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[Solved] Mapcycle.txt = CModelLoader::Map_IsValid


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loranger
Senior Member
Join Date: Jun 2011
Old 06-09-2013 , 15:31   [Solved] Mapcycle.txt = CModelLoader::Map_IsValid
Reply With Quote #1

I been having a weird bug for the last several days.

Basically, it reads my map cycle as 1 line

In console, i see:
Using map cycle file cfg/cfg/mapcycle.txt. CModelLoader::Map_IsValid: No such map 'maps/vsh_dr_area_51_b1vsh_dr_horrorsvsh_dr_factory _v3avsh_dr_minecraft_b3.. etc

CModelLoader::Map_IsValid: No such map 'maps/vsh_dr_area_51_b1 vsh_dr_horrors vsh_dr_factory_v3a vsh_dr_minecraft_b3 vsh_dr_aconian_final vsh_dr_bandicoot_egypt_tf2_v6 vsh_dr_aztecan_tf2 vsh_dr_hereafter_b2 vsh_dr_trollrun_final vsh_dr_asylum_final vsh_dr_cocainum_v2_1_xmas vsh_dr_time_t' <-- it stop here

CModelLoader::Map_IsValid: No such map 'maps/ravel_b1 vsh_dr_forest_b7 vsh_dr_wooden_v3 vsh_dr_sawmill_final.. etc


please help

and my mapcycle is clean
I also added this to my startup cmd line: +mapcyclefile cfg/mapcycle.txt but no luck

Last edited by loranger; 06-11-2013 at 17:57.
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MasterOfTheXP
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Old 06-09-2013 , 15:42   Re: Mapcycle.txt = CModelLoader::Map_IsValid
Reply With Quote #2

You probably want it as +mapcyclefile mapcycle.txt. Just a guess, though, as I've never used mapcyclefile, or a mapcycle at that.
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Powerlord
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Join Date: Jun 2008
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Old 06-09-2013 , 15:58   Re: Mapcycle.txt = CModelLoader::Map_IsValid
Reply With Quote #3

Quote:
Originally Posted by MasterOfTheXP View Post
You probably want it as +mapcyclefile mapcycle.txt. Just a guess, though, as I've never used mapcyclefile, or a mapcycle at that.
You've used UMC since you set up your TF2 servers (which I know you run from your plugins)? Because as far as I'm aware, in TF2, for every mapchooser or running the server without a mapchooser requires the presence of mapcycle.txt... or using the mapcyclefile cvar to change it to a file with a different name.

I mean, I guess you could use maplists.cfg to set it to something else, but that seems like... extra work.
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Last edited by Powerlord; 06-09-2013 at 16:00.
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Rads
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Old 06-09-2013 , 18:35   Re: Mapcycle.txt = CModelLoader::Map_IsValid
Reply With Quote #4

Quote:
Your startup cmd line: +mapcyclefile cfg/mapcycle.txt but no luck
just remove the cfg from the line so it looks like this +mapcyclefile "mapcycle.txt"
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Last edited by Rads; 06-09-2013 at 18:35.
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Smarmy
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Join Date: Mar 2012
Old 06-09-2013 , 23:08   Re: Mapcycle.txt = CModelLoader::Map_IsValid
Reply With Quote #5

So wait a second.. we "sometimes" get a crash on map change. It's not 100% of the time, but we specify mapcyclefile in an autoexec that is run on server startup. The path is similar "cfg/nameoffile.txt". Are you saying including the cfg is causing the servers to sometimes hang? Our server freezes up and starts chewing up a bunch of CPU.

Last edited by Smarmy; 06-09-2013 at 23:09.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-10-2013 , 22:04   Re: Mapcycle.txt = CModelLoader::Map_IsValid
Reply With Quote #6

Well valve screwed up when they shipped steampipe.
arena_config.cfg was doing some things, setting maxplayers, hostname, and most importantly, setting the mapcyclefile to arena_mapcycle.txt yet this file was not valid, so after you went to an arena map, the server would crash because the next map in the cycle was not valid (because the arena config set the mapcycle file to the corrupt arena_mapcycle). To make things worse, every update valve was pushing these files again and overwriting yours. I was just echoing eof to arena_config to fix the problem. Supposedly it will no longer overwrite files on update such as mapcycles, configs, or motds. If you are still experiencing crashes involving arena, check your malcyclefiles, and also check your arena_config (empty it out?)
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Last edited by friagram; 06-10-2013 at 22:05.
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loranger
Senior Member
Join Date: Jun 2011
Old 06-11-2013 , 17:57   Re: Mapcycle.txt = CModelLoader::Map_IsValid
Reply With Quote #7

I solved my issue by deleting my mapcycle.txt and make a fresh one.

I had a windows/linux corruption bug in it.
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