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Anyway to control (facial) flex animations in-game?


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GurusGeo
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Join Date: Jun 2019
Old 09-03-2020 , 01:48   Anyway to control (facial) flex animations in-game?
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Similar to Gmod's mouth movement,
PHP Code:
function GM:MouthMoveAnimationply )

    
local flexes = {
        
ply:GetFlexIDByName"jaw_drop" ), 
is there a way to apply a similar concept but in other games (that deal with Sourcemod), such as CS:S, TF2, L4D2, and/or CS:GO?
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 09-04-2020 , 08:30   Re: Anyway to control (facial) flex animations in-game?
Reply With Quote #2

Not really, flex animations are client-side and SourceMod can't control client-side things like GMod does it.
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GurusGeo
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Join Date: Jun 2019
Old 09-06-2020 , 04:13   Re: Anyway to control (facial) flex animations in-game?
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Quote:
Originally Posted by MAGNAT2645 View Post
Not really, flex animations are client-side and SourceMod can't control client-side things like GMod does it.
What would be the best alternative for it?
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 09-06-2020 , 10:59   Re: Anyway to control (facial) flex animations in-game?
Reply With Quote #4

I mean you can't just control client-side things (in TF2, CS, L4D etc.) like how you want. GMod has modified engine so it can "communicate" (do things like changing bodygroups so every client will see the change) with server and client at the same time.
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