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QuickDefuse


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MoggieX
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Join Date: Aug 2007
Location: n00bville
Old 08-20-2007 , 15:46   Re: QuickDefuse
Reply With Quote #11

Quote:
Originally Posted by Yogi Beer View Post
Cool, loving all the eventscripts stuff comming over... Will install this when I get home and report back on progress.

I also think that the 6 wire optin would be better to have
We never got the eventscripts version of this to work properly, infact the only reason why had ES installed was to completely ban the AWP properly, so dropping that like a brick wasn't any problem at all, with Peoples Army awp_punish plugin =)

Matt
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Last edited by MoggieX; 08-21-2007 at 03:37. Reason: n00blet
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rishi211
Member
Join Date: Apr 2007
Old 08-20-2007 , 16:55   Re: QuickDefuse
Reply With Quote #12

Quote:
Originally Posted by Nican View Post
rishi211 I was reading the source code...
And if you DON'T have DefuseKit and you do get the right wire, the person still has a 50% change of not exploding...
awesome...thanks for pointing that out. Next time I'll look at that first to maybe be able to answer my own question!
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-20-2007 , 17:20   Re: QuickDefuse
Reply With Quote #13

Yea this is a great plugin.

I think more than 4 wires wouldnt be good (IMO). If you dont have a kit you cant cut the wire, you have to pull the wire, and that may cause the bomb to explode even if it is the right wire (50% chance).
With kit: 1:4
W/O Kit: 1:8
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pRED*
Join Date: Dec 2006
Old 08-20-2007 , 17:50   Re: QuickDefuse
Reply With Quote #14

Updated.
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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 08-20-2007 , 18:59   Re: QuickDefuse
Reply With Quote #15

Yea 4 wires is plenty. Besides....... Everyone knows the Brown and Black run the Digital Display.
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-20-2007 , 19:56   Re: QuickDefuse
Reply With Quote #16

Quote:
Originally Posted by MoggieX View Post
We never got the eventscripts version of this to work properly, infact the only reason why had ES installed was to completely ban the AWP properly, so dropping that like a brick wasn't any problem at all, with Pred's awp_punish plugin =)

Matt
thats Peoples Army's awp punish plugin buddy
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MoggieX
Veteran Member
Join Date: Aug 2007
Location: n00bville
Old 08-21-2007 , 03:36   Re: QuickDefuse
Reply With Quote #17

Quote:
Originally Posted by n00blet View Post
We never got the eventscripts version of this to work properly, infact the only reason why had ES installed was to completely ban the AWP properly, so dropping that like a brick wasn't any problem at all, with Peoples Army awp_punish plugin =)

Matt
Perhaps thats a better quote? lol
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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 08-26-2007 , 22:37   Re: QuickDefuse
Reply With Quote #18

Hello

You can cvar make thereby one to adjust in such a way cannot which one that not ignore can
thus the T must look for each other a color out and the CT must also color out look for each other
because for the moment is it so that the CT simply further defused and nevertheless the bomb defused also without selection of the color

wfg JAy
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API
Veteran Member
Join Date: May 2006
Old 08-27-2007 , 02:17   Re: QuickDefuse
Reply With Quote #19

I love it. A+++++ great ebayer! lol
Approved.
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-27-2007 , 05:35   Re: QuickDefuse
Reply With Quote #20

Quote:
Originally Posted by J@y-R View Post
Hello

You can cvar make thereby one to adjust in such a way cannot which one that not ignore can
thus the T must look for each other a color out and the CT must also color out look for each other
because for the moment is it so that the CT simply further defused and nevertheless the bomb defused also without selection of the color

wfg JAy
I am sorry but I have no idea what you are saying it doesn't make any sense in English.
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