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Potti - a controllable fakeplayer


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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 02-20-2014 , 09:20   Re: Potti - a controllable fakeplayer
Reply With Quote #91

Any ideas? Maybe I need to execute something like this?
PHP Code:
engfunc(EngFunc_RunPlayerMove,bot,angles,botmove[owner][0],botmove[owner][1],botmove[owner][2],botbuttons[owner],botimpulses[owner],msec
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mireda
AlliedModders Donor
Join Date: Oct 2014
Location: New York,NewJersey
Old 04-29-2015 , 11:04   Re: Potti - a controllable fakeplayer
Reply With Quote #92

Hi
Is it work for non steam and steam server or just Steam servers ?
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 04-29-2015 , 13:27   Re: Potti - a controllable fakeplayer
Reply With Quote #93

Quote:
Originally Posted by mireda View Post
Hi
Is it work for non steam and steam server or just Steam servers ?
Only steam....
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ClaudiuHNS
New Member
Join Date: Nov 2016
Old 12-04-2016 , 17:33   Re: Potti - a controllable fakeplayer
Reply With Quote #94

Is there any way to create a CS 1.6 map (in Valve Hammer Editor) with these NPC's?
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ForeverCS1.6
Junior Member
Join Date: Oct 2016
Old 01-07-2017 , 15:29   Re: Potti - a controllable fakeplayer
Reply With Quote #95

Quote:
Originally Posted by Phant View Post
I want add respawn feature after death for Potti bot.

I do:
PHP Code:
ExecuteHam(Ham_CS_RoundRespawnid)
engfunc(EngFunc_SetOriginidsaved_origin)
set_pev(idpev_anglessaved_angles);
set_pev(idpev_fixangle); 
Bot respawned, change its position, but don't change (restore) angles (last two strings: pev_angles, pev_fixangle).

Before death (saved position):


After death and respawn (angles don't apply):


How I can fix it?
Did you find what you were looking for?
I need exactly same thing. Bot respawns after death (saved position and aim before death)
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cocopops12
Junior Member
Join Date: Jan 2017
Old 02-01-2017 , 21:34   Re: Potti - a controllable fakeplayer
Reply With Quote #96

great mod, i wish you update it to allow us to choose what rifle the bot holds
also be able to switch to pistol, grenade, knife, etc
that'd make the mod complete
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 02-02-2017 , 08:09   Re: Potti - a controllable fakeplayer
Reply With Quote #97

Step 1: take a rifle in your hand.
Step 2: drop the rifle so the bot can pick it up.

He can switch if you control it.
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itsmedevil
New Member
Join Date: Aug 2011
Location: Santa Monica, Los Angels
Old 08-04-2021 , 00:42   Re: Potti - a controllable fakeplayer
Reply With Quote #98

Hi,
How to make the Bot respawn at the same place where we set?
After we kill the bot the round ends and the bot will repsawn at the T spawn or CT spawn depending on the team.

Is there a cvar which will not end the round and keeps respawning the bot at the same place again and again?

Last edited by itsmedevil; 08-04-2021 at 00:42.
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