GOT THIS ISSUE WITH GOLDEN AWP AS EXPLAINED BELOW:
THE PROBLEM IS THAT THE BP AMMO OF GOLDEN AWP ARE 10/0,SHOULD BE (10/30).
So what happens in game is that the awp gots 0 spare bullets to reload.(10/0).
Also i discovered that if i buy first the normal awp from zp extra items menu that exists by default
and then after that as second purchase i buy the golden awp from zp extra items menu the goldens's awp magazine's works fine as (10/30).
SOMTHING IS NOT ADDED TO ORIGINAL CODE CAN ANYONE FIX THAT SO WE CAN PUBLISH A FIXED VERSION PLEASE?
Code:
/*
[ZP] Extra Item: Golden AWP
Team: Humans
*/
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new awp_V_MODEL[64] = "models/zombie_plague/v_goldenawp.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_Hasawp[33]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_awp = ((1<<CSW_AWP))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_awp_dmg_multiplier", "7")
cvar_custommodel = register_cvar("zp_awp_custom_model", "1")
cvar_goldbullets = register_cvar("zp_awp_gold_bullets", "1")
cvar_uclip = register_cvar("zp_awp_unlimited_clip", "0")
// Register The Plugin
register_plugin("[ZP] Extra: Golden AWP", "1.0", "alejandrox")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Golden AWP (High Damage)", 1, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=18")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_Hasawp[id] = false
}
public client_disconnect(id)
{
g_Hasawp[id] = false
}
public Death()
{
g_Hasawp[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_Hasawp[id] = false
}
public plugin_precache()
{
precache_model(awp_V_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_Hasawp[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AWP && g_Hasawp[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, awp_V_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AWP && g_Hasawp[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AWP && g_Hasawp[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AWP) && g_Hasawp[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_AWP) )
{
drop_prim(player)
}
give_item(player, "weapon_awp")
client_print(player, print_chat, "[ZP] You bought Golden AWP")
g_Hasawp[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_awp & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1034\\ f0\\ fs16 \n\\ par }
*/