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Decompile plugin


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Saint Sinner
Senior Member
Join Date: Feb 2016
Old 05-15-2019 , 16:31   Decompile plugin
Reply With Quote #1

Can someone make like this plugin a sma? can somebody tell me what does this plugin?

I think it changes the normal entitys to anothers... This is the best anticheat ever.. becouse if you not have a (player entity) AimBot and another cheats Dont Works has a fail shoots


Code:
new MaxClients;
new NULL_STRING[1];
new Float:NULL_VECTOR[3];
new glob__ints__properties[5];
new glob__int__msg_cur_weapon;
new glob__int__msg_weapon_list;
new glob__ints__weapon[33];
new glob__ints__weapon_ent[33];
new glob__x2i__weapon_model[33][128];
new glob__x2i__weapon_list[31][0] =
{

bool:operator<(_:,Float:)(oper1, Float:oper2)
{
	return floatcmp(float(oper1), oper2) < 0;
}

public __fatal_ham_error(Ham:id, HamError:err, reason[])
{
	new func = get_func_id("HamFilter", -1);
	new bool:fail = 1;
	new var1;
	if (func != -1 && callfunc_begin_i(func, -1) == 1)
	{
		callfunc_push_int(id);
		callfunc_push_int(err);
		callfunc_push_str(reason, MaxClients);
		if (callfunc_end() == 1)
		{
			fail = false;
		}
	}
	if (fail)
	{
		set_fail_state(reason);
	}
	return 0;
}

public plugin_init()
{
	glob__int__msg_cur_weapon = get_user_msgid("CurWeapon");
	glob__int__msg_weapon_list = get_user_msgid("WeaponList");
	register_forward(124, "forw__fm__add_to_full_pack_post", 1);
	register_forward(105, "forw__fm__player_think_post", 1);
	RegisterHam(MaxClients, "player", "forw__ham__alive_handle_post", 1, MaxClients);
	RegisterHam(11, "player", "forw__ham__alive_handle_post", 1, MaxClients);
	RegisterHam(MaxClients, "player", "forw__ham__alive_handle_pre", MaxClients, MaxClients);
	register_event("CurWeapon", "event__amxx__cur_weapon", "be", 20028);
	func__void__print_info();
	return 0;
}

public func__void__print_info()
{
	new ints__server_engine[64];
	new ints__metamod_plugin[64];
	copy(ints__server_engine, 63, "HLDS");
	copy(ints__metamod_plugin, 63, "AMX Mod X 1.8.3");
	return 0;
}

public client_connect(int__client)
{
	new var1 = glob__ints__properties;
	var1[0] = ~1 << int__client + -1 & var1[0];
	new var2 = glob__ints__properties[1];
	var2 = ~1 << int__client + -1 & var2;
	new var3 = glob__ints__properties[2];
	var3 = ~1 << int__client + -1 & var3;
	new var4 = glob__ints__properties[4];
	var4 = ~1 << int__client + -1 & var4;
	return 0;
}

public client_disconnected(int__client)
{
	new var2 = glob__ints__properties[1];
	var2 = ~1 << int__client + -1 & var2;
	new var3 = glob__ints__properties;
	var3[0] = ~1 << int__client + -1 & var3[0];
	new var4 = glob__ints__properties[2];
	var4 = ~1 << int__client + -1 & var4;
	new var5 = glob__ints__properties[4];
	var5 = ~1 << int__client + -1 & var5;
	new var1;
	if (glob__ints__weapon_ent[int__client] > 0 && pev_valid(glob__ints__weapon_ent[int__client]))
	{
		engfunc("HamFilter", glob__ints__weapon_ent[int__client]);
	}
	glob__ints__weapon_ent[int__client] = 0;
	return 0;
}

public forw__fm__player_think_post(int__player)
{
	if (!1 << int__player + -1 & glob__ints__properties[0])
	{
		return 1;
	}
	if (pev(int__player, 57) < 1119092736)
	{
		if (!1 << int__player + -1 & glob__ints__properties[4])
		{
			new var3 = glob__ints__properties[4];
			var3 = 1 << int__player + -1 | var3;
			func__void__send_weapon_list(int__player, true);
		}
	}
	else
	{
		if (1 << int__player + -1 & glob__ints__properties[4])
		{
			new var4 = glob__ints__properties[4];
			var4 = ~1 << int__player + -1 & var4;
			func__void__send_weapon_list(int__player, false);
		}
	}
	new var1;
	if (1 << int__player + -1 & glob__ints__properties[4] && glob__ints__weapon[int__player] != 24 && glob__ints__weapon[int__player] != 13 && pev(int__player, 81) & 1)
	{
		new var5 = glob__ints__properties[4];
		var5 = ~1 << int__player + -1 & var5;
		func__void__send_weapon_list(int__player, false);
	}
	static ints__weapon_model[128];
	pev(int__player, 143, ints__weapon_model, 127);
	if (!equal(ints__weapon_model, glob__x2i__weapon_model[int__player], MaxClients))
	{
		copy(glob__x2i__weapon_model[int__player], 127, ints__weapon_model);
		new var2;
		if (glob__ints__weapon_ent[int__player] > 0 && pev_valid(glob__ints__weapon_ent[int__player]))
		{
			engfunc(2, glob__ints__weapon_ent[int__player], glob__x2i__weapon_model[int__player]);
			set_pev(glob__ints__weapon_ent[int__player], 40, pev(int__player, 40));
			set_pev(glob__ints__weapon_ent[int__player], 78, pev(int__player, 78));
			set_pev(glob__ints__weapon_ent[int__player], 77, pev(int__player, 77));
			static Float:fls__render_color[3];
			pev(int__player, 134, fls__render_color);
			set_pev(glob__ints__weapon_ent[int__player], 134, fls__render_color);
		}
	}
	return 1;
}

public client_putinserver(int__client)
{
	new var1;
	if (is_user_bot(int__client) || is_user_hltv(int__client))
	{
		new var2 = glob__ints__properties[2];
		var2 = 1 << int__client + -1 | var2;
	}
	else
	{
		new var3 = glob__ints__properties[2];
		var3 = ~1 << int__client + -1 & var3;
	}
	new var4 = glob__ints__properties[1];
	var4 = 1 << int__client + -1 | var4;
	static int__info_target;
	if (!int__info_target)
	{
		int__info_target = engfunc(43, "info_target");
	}
	glob__ints__weapon_ent[int__client] = engfunc(21, int__info_target);
	if (pev_valid(glob__ints__weapon_ent[int__client]))
	{
		engfunc(2, glob__ints__weapon_ent[int__client], "models/p_knife.mdl");
		set_pev(glob__ints__weapon_ent[int__client], 69, 12);
		set_pev(glob__ints__weapon_ent[int__client], 73, 128);
		set_pev(glob__ints__weapon_ent[int__client], 17, int__client);
	}
	return 0;
}

public event__amxx__cur_weapon(int__player)
{
	new var1;
	if (!1 << int__player + -1 & glob__ints__properties[0] || read_data(1) == 1)
	{
		return 0;
	}
	glob__ints__weapon[int__player] = read_data(2);
	new var2;
	if (glob__ints__weapon[int__player] < 1 || glob__ints__weapon[int__player] > 30)
	{
		glob__ints__weapon[int__player] = 29;
	}
	if (1 << int__player + -1 & glob__ints__properties[4])
	{
		func__void__send_cur_weapon(int__player, true);
	}
	else
	{
		func__void__send_cur_weapon(int__player, false);
	}
	return 0;
}

public forw__ham__alive_handle_pre(int__player)
{
	new var1 = glob__ints__properties[3];
	var1 = 1 << int__player + -1 | var1;
	return 1;
}

public forw__ham__alive_handle_post(int__player)
{
	if (!is_user_alive(int__player))
	{
		new var1 = glob__ints__properties;
		var1[0] = ~1 << int__player + -1 & var1[0];
		func__void__set_ent_visibility(glob__ints__weapon_ent[int__player], 0);
	}
	else
	{
		new var2 = glob__ints__properties;
		var2[0] = 1 << int__player + -1 | var2[0];
		new var3 = glob__ints__properties[3];
		var3 = ~1 << int__player + -1 & var3;
		func__void__set_ent_visibility(glob__ints__weapon_ent[int__player], 1);
	}
	return 1;
}

public forw__fm__add_to_full_pack_post(int__es_handle, int__e, int__ent, int__host, int__flags, int__player, int__set)
{
	new var1;
	if (!int__player || !1 << int__host + -1 & glob__ints__properties[1] || !1 << int__host + -1 & glob__ints__properties[0] || 1 << int__host + -1 & glob__ints__properties[2] || !pev_valid(int__ent))
	{
		return 1;
	}
	set_es(int__es_handle, 35, 1);
	set_es(int__es_handle, 11, 0);
	if (int__ent != int__host)
	{
		set_es(int__es_handle, 36, 0);
	}
	return 1;
}

func__void__send_cur_weapon(int__player, bool:bool__state)
{
	message_begin(1, glob__int__msg_cur_weapon, 21460, int__player);
	write_byte(1);
	if (bool__state)
	{
		write_byte(6);
	}
	else
	{
		write_byte(MaxClients);
	}
	write_byte(MaxClients);
	message_end();
	return 0;
}

func__void__set_ent_visibility(int__entity, int__visibility)
{
	new var1;
	if (int__visibility == 1)
	{
		var1 = pev(int__entity, 73) & -129;
	}
	else
	{
		var1 = pev(int__entity, 73) | 128;
	}
	set_pev(int__entity, 73, var1);
	return 0;
}

func__void__send_weapon_list(int__player, bool:bool__state)
{
	if (bool__state)
	{
		message_begin(1, glob__int__msg_weapon_list, 21472, int__player);
		write_string(glob__x2i__weapon_list[glob__ints__weapon[int__player]]);
		write_byte(-1);
		write_byte(-1);
		write_byte(-1);
		write_byte(-1);
		write_byte(MaxClients);
		write_byte(1);
		write_byte(6);
		write_byte(MaxClients);
		message_end();
	}
	else
	{
		message_begin(1, glob__int__msg_weapon_list, 21472, int__player);
		write_string("weapon_c4");
		write_byte(-1);
		write_byte(-1);
		write_byte(-1);
		write_byte(-1);
		write_byte(NULL_STRING);
		write_byte(1);
		write_byte(6);
		write_byte(MaxClients);
		message_end();
	}
	return 0;
}

Last edited by Saint Sinner; 05-15-2019 at 16:39.
Saint Sinner is offline
redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 05-15-2019 , 17:14   Re: Decompile plugin
Reply With Quote #2

Ask whoever you got the plugin from to give you the actual source.
redivcram is offline
raizo11
BANNED
Join Date: Dec 2013
Location: https://t.me/pump_upp
Old 05-15-2019 , 17:28   Re: Decompile plugin
Reply With Quote #3

Is private...Maybe Bugsy can help him ..Becouse remained only beginners on this forum

Last edited by raizo11; 05-15-2019 at 17:28.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 05-15-2019 , 21:47   Re: Decompile plugin
Reply With Quote #4

If you don't know what it does then why do you want it? Most often, it's easier to just rewrite the functionality into a new plugin.

Quote:
Originally Posted by raizo11 View Post
Is private...
Oh, so you are omniscient?
__________________
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Saint Sinner
Senior Member
Join Date: Feb 2016
Old 05-16-2019 , 08:36   Re: Decompile plugin
Reply With Quote #5

can anyone explain me what doing this source?
Saint Sinner is offline
redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 05-16-2019 , 11:18   Re: Decompile plugin
Reply With Quote #6

Quote:
Originally Posted by Saint Sinner View Post
can anyone explain me what doing this source?
Of course! Read the 3 posts you just missed above.

Last edited by redivcram; 05-16-2019 at 11:18.
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