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[L4D2]End Safearea Teleport


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Author
sorallll
Senior Member
Join Date: Oct 2018
Plugin ID:
7888
Plugin Version:
1.2.0
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
89 
Plugin Description:
Old 12-19-2021 , 15:29   [L4D2]End Safearea Teleport
Reply With Quote #1

Description:
  • When a certain percentage of the survivors reach the end safe room or rescue vehicle, the countdown starts. After the countdown ends, all survivors who have not entered will be teleported or slayed

Thanks:
Requirements:
Related:
Changes:
Quote:
1.2.0 (17-Oct-2022)
- Cleaned up some code
- Some functions instead use left4dhooks recently added

1.1.9 (19-Mar-2022)
- Added new ConVar to allow plugins to be enabled or disabled in specific modes

1.1.8 (16-Mar-2022)
- Cleaned up some code
- Removed secondary detection of player positions and teleports them

1.1.7 (10-Feb-2022)
- Cleaned up some code
- Update translation phrases
- The number of survivors reached is also counted when the player leaves the end zone

1.1.6 (11-Jan-2022)
- Fix NAV_MESH related attribute detection

1.1.5 (10-Jan-2022)
- Shorten translated phrases to prevent truncation
- Remove the automatic teleport function when there is no player in the safe room after setting the automatic execution

1.1.4 (10-Jan-2022)
- Attempt to fix the previous timer not firing issue
- Clear the unused g_pDirector pointer related code
- For g_pNavMesh pointer acquisition, use the existing L4D_GetPointer(POINTER_NAVMESH) in left4dhooks instead
- g_hSDKOnRevived uses the existing L4D_ReviveSurvivor in left4dhooks instead

1.1.3 (29-Dec-2021)
- Clean up code
- Left 4 DHooks Direct is now required

1.1.2 (26-Dec-2021)
- Add a ConVar to control the enabling or disabling of Safe Room and Rescue Vehicle

1.1.1 (20-Dec-2021)
- Fix translation errors
Attached Files
File Type: txt safearea_teleport.phrases.txt (760 Bytes, 812 views)
File Type: sp Get Plugin or Get Source (safearea_teleport.sp - 493 views - 29.3 KB)
File Type: txt safearea_teleport.txt (3.0 KB, 523 views)

Last edited by sorallll; 11-04-2022 at 11:11.
sorallll is offline
thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 12-20-2021 , 00:00   Re: [L4D2]End Safearea Teleport
Reply With Quote #2

Great work!
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Looking for some fun!
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Voevoda
Senior Member
Join Date: Aug 2016
Old 12-20-2021 , 12:23   Re: [L4D2]End Safearea Teleport
Reply With Quote #3

Hi

is it just for the finale?

Last edited by Voevoda; 12-20-2021 at 12:23.
Voevoda is offline
Maur0
Senior Member
Join Date: Aug 2020
Old 12-20-2021 , 12:59   Re: [L4D2]End Safearea Teleport
Reply With Quote #4

sorallll - Thank you so much for this great plugin! It works perfect and for other plugins like the "Lockdown System" and "Scavenge Saferoom".

Something that I would like to ask you, if possible. Add two "Enable / Disabled" options to limit between the Saferoom and the Rescue Vehicle. Since having this plugin that I like more "Rescue vehicle leave timer Version". I wanted to deactivate your plugin during the final event and leave it only for the Saferoom event, which I can use there to teleport to the Survivors.

More than that and congratulations on the plugin!
Maur0 is offline
sorallll
Senior Member
Join Date: Oct 2018
Old 12-20-2021 , 14:44   Re: [L4D2]End Safearea Teleport
Reply With Quote #5

Quote:
Originally Posted by Maur0 View Post
sorallll - Thank you so much for this great plugin! It works perfect and for other plugins like the "Lockdown System" and "Scavenge Saferoom".

Something that I would like to ask you, if possible. Add two "Enable / Disabled" options to limit between the Saferoom and the Rescue Vehicle. Since having this plugin that I like more "Rescue vehicle leave timer Version". I wanted to deactivate your plugin during the final event and leave it only for the Saferoom event, which I can use there to teleport to the Survivors.

More than that and congratulations on the plugin!
When I have time I will create a ConVar to control it
sorallll is offline
Maur0
Senior Member
Join Date: Aug 2020
Old 12-20-2021 , 17:06   Re: [L4D2]End Safearea Teleport
Reply With Quote #6

Quote:
Originally Posted by sorallll View Post
When I have time I will create a ConVar to control it
Perfect, thanks. Yes, take all your time without haste.

Quote:
Originally Posted by Voevoda
is it just for the finale?
Yes. They work for both between the finale and the checkpoint of each saferoom.
Maur0 is offline
Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 12-24-2021 , 16:12   Re: [L4D2]End Safearea Teleport
Reply With Quote #7

Could you add a cvar that disables the plugin in the final maps?
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Tank Rush is offline
sorallll
Senior Member
Join Date: Oct 2018
Old 12-25-2021 , 11:19   Re: [L4D2]End Safearea Teleport
Reply With Quote #8

Quote:
Originally Posted by Tank Rush View Post
Could you add a cvar that disables the plugin in the final maps?
Already added, please download the latest version 1.1.2
sorallll is offline
Maur0
Senior Member
Join Date: Aug 2020
Old 12-25-2021 , 13:49   Re: [L4D2]End Safearea Teleport
Reply With Quote #9

Quote:
Originally Posted by sorallll View Post
Already added, please download the latest version 1.1.2
Thanks a lot! The best Christmas gift!

Merry Christmas!
Maur0 is offline
Maur0
Senior Member
Join Date: Aug 2020
Old 12-29-2021 , 09:58   Re: [L4D2]End Safearea Teleport
Reply With Quote #10

sorallll - Hello I have a problem. Since you updated it, now it is difficult for me to download the plugin due to a compilation error. I have already tried to compile the sp plugin. But it keeps giving me the same error.
Code:
/home/groups/sourcemod/upload_tmp/phplwj5eG.sp(6) : fatal error 183: cannot read from file: "left4dhooks"
If you can separate the download button for smx, as if to make it easier because it does not let me download it. Thank you.

EDIT: By the way, I already have the left 4 hooks installed. And the only thing that does not let me, is to give it to the get plugin button :/

Last edited by Maur0; 12-29-2021 at 09:59.
Maur0 is offline
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