Does it work?
Code:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Left 4 Dead binaries' version 22
Checking/Installing 'Left 4 Dead base' version 21
Checking/Installing 'left4dead linux dedicated server' version 12
HLDS installation up to date
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2989.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
#Game.dll loaded for "L4D - Co-op - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 18
Unknown command "r_decal_cullsize"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 208.69.150.247, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Host_NewGame on map l4d_hospital01_apartment
L 05/04/2009 - 23:58:17: -------- Mapchange to l4d_hospital01_apartment --------
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Adding master server 69.28.140.247:27011
Adding master server 68.142.72.250:27011
Sending heartbeat to master server...
Connection to Steam servers successful.
VAC secure mode is activated.