3830): CS extended functionality
[07] SDK Tools (1.5.0-dev+3830): Source SDK Tools
[08] Top Menus (1.5.0-dev+3830): Creates sorted nested menus
[09] Client Preferences (1.5.0-dev+3830): Saves client preference settings
[10] SQLite (1.5.0-dev+3830): SQLite Driver
[11] SDK Hooks (1.5.0-dev+3830): Source SDK Hooks
[12] MySQL-DBI (1.5.0-dev+3830): MySQL driver implementation for DBI

[PLUGINS]
[SM] Listing 48 plugins:
01 "Admin File Reader" (1.5.0-dev+3830) by AlliedModders LLC
02 "Admin Help" (1.5.0-dev+3830) by AlliedModders LLC
03 "Admin Menu" (1.5.0-dev+3830) by AlliedModders LLC
04 "Anti-Flood" (1.5.0-dev+3830) by AlliedModders LLC
05 "AutoRespawn" (1.0.3) by .Echo
06 "Basic Ban Commands" (1.5.0-dev+3830) by AlliedModders LLC
07 "Basic Chat" (1.5.0-dev+3830) by AlliedModders LLC
08 "Basic Comm Control" (1.5.0-dev+3830) by AlliedModders LLC
09 "Basic Commands" (1.5.0-dev+3830) by AlliedModders LLC
10 "Basic Info Triggers" (1.5.0-dev+3830) by AlliedModders LLC
11 "Basic Votes" (1.5.0-dev+3830) by AlliedModders LLC
12 "Client Preferences" (1.5.0-dev+3830) by AlliedModders LLC
13 "Fun Commands" (1.5.0-dev+3830) by AlliedModders LLC
14 "Fun Votes" (1.5.0-dev+3830) by AlliedModders LLC
15 "gg Winner Menu" (1.0beta) by Stinkyfax
16 "GunGame:SM" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
17 "GunGame:SM Afk Management" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
18 "GunGame:SM Bot Protection" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
19 "GunGame:SM Config Reader" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
20 "GunGame:SM Display Winner" (1.2.11.2) by bl4nk, Otstrel.ru Team
21 "GunGame:SM Winner Logger" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
22 "GunGame:SM Map Vote Starter" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
23 "GunGame:SM Stats" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
24 "GunGame:SM TK Management" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
25 "GunGame:SM Warmup Configs Execution" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
26 "GunGame:SM Winner Effects" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
27 "MapChooser" (1.5.0-dev+3830) by AlliedModders LLC
28 "Nextmap" (1.5.0-dev+3830) by AlliedModders LLC
29 "No Block" (1.0.0.0) by sslice
30 "Map Nominations" (1.5.0-dev+3830) by AlliedModders LLC
31 "Player Commands" (1.5.0-dev+3830) by AlliedModders LLC
32 "RandomCycle" (1.5.0-dev+3830) by AlliedModders LLC
33 "Reserved Slots" (1.5.0-dev+3830) by AlliedModders LLC
34 "Rock The Vote" (1.5.0-dev+3830) by AlliedModders LLC
35 "SourceMod Anti-Cheat" (0.8.4.0) by SMAC Development Team
36 "SMAC Aimbot Detector" (0.8.4.0) by SMAC Development Team
37 "SMAC AutoTrigger Detector" (0.8.4.0) by SMAC Development Team
38 "SMAC Client Protection" (0.8.4.0) by SMAC Development Team
39 "SMAC Command Monitor" (0.8.4.0) by SMAC Development Team
40 "SMAC CS:S Exploit Fixes" (0.8.4.0) by SMAC Development Team
41 "SMAC ConVar Checker" (0.8.4.1) by SMAC Development Team
42 "SMAC Eye Angle Test" (0.8.4.0) by SMAC Development Team
43 "SMAC Rcon Locker" (0.8.4.0) by SMAC Development Team
44 "SMAC Anti-Speedhack" (0.8.4.0) by SMAC Development Team
45 "SMAC Spinhack Detector" (0.8.4.0) by SMAC Development Team
46 "SMAC Anti-Wallhack" (0.8.4.0) by SMAC Development Team
And this is my GunGame Config:
Quote:
"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */

/* ----- [1.1. main] ----- */

/* Enables/Disables GunGame Mod */
"Enabled" "1"

/**
* Do not fast switch on level up for this weapons.
*
* Comma-separated list
* of weapon names from gungame.equip.txt.
*
* Options:
* "hegrenade" - Enabled for hegrenade
* "hegrenade,taser" - Enabled for hegrenade and taser
* "taser,hegrenade,molotov,incgrenade" - Default value
* "" - Disabled
*/
"FastSwitchSkipWeapons" "hegrenade"

/**
* Switch weapon without delays after level up.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnLevelUp" "0"

/**
* Switch weapon without delays when player changes weapon by himself.
*
* SDK Hooks (sdkhooks) is required to use this option.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnChangeWeapon" "0"

/**
* Freeze players after win.
*
* Options:
* 1 - Freeze players.
* 0 - Do not freeze players.
*/
"WinnerFreezePlayers" "0"

/**
* Winner effects.
*
* Options:
* 0 - Freeze players.
* 1 - Make players fly.
*/
"WinnerEffect" "0"

/**
* Delay before end of multiplayer game after gungame win.
*
* Options:
* 0 - Disabled.
* 1-N - Number of seconds.
*/
"EndGameDelay" "0"

/**
* Multiply sound effects volume.
*
* In CS:GO the volume is too low.
* You can up the volume with this multiplier.
*
* Options:
* 0-1 - Do not multiply
* 2-5 - Multiply by defined number of times
*/
"MultiplySoundVolume" "0"

/**
* Block weapon switch if killer leveled up with knife
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchIfKnife" "1"

/**
* Block weapon switch if you get next hegrenade
* after previous hegrenade explode or after getting extra nade.
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchOnNade" "1"

/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "0"

/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "0"

/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "0"

/**
* Strip dead players weapon
*
* Options:
* 0 - Disabled (default)
* 1 - Enabled for alive and dead players (alive players can not drop guns)
* 2 - Enabled for dead players only (alive players can drop guns)
*/
"StripDeadPlayersWeapon" "0"

/* Show levels in scoreboard */
"LevelsInScoreboard" "1"

/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"

/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"

/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "1"

/* Show multikill hints in chat */
"MultiKillChat" "0"

/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "1"

/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "2"

/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "1"

/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"

/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "1"

/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"

/* Turbo Mode: give next level weapon on level up */
"TurboMode" "0"

/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"

/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "1"

/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "0"

/**
* FFA DM mode.
*
* If you are using CSSM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"

/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"

/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "1"

/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"

/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "0"

/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "0"

/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "0"

/**
* Prevent players from using kill command.
*/
"SelfKillProtection" "1"

/**
* Change game description.
*
* Requires SDK Hooks (sdkhooks).
*
* "{version}" will be changed to plugin version.
*
* Options:
* "" = Option disabled.
*/
"GameDesc" "GunGame:SM {version}"

/* ----- [1.2. knifepro] ----- */

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"

/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "0"

/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "0"

/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "0"

/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"

/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"

/* ----- [1.3. objectives] ----- */

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "1"

/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "0"

/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"

/* ----- [1.4. handicap] ----- */

/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "0"

/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"

/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "2"

/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "1"

/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"

/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"

/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "10"

/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "0"

/* ----- [1.5. equip] ----- */

/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"

/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"

/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"

/**
* If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
*
* 0 - default clip size
* 1-N - number of bullets
*/
"BonusWeaponAmmo" "50"

/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" ""

/* Gives a smoke grenade on nade level */
"NadeSmoke" "0"

/* Gives a Flash grenade on nade level */
"NadeFlash" "0"

/* Gives a smoke grenade on knife level */
"KnifeSmoke" "0"

/* Gives a Flash grenade on knife level */
"KnifeFlash" "0"

/**
* Gives an extra hegrenade to the player if they get a kill
*
* 0 - Disable
* 1 - Enable
* 2 - Enable only for knife kills
*/
"ExtraNade" "0"

/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "0"

/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "1"

/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "0"

/* ----- [1.6. multi level] ----- */

/* Multi Level Bonus */
"MultiLevelBonus" "0"

/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"

/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"

/* Miltilevel visual effect */
"MultiLevelEffect" "0"

/* How much levels is needed to get bonus */
"MultiLevelAmount" "3"

/**
* Type of the multi level effect.
*
* 1 - Old effect.
* 2 - New effect (default).
*/
"MultilevelEffectType" "2"

/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Warmup time length */
"WarmupTimeLength" "60"

/**
* Give random weapon on warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "0"

/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupNades" "1"

/**
* Weapon for warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupWeapon" ""

/* ===== [2. GUNGAME TK CONFIG] ===== */

/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "0"

/* ===== [3. GUNGAME AFK CONFIG] ===== */

/* Enables or disables built in Afk management system */
"AfkManagement" "1"

/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"

/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"

/* Reload current weapon on afk kill. */
"AfkReload" "0"

/* ===== [4. GUNGAME STATS CONFIG] ===== */

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "366"

/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

/* Display winner in MOTD window. */
"DisplayWinnerMotd" "0"

/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"

/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"

/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "0"

/* ===== [6. GUNGAME BOTS CONFIG] ===== */

/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "0"

/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "0"

/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "0"

/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "0"

/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"

/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}

"Sounds"
{
"IntroSound" "music/gungame/gungame2.mp3"
"KnifeLevel" "music/gungame/knife_level.mp3"
"NadeLevel" "music/gungame/nade_level.mp3"
"LevelSteal" "music/gungame/smb3_1-up.mp3"
"LevelUp" "music/gungame/smb3_powerup.mp3"
"LevelDown" "music/gungame/smb3_powerdown.mp3"
"Triple" "music/gungame/smb_star.mp3"
"Autoff" "music/gungame/smb_warning2.mp3"
"MultiKill" "music/gungame/multikill.mp3" // (Ñ) VALVE
/* Put each song filename in this list seperated by commas */
"Winner" "music/gungame/winner.mp3" // (Ñ) VALVE
"WarmupTimerSound" "music/gungame/timer.mp3" // (Ñ) VALVE
}
}
Sry for my long post, just wanted to figured it out :/

//P4tr1ck

Last edited by P4tr1ck; 05-04-2013 at 19:40.
P4tr1ck is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 05-04-2013 , 21:05   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4127

Quote:
Originally Posted by P4tr1ck View Post
Hey, first of all sry for my bad english, I'm from Denmark.

I just got my new server, and installed this GunGame plugin, but it seems that it don't does anything the config says it have to. Example: I set Turbomode to 1, it is still 0. I followed the Q/A section, but no help was found. So I took som information about my server:


And this is my GunGame Config:


Sry for my long post, just wanted to figured it out :/

//P4tr1ck
1. Make sure your gungame plugins are unloaded and moved into your plugins\disabled folder. Restart your server.
2. Use a text editor to edit gungame.config.txt. Make sure you are editing the file in the folder that corresponds to your game, i.e. css for CS:S, csgo for CS:GO.
3. Change Turbomode to 1.
4. Make any other changes you want to this file, and any other config files
5. Save the file(s)
6. Do one of these depending on how you want to use gungame:
a) Move the gungame plugins to the plugins folder and restart your server. This is for 24/7 gungame.
b) Move the gungame plugins to the plugins folder and load then manually from there. This is the same as a) without restarting your server.
c) Load them manually from the plugins\disabled folder. This is for running gungame side by side with other game types.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera

Last edited by Bittersweet; 05-05-2013 at 10:46.
Bittersweet is offline
P4tr1ck
New Member
Join Date: May 2013
Old 05-05-2013 , 08:20   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4128

Quote:
Originally Posted by Bittersweet View Post
1. Make sure your gungame plugins are unloaded and moved into your plugins\disabled folder. Restart your server.
2. Use a text editor to edit gungame.config.txt. Make sure you are editing the file in the folder that corresponds to your game, i.e. css for CS:S, csgo for CS:GO.
3. Change Turbomode to 1.
4. Make any other changes you want to this file, and any other config files
5. Save the file(s)
6. Do one of these depending on how you want to use gungame:
a) Move the gungame plugins to the plugins folder and restart your server. This is for 24/7 gungame.
b) Move the gungame plugins to the plugins folder and load then manually from there. This is the same as a) without restarting yoru server.
c) Load them manually from the plugins\disabled folder. This is for running gungame side by side with other game types.
Thanks for the answer, I did what you wrote, and I got it to work
Thanks for the help

//P4tr1ck
P4tr1ck is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 05-05-2013 , 10:45   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4129

Quote:
Originally Posted by P4tr1ck View Post
Thanks for the answer, I did what you wrote, and I got it to work
Thanks for the help

//P4tr1ck
That's good to know P4tr1ck. As you go forward with your server you should keep this procedure in mind. The same thing seems to go for some other plugins as well, not just gungame. For some unknown reason, once some plugins are loaded into memory, the contents of their .cfg files are locked into memory and stay there even after the plugin is removed from memory (does not show in sm plugins list), and the contents of that memory are dumped back down to the disk file at some later point, overwriting recent changes you've made to that .cfg file. This has happened to me several times, but doesn't seem to be a consistent issue with all plugins.

Simply put, when the symptom is recently edited .cfg files reverting to a previous, unedited version, the best treatment is to stop the server completely and edit the .cfg file, then start the server.

Short of completely stopping the server while you edit files, disable any plugins related to the .cfg (or any text files [I've had similar experiences with editing translation files]), restart the server so that the plugins in question are never loaded, and edit the files you need to edit. Then start related plugins after your edits are complete.

What is important to note is that either way you go with it, you have to restart the server completely, not just the plugins in question.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera

Last edited by Bittersweet; 05-05-2013 at 10:48. Reason: spelling
Bittersweet is offline
prateek0072
Junior Member
Join Date: May 2013
Location: New Delhi,India
Old 05-11-2013 , 03:23   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4130

my gungame does not load my weapon level details
i have a multimod server and i am using umc(ultimate map chooser){https://forums.alliedmods.net/showthread.php?t=134190}
but when i choose gungame
all plugins exec properly and all cmds ar workin fine
just,
when i type !weapons in chat it shows
no weapons (btw i hav attached screenshots)
and players cannot level up

pls help me with this problem,
it also arised when i was using votemod {https://forums.alliedmods.net/showthread.php?t=61105}
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