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Solved [CS:GO] Crash after update


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darkboss
Member
Join Date: Mar 2020
Location: Street (Homeless)
Old 09-18-2022 , 01:18   [CS:GO] Crash after update
Reply With Quote #1

Hello guys i got a problem after those updates, when i try to open my dedicatserver (windows) the srcds aplication it closes automatically.. idk why. I tried to do another server with the latest metamod and sourcemod but nothing.. can u help me with this plz? here its the console errors befor to close.

Quote:
#Console initialized.
#Using breakpad minidump system 740/13843.1517.DC
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Filesystem successfully switched to safe whitelist mode
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#CGameEventManager::AddListener: event 'player_death' unknown.
#CGameEventManager::AddListener: event 'hltv_replay' unknown.
#CGameEventManager::AddListener: event 'player_connect' unknown.
#CGameEventManager::AddListener: event 'player_disconnect' unknown.
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
Server is hibernating
No web api auth key specified - workshop downloads will be disabled.
Unable to load plugin "addons/metamod/bin/win64/server"
maxplayers set to 64
Elapsed time: 0.00 seconds
ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Setting mapgroup to 'mg_allclassic'
NET_CloseAllSockets
ApplyGameSettings: Invalid mapgroup name mg_allclassic
---- Host_NewGame ----
Switching filesystem to allow files loaded from disk (sv_pure_allow_loose_file_loads = 1)
Host_NewGame on map de_dust2
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
ammo_grenade_limit_default - 1
ammo_grenade_limit_flashbang - 1
ammo_grenade_limit_total - 3
ammo_item_limit_healthshot - 4
bot_allow_grenades - 1
bot_allow_machine_guns - 1
bot_allow_pistols - 1
bot_allow_rifles - 1
bot_allow_rogues - 1
bot_allow_shotguns - 1
bot_allow_snipers - 1
bot_allow_sub_machine_guns - 1
bot_autodifficulty_threshold_high - 5.0
bot_autodifficulty_threshold_low - -2.0
bot_chatter - normal
bot_coop_idle_max_vision_distance - 1400
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_max_hearing_distance_override - -1
bot_max_visible_smoke_length - 200
bot_max_vision_distance_override - -1
bot_quota - 10
bot_quota_mode - normal
bot_coop_idle_max_vision_distance - 1400
bot_max_vision_distance_override - -1
bot_max_hearing_distance_override - -1
bot_coopmission_dz_engagement_limit - missing cvar specified in bspconvar_whitelist.txt
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_get_killed - 0
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_ct - 2000
cash_team_elimination_hostage_map_t - 1000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_bonus_shorthanded - 0
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_survive_guardian_wave - 1000
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
contributionscore_assist - 1
contributionscore_bomb_defuse_major - 3
contributionscore_bomb_defuse_minor - 1
contributionscore_bomb_exploded - 1
contributionscore_bomb_planted - 2
contributionscore_cash_bundle - 0
contributionscore_crate_break - 0
contributionscore_hostage_kill - -2
contributionscore_hostage_rescue_major - 3
contributionscore_hostage_rescue_minor - 1
contributionscore_kill - 2
contributionscore_kill_factor - 0
contributionscore_objective_kill - 3
contributionscore_suicide - -2
contributionscore_team_kill - -2
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
global_chatter_info -
healthshot_healthboost_damage_multiplier - 1
healthshot_healthboost_speed_multiplier - 1
healthshot_healthboost_time - 0
inferno_child_spawn_max_depth - 4
inferno_max_flames - 16
inferno_max_range - 150
molotov_throw_detonate_time - 2.0
mp_afterroundmoney - 0
mp_anyone_can_pickup_c4 - 0
mp_autokick - 1
mp_autoteambalance - 1
mp_bot_ai_bt -
mp_buy_allow_grenades - 1
mp_buy_allow_guns - 255
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_buytime - 90
mp_c4_cannot_be_defused - 0
mp_c4timer - 40
mp_consecutive_loss_max - 4
mp_coop_force_join_ct - 0
mp_coopmission_bot_difficulty_offset - 0
mp_coopmission_mission_number - 0
mp_coopmission_dz - missing cvar specified in bspconvar_whitelist.txt
mp_ct_default_grenades -
mp_ct_default_melee - weapon_knife
mp_ct_default_primary -
mp_ct_default_secondary - weapon_hkp2000
mp_fraglimit - 0
mp_retake_ct_loadout_default_pistol_round - 1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1; #GameUI_Retake_Card_FlashOut,0,0,secondary0,g renade2;#GameUI_Retake_Card_HideAndPeek,0,0,s econdary0,grenade4
mp_retake_ct_loadout_upgraded_pistol_round - 2|2;#GameUI_Retake_Card_TakeFive,0,0,secondar y3|2;#GameUI_Retake_Card_BlindFire,0,0,second ary2,grenade2|2;#GameUI_Retake_Card_OnlyTakes One,0,0,secondary4|2;#GameUI_Retake_Card_Snea kyBeakyLike,0,0,secondary2,grenade4
mp_retake_ct_loadout_light_buy_round - 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,g renade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg 0,grenade3|2;#GameUI_Retake_Card_Sharpshooter ,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_Bu rstBullpup,1,1,rifle0
mp_retake_ct_loadout_full_buy_round - 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1, grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle 1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle 1,grenade0|1;#GameUI_Retake_Card_Disappearing Act,1,1,rifle1,grenade4|1;#GameUI_Retake_Card _EyesOnTarget,1,1,rifle3
mp_retake_ct_loadout_bonus_card_availability - 1,2
mp_retake_ct_loadout_bonus_card - #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4
mp_retake_ct_loadout_enemy_card - #GameUI_Retake_Card_BehindEnemyLines,1,1,rifl e1,grenade2
mp_retake_t_loadout_default_pistol_round - 0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,seco ndary0|1;#GameUI_Retake_Card_LookAway,0,0,sec ondary0,grenade2;#GameUI_Retake_Card_WhenTher eIsSmoke,0,0,secondary0,grenade4
mp_retake_t_loadout_upgraded_pistol_round - 0|2;#GameUI_Retake_Card_BlindFire,0,0,seconda ry2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0 ,secondary4|1;#GameUI_Retake_Card_SmokeScreen ,0,0,secondary2,grenade4|1;#GameUI_Retake_Car d_TecTecBoom,0,0,secondary3,grenade3
mp_retake_t_loadout_light_buy_round - 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2 ,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rif le0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,gr enade3,grenade4|1;#GameUI_Retake_Card_SetThem Free,1,1,rifle2,grenade2
mp_retake_t_loadout_full_buy_round - 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1 ,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1 ,rifle1,grenade4|1;#GameUI_Retake_Card_HotSho t,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_E yeSpy,1,1,rifle3,grenade3
mp_retake_t_loadout_bonus_card_availability - 1,1,2
mp_retake_t_loadout_bonus_card - #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4
mp_retake_t_loadout_enemy_card - #GameUI_Retake_Card_FindersKeepers,1,1,rifle1 ,grenade2
mp_retake_max_consecutive_rounds_same_target_ site - 2
mp_damage_headshot_only - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_damage_vampiric_amount - 0
mp_death_drop_c4 - 1
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_default_team_winner_no_objective - -1
mp_defuser_allocation - 0
mp_display_kill_assists - 1
mp_dm_bonus_percent - 50
mp_dm_bonus_respawn - 0
mp_dm_bonusweapon_dogtags - 0
mp_dm_dogtag_score - 0
mp_dm_kill_base_score - 10
mp_dm_teammode - 0
mp_dm_teammode_bonus_score - 1
mp_dm_teammode_dogtag_score - 0
mp_dm_teammode_kill_score - 1
mp_dogtag_despawn_on_killer_death - 1
mp_dogtag_despawn_time - 120
mp_dogtag_pickup_rule - 0
mp_dronegun_stop - 0
mp_drop_grenade_enable - 1
mp_drop_knife_enable - 0
mp_economy_reset_rounds - 0
mp_equipment_reset_rounds - 0
mp_force_assign_teams - 0
mp_force_pick_time - 15
mp_forcecamera - 1
mp_free_armor - 0
mp_freezetime - 6
mp_friendlyfire - 0
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_always_upgrade - 0
mp_ggtr_bomb_defuse_bonus - 1
mp_ggtr_bomb_detonation_bonus - 1
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
mp_give_player_c4 - 1
mp_global_damage_per_second - 0.0
mp_guardian_bot_money_per_wave - 800
mp_guardian_force_collect_hostages_timeout - 50
mp_guardian_loc_icon - missing cvar specified in bspconvar_whitelist.txt
mp_guardian_loc_string_desc -
mp_guardian_loc_string_hud - #guardian_mission_type_kills
mp_guardian_loc_weapon -
mp_guardian_player_dist_max - 2000
mp_guardian_player_dist_min - 1300
mp_guardian_bomb_plant_custom_x_mark_location -
mp_guardian_special_kills_needed - 10
mp_guardian_special_weapon_needed - awp
mp_guardian_target_site - -1
mp_guardian_force_collect_hostages_timeout - 50
mp_guardian_give_random_grenades_to_bots - 1
mp_guardian_ai_bt_difficulty_adjust_wave_inte rval - 1
mp_guardian_ai_bt_difficulty_max_next_level_b ots - 3
mp_guardian_ai_bt_difficulty_cap_beginning_ro und - 2
mp_guardian_ai_bt_difficulty_initial_value - 2
mp_halftime - 0
mp_halftime_pausetimer - 0
mp_heavyassaultsuit_aimpunch - 1.0
mp_heavyassaultsuit_cooldown - 5
mp_heavyassaultsuit_deploy_timescale - 0.8
mp_heavyassaultsuit_speed - 130
mp_heavybot_damage_reduction_scale - 1.0
mp_hostagepenalty - 10
mp_hostages_max - 2
mp_hostages_spawn_force_positions -
mp_hostages_spawn_force_positions_xyz -
mp_hostages_spawn_same_every_round - 1
mp_ignore_round_win_conditions - 0
mp_items_prohibited -
mp_limitteams - 2
mp_match_can_clinch - 1
mp_match_end_changelevel - 0
mp_max_armor - 2
mp_maxmoney - 16000
mp_maxrounds - 0
mp_molotovusedelay - 15.0
mp_only_cts_rescue_hostages - 1
mp_plant_c4_anywhere - 0
mp_playercashawards - 1
mp_radar_showall - 0
mp_randomspawn - 0
mp_randomspawn_dist - 0
mp_randomspawn_los - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_ct - 0
mp_respawn_on_death_t - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_round_restart_delay - 7.0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_solid_teammates - 1
mp_starting_losses - 0
mp_startmoney - 800
mp_suicide_penalty - 1
mp_t_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_primary -
mp_t_default_secondary - weapon_glock
mp_tagging_scale - 1.0
mp_taser_recharge_time - -1
mp_teamcashawards - 1
mp_teammates_are_enemies - 0
mp_technical_timeout_per_team - 0
mp_technical_timeout_duration_s - 0
mp_timelimit - 5
mp_use_respawn_waves - 0
mp_warmup_pausetimer - 0
mp_warmuptime - 30
mp_warmuptime_all_players_connected - 0
mp_weapon_self_inflict_amount - 0
mp_weapons_allow_heavy - -1
mp_weapons_allow_heavyassaultsuit - 0
mp_weapons_allow_map_placed - 0
mp_weapons_allow_pistols - -1
mp_weapons_allow_rifles - -1
mp_weapons_allow_smgs - -1
mp_weapons_allow_typecount - 5
mp_weapons_allow_zeus - 1
mp_weapons_glow_on_ground - 0
mp_weapons_max_gun_purchases_per_weapon_per_m atch - -1
mp_win_panel_display_time - 3
occlusion_test_async - 0
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 3.0
spec_replay_bot - 0
spec_replay_enable - 0
spec_replay_leadup_time - 5.3438
sv_accelerate - 5.5
sv_air_pushaway_dist - 0
sv_airaccelerate - 12
sv_allow_votes - 1
sv_alltalk - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
sv_auto_adjust_bot_difficulty - 1
sv_auto_full_alltalk_during_warmup_half_end - 1
sv_autobunnyhopping - 0
sv_autobuyammo - 0
sv_bot_buy_decoy_weight - 1
sv_bot_buy_flash_weight - 1
sv_bot_buy_grenade_chance - 33
sv_bot_buy_hegrenade_weight - 6
sv_bot_buy_molotov_weight - 1
sv_bot_buy_smoke_weight - 1
sv_bots_force_rebuy_every_round - 0
sv_bots_get_easier_each_win - 0
sv_bots_get_harder_after_each_wave - 0
sv_bounce - 0
sv_buy_status_override - -1
sv_deadtalk - 0
sv_disable_immunity_alpha - 0
sv_disable_radar - 0
sv_disable_show_team_select_menu - missing cvar specified in bspconvar_whitelist.txt
sv_duplicate_playernames_ok - 0
sv_enablebunnyhopping - 0
sv_env_entity_makers_enabled - 1
sv_extract_ammo_from_dropped_weapons - 0
sv_falldamage_scale - 1
sv_falldamage_to_below_player_multiplier - 1
sv_falldamage_to_below_player_ratio - 0
sv_force_reflections - 0
sv_friction - 5.2
sv_grassburn - 0
sv_gravity - 800
sv_guardian_extra_equipment_ct -
sv_guardian_extra_equipment_t -
sv_guardian_health_refresh_per_wave - 50
sv_guardian_heavy_all - 0
sv_guardian_heavy_count - 0
sv_guardian_max_wave_for_heavy - 0
sv_guardian_min_wave_for_heavy - 0
sv_guardian_refresh_ammo_for_items_on_waves -
sv_guardian_reset_c4_every_wave - 0
sv_guardian_respawn_health - 50
sv_guardian_spawn_health_ct - 100
sv_guardian_spawn_health_t - 100
sv_health_approach_enabled - 0
sv_health_approach_speed - 10
sv_hegrenade_damage_multiplier - 1
sv_hegrenade_radius_multiplier - 1
sv_hide_roundtime_until_seconds - 0
sv_highlight_distance - 500
sv_highlight_duration - 3.5
sv_ignoregrenaderadio - 0
sv_infinite_ammo - 0
sv_knife_attack_extend_from_player_aabb - 0
sv_maxspeed - 320
sv_maxvelocity - 3500
sv_occlude_players - 1
sv_outofammo_indicator - 0
sv_show_ragdoll_playernames - missing cvar specified in bspconvar_whitelist.txt
sv_show_team_equipment_force_on - 0
sv_staminajumpcost - .080
sv_staminalandcost - .050
sv_stopspeed - 80
sv_talk_enemy_dead - 0
sv_talk_enemy_living - 0
sv_teamid_overhead_maxdist - 0
sv_teamid_overhead_maxdist_spec - 0
sv_versus_screen_scene_id - 0
sv_vote_to_changelevel_before_match_point - 0
sv_warmup_to_freezetime_delay - 4
sv_water_movespeed_multiplier - 0.8
sv_water_swim_mode - 0
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_weapon_encumbrance_per_item - 0.85
sv_weapon_encumbrance_scale - 0
tv_delay - 10
tv_delay1 - 15
weapon_accuracy_nospread - 0
weapon_air_spread_scale - 1.0
weapon_max_before_cleanup - 0
weapon_recoil_scale - 2.0
weapon_reticle_knife_show - 1
weapon_sound_falloff_multiplier - 1.0
sv_camera_fly_enabled - missing cvar specified in bspconvar_whitelist.txt
Executing dedicated server config file
exec: couldn't exec server.cfg
exec: couldn't exec gamemode_competitive_server.cfg
CHostage:recache: missing hostage models for map de_dust2. Adding the default models.
PrecacheScriptSound 'Snowball.Bounce' failed, no such sound script entry
Error! Variable "$phongboost" is multiply defined in material "models/player/custom_player/econ/body/tm_jungle_raider/tm_jungle_raider_body_varianta"!
PrecacheScriptSound 'Survival.VO.Taunt4a' failed, no such sound script entry
PrecacheScriptSound 'balkan_epic_blank' failed, no such sound script entry
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Initializing Steam libraries for secure Internet server
Logging into Steam gameserver account with logon token '67911965xxxxxxxxxxxxxxxxxxxxxxxx'
Initialized low level socket/threading support.
SDR_LISTEN_PORT is set, but not SDR_CERT/SDR_PRIVATE_KEY.
Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized
SteamDatagramServer_Init succeeded

Last edited by darkboss; 10-02-2022 at 14:41.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 09-18-2022 , 04:37   Re: [CS:GO] Crush after update
Reply With Quote #2

Does it crash without mm:s and sm?

You can test, by moving file metamod.vdf out from addons folder.
Server would not load those mods anymore.
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darkboss
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Old 09-20-2022 , 22:31   Re: [CS:GO] Crush after update
Reply With Quote #3

i tried, but still nothing
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Bacardi
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Old 09-21-2022 , 00:11   Re: [CS:GO] Crush after update
Reply With Quote #4

What you have in launch parameter ?
Did you try start map with normal de_dust2 map or else csgo map ?
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darkboss
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Old 09-22-2022 , 20:58   Re: [CS:GO] Crush after update
Reply With Quote #5

-game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_allclassic +map de_dust2 +sv_lan 0 -port 27015 +host_players_show 2 -condebug -tickrate 128 +sv_setsteamaccount xxxxxxxxxxx -net_port_try 1
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Bacardi
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Old 09-23-2022 , 00:43   Re: [CS:GO] Crush after update
Reply With Quote #6

Try simple way first

-console -usercon -game csgo +map de_dust2
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darkboss
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Old 09-27-2022 , 02:06   Re: [CS:GO] Crush after update
Reply With Quote #7

bro its working!!! but now what need to do for the rest to working???
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Bacardi
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Old 09-27-2022 , 07:57   Re: [CS:GO] Crush after update
Reply With Quote #8

in launch parameter:
Code:
-console -usercon -game csgo +map de_dust2 -tickrate 128
Add in ...csgo/cfg/autoexec.cfg:
Code:
game_type 0; game_mode 1
mapgroup mg_allclassic

host_players_show 2
sv_setsteamaccount xxxxxxxxxxx
If server still works, then you can try add port after

Code:
-console -usercon -game csgo +map de_dust2 -tickrate 128 -port 27015
I guess your server shutdown because port 27015 is in use on else program and when you have parameter:
-net_port_try 1
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Old 09-29-2022 , 04:09   Re: [CS:GO] Crush after update
Reply With Quote #9

I did what u said and its still crashing, idk what can be the problem...
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Bacardi
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Old 09-29-2022 , 06:13   Re: [CS:GO] Crush after update
Reply With Quote #10

Did server crash without -port ?
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