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[TF2] Random Server Crash


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egbertjan
Senior Member
Join Date: Mar 2007
Location: The Netherlands
Old 07-07-2015 , 11:30   [TF2] Random Server Crash
Reply With Quote #1

Recently I've started getting random server crashes on multiple servers.
I don't really get much information in the console when the server crashes only the following:

Code:
---- Host_Changelevel ----
SoundEmitter:  removing map sound overrides [5172 to remove, 1354 to restore]

qhull precision error: Only 4 facets remain.  Can not merge another
pair.  The convexity constraints may be too strong.  Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.

qhull precision error: Only 4 facets remain.  Can not merge another
pair.  The convexity constraints may be too strong.  Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Item Whitelist file 'item_whitelist.txt' could not be found. All items will be allowed.
Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt' was not found.)
I'm using the latest snapshots of metamod and sourcemod.


Please help me out, I'm getting annoyed to keep restarting my servers when they get stuck (they don't restart by themselves because it's not a full crash).

Last edited by egbertjan; 07-07-2015 at 14:08.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-07-2015 , 13:04   Re: [TF2] Random Server Crash
Reply With Quote #2

Install Accelerator to get the full stack trace (assuming it reports anything). I don't know if that will be helpful, but you can try installing that and see if it prints anything.

On another note: Are you running a custom map? If it's a particular map causing the problem, then it's a map error, not a server error.
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egbertjan
Senior Member
Join Date: Mar 2007
Location: The Netherlands
Old 07-07-2015 , 14:38   Re: [TF2] Random Server Crash
Reply With Quote #3

I have installed the accelerator on one of my servers. Lets see if this will report anything.
Also I am only running maps made by valve for MvM. Nothing custom.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-07-2015 , 15:34   Re: [TF2] Random Server Crash
Reply With Quote #4

I'm also running MvM servers (both Valve and custom maps), and I never encountered that error before. I'd say your next bet is to disable sourcemod and metamod; it might be some weird plugin or extension causing it. (Do you use stripper by some chance?)
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egbertjan
Senior Member
Join Date: Mar 2007
Location: The Netherlands
Old 07-07-2015 , 16:02   Re: [TF2] Random Server Crash
Reply With Quote #5

It has only been happening recently. Maybe it's an update from valve?
Also I haven't been using the stripper plugin.
egbertjan is offline
Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-07-2015 , 18:32   Re: [TF2] Random Server Crash
Reply With Quote #6

We just did mvm_hillside_v7 (workshop map) and mvm_sewer_invasion_event_b7, with the latest SM and MM snapshots installed, and the server is working perfectly fine. I'm running my server on windows 7. If you're on linux then it's possible that it's a bug on the linux build that Valve introduced. Run your server completely vanilla and try again.

You can also try the brute force approach and download a totally new server from steamcmd and run that, and see if the problem persists. (If it does persist, then it's a confirmed Valve bug. Otherwise it's something on your end.)
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 07-08-2015 , 02:44   Re: [TF2] Random Server Crash
Reply With Quote #7

Quote:
Originally Posted by egbertjan View Post
Recently I've started getting random server crashes on multiple servers.
I don't really get much information in the console when the server crashes only the following:

Code:
---- Host_Changelevel ----
SoundEmitter:  removing map sound overrides [5172 to remove, 1354 to restore]

qhull precision error: Only 4 facets remain.  Can not merge another
pair.  The convexity constraints may be too strong.  Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.

qhull precision error: Only 4 facets remain.  Can not merge another
pair.  The convexity constraints may be too strong.  Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Item Whitelist file 'item_whitelist.txt' could not be found. All items will be allowed.
Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt' was not found.)
I'm using the latest snapshots of metamod and sourcemod.


Please help me out, I'm getting annoyed to keep restarting my servers when they get stuck (they don't restart by themselves because it's not a full crash).

Those 'qhull precision' errors are map errors and (afaik) will have nothing to do with SM/MM. I only know this because I've seen it before with maps I've made for TF2. Are you certain that you aren't running some custom mvm maps? If you are, then the map likely has too much physics. The map maker could have used too many power 4 displacements, or there could be some really weird geometry going on with a displacement somewhere (it may even be outside of the visible map). I'm fairly certain that buggy vertexes can cause problems as well
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Last edited by Phaiz; 07-08-2015 at 02:48.
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egbertjan
Senior Member
Join Date: Mar 2007
Location: The Netherlands
Old 07-08-2015 , 11:32   Re: [TF2] Random Server Crash
Reply With Quote #8

I'm running on Linux 14.04 LTS. My mapcycle contains the following maps:

Code:
mvm_decoy
mvm_bigrock
mvm_coaltown
mvm_ghost_town
mvm_mannhattan
mvm_mannworks
mvm_rottenburg
Maybe because of the new updates of SM / MM something is glitching a bit. Since last night there haven't been many servers crashing, but just one. I will use the accelerator plugin to monitor and place data in here in case I will get useful information from them.

Thanks for the help and suggestions so far! Appreciated.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-08-2015 , 12:49   Re: [TF2] Random Server Crash
Reply With Quote #9

Out of curiosity, how long does it work before the server just randomly shits the bed? (or in other words, it causes that hang up?)

It is possible that the server isn't properly cleaning up itself on map change. I would just do a mandatory 24 hour server restart every day just for that only, assuming that it only hangs up after a couple of days.

As a last resort, run the cache integrity check (app_update 232250 validate) on the server and see if it downloads anything. I'm really out of ideas at this point, especially since I'm not facing these issues.

Here are the stuff I'm running on my server as a point of reference. In particular, compare the SM, MM, and TF2Items versions to yours.

Sourcemod:

PHP Code:
 SourceMod Version Information:
    
SourceMod Version1.7.3-dev+5216
    SourcePawn Engine
SourcePawn 1.7jit-x86 (build 1.7.3-dev+5216)
    
SourcePawn APIv1 4v2 6
    Compiled on
Jun 26 2015 08:13:45
    Built from
https://github.com/alliedmodders/sourcemod/commit/4296245
    
Build ID5216:4296245
    http
://www.sourcemod.net/ 
Metamod:

PHP Code:
Metamod:Source version 1.10.6-dev
Built from
https://github.com/alliedmodders/metamod-source/commit/e14b479
Build ID940:e14b479
Loaded 
As: Valve Server Plugin
Compiled on
May 10 2015
Plugin 
interface version15:14
SourceHook version
5:5
http
://www.metamodsource.net/ 
Metamod extensions:

PHP Code:
Listing 6 plugins:
  [
01SourceMod (1.7.3-dev+5216by AlliedModders LLC
  
[02Stripper (1.2.2by BAILOPAN
  
[03TF2Items (1.6.2by Asherkin AzuiSleet Damizean
  
[04TF2 Tools (1.7.3-dev+5216by AlliedModders LLC
  
[05SDK Hooks (1.7.3-dev+5216by AlliedModders LLC
  
[06SDK Tools (1.7.3-dev+5216by AlliedModders LLC 
Sourcemod Plugins (not important, but in case you want to see them, here you go):

PHP Code:
[SMListing 25 plugins:
  
01 "Admin File Reader" (1.7.3-dev+5216by AlliedModders LLC
  02 
"AdminCheats" (0.2by devicenull
  03 
"Admin Help" (1.7.3-dev+5216by AlliedModders LLC
  04 
"Admin Menu" (1.7.3-dev+5216by AlliedModders LLC
  05 
"Anti-Flood" (1.7.3-dev+5216by AlliedModders LLC
  06 
"Basic Ban Commands" (1.7.3-dev+5216by AlliedModders LLC
  07 
"Basic Chat" (1.7.3-dev+5216by AlliedModders LLC
  08 
"Basic Comm Control" (1.7.3-dev+5216by AlliedModders LLC
  09 
"Basic Commands" (1.7.3-dev+5216by AlliedModders LLC
  10 
"Basic Info Triggers" (1.7.3-dev+5216by AlliedModders LLC
  11 
"Basic Votes" (1.7.3-dev+5216by AlliedModders LLC
  12 
"Client Preferences" (1.7.3-dev+5216by AlliedModders LLC
  13 
"entitytest.smx"
  
14 "Fun Commands" (1.7.3-dev+5216by AlliedModders LLC
  15 
"MvM Administration Tools" by Hydrogen/Potato Uno
  16 
"MvM Natives" by Potato Uno (Hydrogen)
  
17 "Nextmap" (1.7.3-dev+5216by AlliedModders LLC
  18 
"Player Commands" (1.7.3-dev+5216by AlliedModders LLC
  19 
"Reserved Slots" (1.7.3-dev+5216by AlliedModders LLC
  20 
"Observer Point" (1.0.100by <eVa>Dog
  21 
"Sound Commands" (1.7.3-dev+5216by AlliedModders LLC
  22 
"test.smx"
  
23 "[TF2] TF2Attributes" (1.2.1by FlaminSarge
  24 
"[TF2] Taunt 'em" (1.0.0.3by FlaminSarge edited by Xven
  25 
"Themes" (0.8by J-Factor 

Last edited by Potato Uno; 07-08-2015 at 12:53.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 07-08-2015 , 12:53   Re: [TF2] Random Server Crash
Reply With Quote #10

You should really do daily restarts regardless of if problems exist or not. Maps start to get glitchy, especially the walls, after about 20 hours
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