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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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Tank Missile
Member
Join Date: Aug 2013
Old 08-08-2014 , 00:20   Re: [TF2] Taunt 'em
Reply With Quote #71

It appears the latest tf2 update has broken this plugin. It isn't even loading the commands when started up.
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Sreaper
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Join Date: Nov 2009
Old 08-08-2014 , 00:29   Re: [TF2] Taunt 'em
Reply With Quote #72

Quote:
Originally Posted by Tank Missile View Post
It appears the latest tf2 update has broken this plugin. It isn't even loading the commands when started up.
Still working just fine for me.
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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 08-08-2014 , 06:19   Re: [TF2] Taunt 'em
Reply With Quote #73

One person says its broken, other says it isn't.
Real problem: windows signatures broken
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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 08-08-2014 , 13:19   Re: [TF2] Taunt 'em
Reply With Quote #74

I can confirm that the plugin works for me with no errors on a Win7 Dedicated Server.
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Sreaper
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Join Date: Nov 2009
Old 08-08-2014 , 14:49   Re: [TF2] Taunt 'em
Reply With Quote #75

And I can confirm it works for me on Linux with no errors.

Last edited by Sreaper; 08-08-2014 at 14:50.
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FlaminSarge
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Join Date: Jul 2010
Old 08-10-2014 , 17:11   Re: [TF2] Taunt 'em
Reply With Quote #76

As a heads up, using admin overrides, you can change who can use this command. If you want to make the command public, you can set the override to ""; players will have access to the command, but will still have to use sm_tauntem @me # (which shouldn't really be an issue; four extra characters to type). In addition, they won't be able to target anybody they weren't able to target before (they'd only be able to target @me).
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kelvin31
Member
Join Date: May 2010
Old 08-11-2014 , 23:59   Re: [TF2] Taunt 'em
Reply With Quote #77

Quote:
Originally Posted by Nighty View Post
FlaminSarge if you are not happy with community edits just tell me and i remove my version!

also if anybody finds some errors or anything bad done, pls tell me how i could do it better. thanks

here is my version wawazy

it comes with 2 extra commands

sm_taunt | sm_taunts - opens a menu with all the taunts (allowed for everybody)
sm_tauntme <id> - uses taunt on yourself, like that you can bind any taunt on any key =) (also free for all)

and i added shred alert ;)

update:
- only shows taunts for your class in menu! Class restricted taunts are on top!


Spoiler
hello, thanks FlaminSarge and your edited version first, and can you please add flag in one more custom version ? thanks
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Nighty
Member
Join Date: Nov 2012
Old 08-12-2014 , 18:18   Re: [TF2] Taunt 'em
Reply With Quote #78

well i used RegConsoleCmd so that people dont make it donator only
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 08-12-2014 , 18:44   Re: [TF2] Taunt 'em
Reply With Quote #79

Quote:
Originally Posted by Nighty View Post
well i used RegConsoleCmd so that people dont make it donator only
You can still make it donator only. I could go into the source code right now, change it to RegAdminCmd and set it to ADMFLAG_CUSTOM1

I could also just do an override "sm_tauntme" "o", "sm_taunt" "o"

Last edited by 404UserNotFound; 08-12-2014 at 18:44.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 08-12-2014 , 19:03   Re: [TF2] Taunt 'em
Reply With Quote #80

Quote:
Originally Posted by abrandnewday View Post
You can still make it donator only. I could go into the source code right now, change it to RegAdminCmd and set it to ADMFLAG_CUSTOM1

I could also just do an override "sm_tauntme" "o", "sm_taunt" "o"
Yeah,
I belive this feature to override RegConsoleCmd has been added in 1.5.0
You can still prevent such stuff by changing it from command to chat trigger
So: saying !tauntme would trigger command only?

And you can do code more messy to prevent basic coders from making it donator only if you want.
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Last edited by Oshizu; 08-12-2014 at 19:04.
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