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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-20-2021 , 02:13   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1091

Quote:
Originally Posted by dahyun4220 View Post
I've met all the requirements. Tank text and hint hp bar appear, but mutant tanks don't appear. ver 8.89
You have to set "Tank Enabled" to "1" for each type of Mutant Tank.
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dahyun4220
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Join Date: Sep 2021
Old 09-20-2021 , 05:28   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1092

Quote:
Originally Posted by Psyk0tik View Post
You have to set "Tank Enabled" to "1" for each type of Mutant Tank.
Thanks to you, it's working very well. Thank you.
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lippnc
Member
Join Date: Feb 2013
Old 09-22-2021 , 05:26   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1093

Here is mutant_tanks.cfg, which goes in the data folder in the mutant_tanks folder. It is the config file for version 8.89 that allows all the model changes/visual effects for all mutant tanks to be enabled without any extra damage or crazy abilities active. This makes all the mutant tank models and props active. It also disables health display and hp multiplication so you can use l4d_multipler_tank_hp.smx to set base health at 8500 and when you get to 8 players in coop it is 63,000 hp. Also, l4d_tank_hp_sprite.smx included to see progress of damage to tank.

Last edited by lippnc; 06-05-2023 at 17:14.
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 09-22-2021 , 10:23   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1094

I get "native "convar.plugin.get" was not found" error when trying to load /mutant_tanks/mutant_tanks.smx. Is this a conflict with my ABM + SuperVersus or other plugin?
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Psyk0tik
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Old 09-22-2021 , 13:02   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1095

Quote:
Originally Posted by VYRNACH_GAMING View Post
I get "native "convar.plugin.get" was not found" error when trying to load /mutant_tanks/mutant_tanks.smx. Is this a conflict with my ABM + SuperVersus or other plugin?
Quote:
Originally Posted by Psyk0tik View Post
Requirements

1. SourceMod 1.11.0.6724 or higher
2. DHooks 2.2.0-detours15 or higher
3. Recommended:
- ThirdPersonShoulder_Detect
- WeaponHandling_API
4. Knowledge of installing SourceMod plugins.
ConVar.Plugin was added in SM 1.11.0.6724 so make sure you have that or a higher build installed.
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Last edited by Psyk0tik; 09-22-2021 at 13:50.
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VYRNACH_GAMING
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Join Date: Sep 2021
Old 09-23-2021 , 05:20   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1096

Quote:
Originally Posted by Psyk0tik View Post
ConVar.Plugin was added in SM 1.11.0.6724 so make sure you have that or a higher build installed.
working now. Thanks for the help.

I have issue getting the tanks spawned with this plugin to use the health modifier from plugins like https://forums.alliedmods.net/showthread.php?t=99746 to take effect. I have already set this. Any ideas how I can get it working?

Code:
"Health"
		{
			/*"Base Health"				"9000"*/
			"Base Health"				"0"
			"Display Health"			"Max"
			"Display Health Type"			"1"
			"Health Characters"			"|,-"
			/*"Minimum Humans"			"2"*/
			"Minimum Humans"			"0"
			/*"Multiply Health"			"Min"*/
			"Multiply Health"			"0"
			"Extra Health"			"0"
		}
Edit: It's resolved. I was missing for "Multiply Health" = "0". Thanks alot for your work. Games are a lot more interesting now
Edit2: I noticed sometimes the tanks still use the default or "Base Health" of 9000. I checked the config for such tanks and did not see a difference for tanks that do follow the tank hp multiplier from other plugins. Any ideas on how to fix this?
Edit3: end up just using the built in tank hp multiplier. Would have preferred the other plugin as that calculates based on the amount of ALIVE survivors
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Last edited by VYRNACH_GAMING; 09-28-2021 at 07:06. Reason: Edit3- resolved
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eexeen
New Member
Join Date: Sep 2021
Old 09-26-2021 , 10:46   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1097

Quote:
Originally Posted by lippnc View Post
Here is mutant_tanks.cfg, which goes in the data folder in the mutant_tanks folder. It is the config file for version 8.89 that allows all the model changes/visual effects for all mutant tanks to be enabled without any extra damage or crazy abilities active. This makes all the mutant tank models and props active. It also disables health display and hp multiplication so you can use l4d_multipler_tank_hp.smx to set base health at 8500 and when you get to 8 players in coop it is 63,000 hp. Also, l4d_tank_hp_sprite.smx included to see progress of damage to tank.
lippnc, thank you so much!
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yuzumi
Member
Join Date: Jul 2020
Old 10-02-2021 , 22:57   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1098

tank rewards can add weapon no recoil?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 10-07-2021 , 03:21   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1099

Quote:
Originally Posted by yuzumi View Post
tank rewards can add weapon no recoil?
I'll try to work on it. No ETA for next update though. The current version (v8.89) is stable enough for public use so I will not rush a new update (unless a game update breaks gamedata, etc.). I'll PM you if/when I add no-recoil.
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Psyk0tik
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Old 10-11-2021 , 12:45   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1100

Check your error logs. It’s hard to tell with only those two lines.
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