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USP Reloaded v5.1 [Last Update: 31/10/09]


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metallicawOw
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Old 10-24-2009 , 20:34   Re: USP Reloaded v4.0 [Last Update: 24/10/09]
Reply With Quote #11

Quote:
Originally Posted by Alucard^ View Post
[ES]

Muchas gracias Alu ahora aprendi que son y como se usan los callbacks y actualize mi plugin a la v5.0 con la integracion de ellos.


[EN]

Plugin Updated to v5.0, See ChangeLog!
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metallicawOw
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Old 10-25-2009 , 11:26   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #12

TH Updated!
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AcidoX
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Old 10-26-2009 , 21:36   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #13

Hi, i have updated your code a little bit, i think that now it uses less ressource, because it uses only fakemeta and hamsandwich modules, no need to use fun and others.
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File Type: sma Get Plugin or Get Source (USPRv51.sma - 474 views - 17.7 KB)
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DarkGod
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Old 10-27-2009 , 11:19   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #14

Quote:
Originally Posted by AcidoX View Post
Hi, i have updated your code a little bit, i think that now it uses less ressource, because it uses only fakemeta and hamsandwich modules, no need to use fun and others.
http://forums.alliedmods.net/showthread.php?t=88792
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metallicawOw
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Old 10-27-2009 , 12:44   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #15

Quote:
Originally Posted by AcidoX View Post
Hi, i have updated your code a little bit, i think that now it uses less ressource, because it uses only fakemeta and hamsandwich modules, no need to use fun and others.
I do not deal because you seized my work without permission and did it, if the work was this way well, apart, I extract fakemeta and colorchat in the v2.0 to use stocks, what you do does not serve for anything
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Exolent[jNr]
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Old 10-27-2009 , 12:46   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #16

Suggestion:
If player drops a Reloaded USP and someone else picks it up, they get to use a Reloaded USP instead of a normal one.
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AcidoX
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Old 10-27-2009 , 18:29   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #17

Well, its your bussines, i just helped.
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ConnorMcLeod
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Old 10-27-2009 , 18:41   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #18

Quote:
Originally Posted by AcidoX View Post
Well, its your bussines, i just helped.
No, convert to fakemeta doesn't help at all, fun natives are faster.
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AcidoX
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Old 10-27-2009 , 20:27   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #19

But if all server plugins are written on fakemeta, and some plugin enables modules that is not required, it uses more ressource. Correct me if im wrong.
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xPaw
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Old 10-28-2009 , 04:37   Re: USP Reloaded v5.0 [Last Update: 24/10/09]
Reply With Quote #20

Quote:
Originally Posted by AcidoX View Post
But if all server plugins are written on fakemeta, and some plugin enables modules that is not required, it uses more ressource. Correct me if im wrong.
You're wrong. Let the modules do the job.
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